void ControlledActor::tryStandup() { // overlap with upper part if(mType==PxControllerShapeType::eBOX) { } else if(mType==PxControllerShapeType::eCAPSULE) { PxCapsuleController* capsuleCtrl = static_cast<PxCapsuleController*>(mController); PxReal r = capsuleCtrl->getRadius(); PxReal dh = mStandingSize - mCrouchingSize-2*r; PxCapsuleGeometry geom(r, dh*.5f); PxExtendedVec3 position = mController->getPosition(); PxVec3 pos((float)position.x,(float)position.y+mStandingSize*.5f+r,(float)position.z); PxQuat orientation(PxHalfPi, PxVec3(0.0f, 0.0f, 1.0f)); PxShape* hit; PxScene* scene = mController->getScene(); if(scene->overlapMultiple(geom, PxTransform(pos,orientation),&hit,1) != 0) return; } // if no hit, we can stand up resizeStanding(); mDoStandup = false; mIsCrouching = false; }
void Cct::findTouchedGeometry( const InternalCBData_FindTouchedGeom* userData, const PxExtendedBounds3& worldBounds, // ### we should also accept other volumes TriArray& worldTriangles, IntArray& triIndicesArray, IntArray& geomStream, const CCTFilter& filter, const CCTParams& params) { PX_ASSERT(userData); const PxInternalCBData_FindTouchedGeom* internalData = static_cast<const PxInternalCBData_FindTouchedGeom*>(userData); PxScene* scene = internalData->scene; Cm::RenderBuffer* renderBuffer = internalData->renderBuffer; PxExtendedVec3 Origin; // Will be TouchedGeom::mOffset getCenter(worldBounds, Origin); // Find touched *boxes* i.e. touched objects' AABBs in the world // We collide against dynamic shapes too, to get back dynamic boxes/etc // TODO: add active groups in interface! PxSceneQueryFilterFlags sqFilterFlags; if(filter.mStaticShapes) sqFilterFlags |= PxSceneQueryFilterFlag::eSTATIC; if(filter.mDynamicShapes) sqFilterFlags |= PxSceneQueryFilterFlag::eDYNAMIC; if(filter.mFilterCallback) { if(filter.mPreFilter) sqFilterFlags |= PxSceneQueryFilterFlag::ePREFILTER; if(filter.mPostFilter) sqFilterFlags |= PxSceneQueryFilterFlag::ePOSTFILTER; } // ### this one is dangerous const PxBounds3 tmpBounds(toVec3(worldBounds.minimum), toVec3(worldBounds.maximum)); // LOSS OF ACCURACY // PT: unfortunate conversion forced by the PxGeometry API PxVec3 center = tmpBounds.getCenter(), extents = tmpBounds.getExtents(); PxShape* hits[100]; PxU32 size = 100; const PxSceneQueryFilterData sceneQueryFilterData = filter.mFilterData ? PxSceneQueryFilterData(*filter.mFilterData, sqFilterFlags) : PxSceneQueryFilterData(sqFilterFlags); PxI32 numberHits = scene->overlapMultiple(PxBoxGeometry(extents), PxTransform(center), hits, size, sceneQueryFilterData, filter.mFilterCallback); for(PxI32 i = 0; i < numberHits; i++) { PxShape* shape = hits[i]; if(shape == NULL) continue; // Filtering // Discard all CCT shapes, i.e. kinematic actors we created ourselves. We don't need to collide with them since they're surrounded // by the real CCT volume - and collisions with those are handled elsewhere. We use the userData field for filtering because that's // really our only valid option (filtering groups are already used by clients and we don't have control over them, clients might // create other kinematic actors that we may want to keep here, etc, etc) if(internalData->cctShapeHashSet->contains(shape)) continue; // Ubi (EA) : Discarding Triggers : if(shape->getFlags() & PxShapeFlag::eTRIGGER_SHAPE) continue; // PT: here you might want to disable kinematic objects. // Output shape to stream const PxTransform globalPose = getShapeGlobalPose(*shape); const PxGeometryType::Enum type = shape->getGeometryType(); // ### VIRTUAL! if(type==PxGeometryType::eSPHERE) outputSphereToStream(shape, globalPose, geomStream, Origin); else if(type==PxGeometryType::eCAPSULE) outputCapsuleToStream(shape, globalPose, geomStream, Origin); else if(type==PxGeometryType::eBOX) outputBoxToStream(shape, globalPose, geomStream, worldTriangles, triIndicesArray, Origin, tmpBounds, params, renderBuffer); else if(type==PxGeometryType::eTRIANGLEMESH) outputMeshToStream(shape, globalPose, geomStream, worldTriangles, triIndicesArray, Origin, tmpBounds, params, renderBuffer); else if(type==PxGeometryType::eHEIGHTFIELD) outputHeightFieldToStream(shape, globalPose, geomStream, worldTriangles, triIndicesArray, Origin, tmpBounds, params, renderBuffer); else if(type==PxGeometryType::eCONVEXMESH) outputConvexToStream(shape, globalPose, geomStream, worldTriangles, triIndicesArray, Origin, tmpBounds); else if(type==PxGeometryType::ePLANE) outputPlaneToStream(shape, globalPose, geomStream, worldTriangles, triIndicesArray, Origin, tmpBounds, params, renderBuffer); } }