static int MannedTurrets(IshipIGC* pshipParent) { // loop through all of the ships on that side and count the ones // that are turrets of this. int cMannedTurrets = 0; const ShipListIGC* shipList = pshipParent->GetSide()->GetShips(); for (const ShipLinkIGC* lShip = shipList->first(); lShip; lShip = lShip->next()) { IshipIGC* pship = lShip->data(); PlayerInfo* pplayer = (PlayerInfo*)pship->GetPrivateData(); if (pplayer->LastSeenState() == c_ssTurret) { PlayerInfo* pplayerParent = trekClient.FindPlayer(pplayer->LastSeenParent()); if (pplayerParent && pplayerParent->GetShip() == pshipParent) cMannedTurrets++; } } return cMannedTurrets; }