void GameWorld::AddRocket(Vehicle* shooter, Vector2D target) { Projectile* pProjectile = new Projectile_Rocket(shooter, target); pProjectile->autorelease(); // 添加进来 m_Projectiles.push_back(pProjectile); pProjectile->initWithFile("media/image/missile.png"); if (m_pUILayer) { m_pUILayer->addChild(pProjectile); } }