void GSAvatarMod::OnOk() { PlayerInfo* pi = ThePlayerInfoManager::Instance()->GetPI(); // pi->PISetBool(PI_KEY("has set up"), true); // This may not be necessary except as an optimisation and so we display the correct type next time // we are in this game state...? // TODO Not using this info yet // pi->PISetInt(PI_KEY("avatar"), m_currentChar); // Send update req so all clients show correct avatar settings int objId = pi->PIGetInt(PI_KEY("player obj id")); // OR GetLocalPlayer()->GetId() -- which is better ? TheObjectUpdater::Instance()->SendUpdateReq(objId, SET_KEY("avatar"), m_currentChar); // TODO more avatar settings GoBack(); }