virtual inline void DoContinue01( bool& isContinue, bool& INCHECK, bool& evasionPrunable, Move& move, Move& ttMove, Position& pos )const override { // PVノードでない場合☆(^q^) if ((!INCHECK || evasionPrunable) && move != ttMove && (!move.IsPromotion() || move.GetPieceTypeFrom() != N01_Pawn) && pos.GetSeeSign(move) < 0) { isContinue = true; return; //continue; } }