godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; return (godot_error)self->insert(p_idx, p_data); }
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; self->invert(); }
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) { PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; self->append_array(*array); }
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) { PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; self->append(p_data); }
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; self->set(p_idx, p_data); }
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) { PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; self->resize(p_size); }
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) { PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; self->push_back(p_data); }