int QgsGeometrySnapperSingleSource::run( const QgsFeatureSource &source, QgsFeatureSink &sink, double thresh, QgsFeedback *feedback ) { // the logic here comes from GRASS implementation of Vect_snap_lines_list() int count = 0; int totalCount = source.featureCount() * 2; // step 1: record all point locations in a spatial index + extra data structure to keep // reference to which other point they have been snapped to (in the next phase). QgsSpatialIndex index; QVector<AnchorPoint> pnts; QgsFeatureRequest request; request.setSubsetOfAttributes( QgsAttributeList() ); QgsFeatureIterator fi = source.getFeatures( request ); buildSnapIndex( fi, index, pnts, feedback, count, totalCount ); if ( feedback->isCanceled() ) return 0; // step 2: go through all registered points and if not yet marked mark it as anchor and // assign this anchor to all not yet marked points in threshold assignAnchors( index, pnts, thresh ); // step 3: alignment of vertices and segments to the anchors // Go through all lines and: // 1) for all vertices: if not anchor snap it to its anchor // 2) for all segments: snap it to all anchors in threshold (except anchors of vertices of course) int modified = 0; QgsFeature f; fi = source.getFeatures(); while ( fi.nextFeature( f ) ) { if ( feedback->isCanceled() ) break; QgsGeometry geom = f.geometry(); if ( snapGeometry( geom.get(), index, pnts, thresh ) ) { f.setGeometry( geom ); ++modified; } sink.addFeature( f, QgsFeatureSink::FastInsert ); ++count; feedback->setProgress( 100. * count / totalCount ); } return modified; }
void QgsOverlayUtils::resolveOverlaps( const QgsFeatureSource &source, QgsFeatureSink &sink, QgsProcessingFeedback *feedback ) { int count = 0; int totalCount = source.featureCount(); if ( totalCount == 0 ) return; // nothing to do here QgsFeatureId newFid = -1; QgsWkbTypes::GeometryType geometryType = QgsWkbTypes::geometryType( QgsWkbTypes::multiType( source.wkbType() ) ); QgsFeatureRequest requestOnlyGeoms; requestOnlyGeoms.setSubsetOfAttributes( QgsAttributeList() ); QgsFeatureRequest requestOnlyAttrs; requestOnlyAttrs.setFlags( QgsFeatureRequest::NoGeometry ); QgsFeatureRequest requestOnlyIds; requestOnlyIds.setFlags( QgsFeatureRequest::NoGeometry ); requestOnlyIds.setSubsetOfAttributes( QgsAttributeList() ); // make a set of used feature IDs so that we do not try to reuse them for newly added features QgsFeature f; QSet<QgsFeatureId> fids; QgsFeatureIterator it = source.getFeatures( requestOnlyIds ); while ( it.nextFeature( f ) ) { if ( feedback->isCanceled() ) return; fids.insert( f.id() ); } QHash<QgsFeatureId, QgsGeometry> geometries; QgsSpatialIndex index; QHash<QgsFeatureId, QList<QgsFeatureId> > intersectingIds; // which features overlap a particular area // resolve intersections it = source.getFeatures( requestOnlyGeoms ); while ( it.nextFeature( f ) ) { if ( feedback->isCanceled() ) return; QgsFeatureId fid1 = f.id(); QgsGeometry g1 = f.geometry(); std::unique_ptr< QgsGeometryEngine > g1engine; geometries.insert( fid1, g1 ); index.insertFeature( f ); QgsRectangle bbox( f.geometry().boundingBox() ); const QList<QgsFeatureId> ids = index.intersects( bbox ); for ( QgsFeatureId fid2 : ids ) { if ( fid1 == fid2 ) continue; if ( !g1engine ) { // use prepared geometries for faster intersection tests g1engine.reset( QgsGeometry::createGeometryEngine( g1.constGet() ) ); g1engine->prepareGeometry(); } QgsGeometry g2 = geometries.value( fid2 ); if ( !g1engine->intersects( g2.constGet() ) ) continue; QgsGeometry geomIntersection = g1.intersection( g2 ); if ( !sanitizeIntersectionResult( geomIntersection, geometryType ) ) continue; // // add intersection geometry // // figure out new fid while ( fids.contains( newFid ) ) --newFid; fids.insert( newFid ); geometries.insert( newFid, geomIntersection ); QgsFeature fx( newFid ); fx.setGeometry( geomIntersection ); index.insertFeature( fx ); // figure out which feature IDs belong to this intersection. Some of the IDs can be of the newly // created geometries - in such case we need to retrieve original IDs QList<QgsFeatureId> lst; if ( intersectingIds.contains( fid1 ) ) lst << intersectingIds.value( fid1 ); else lst << fid1; if ( intersectingIds.contains( fid2 ) ) lst << intersectingIds.value( fid2 ); else lst << fid2; intersectingIds.insert( newFid, lst ); // // update f1 // QgsGeometry g12 = g1.difference( g2 ); index.deleteFeature( f ); geometries.remove( fid1 ); if ( sanitizeDifferenceResult( g12 ) ) { geometries.insert( fid1, g12 ); QgsFeature f1x( fid1 ); f1x.setGeometry( g12 ); index.insertFeature( f1x ); } // // update f2 // QgsGeometry g21 = g2.difference( g1 ); QgsFeature f2old( fid2 ); f2old.setGeometry( g2 ); index.deleteFeature( f2old ); geometries.remove( fid2 ); if ( sanitizeDifferenceResult( g21 ) ) { geometries.insert( fid2, g21 ); QgsFeature f2x( fid2 ); f2x.setGeometry( g21 ); index.insertFeature( f2x ); } // update our temporary copy of the geometry to what is left from it g1 = g12; g1engine.reset(); } ++count; feedback->setProgress( count / ( double ) totalCount * 100. ); } // release some memory of structures we don't need anymore fids.clear(); index = QgsSpatialIndex(); // load attributes QHash<QgsFeatureId, QgsAttributes> attributesHash; it = source.getFeatures( requestOnlyAttrs ); while ( it.nextFeature( f ) ) { if ( feedback->isCanceled() ) return; attributesHash.insert( f.id(), f.attributes() ); } // store stuff in the sink for ( auto i = geometries.constBegin(); i != geometries.constEnd(); ++i ) { if ( feedback->isCanceled() ) return; QgsFeature outFeature( i.key() ); outFeature.setGeometry( i.value() ); if ( intersectingIds.contains( i.key() ) ) { const QList<QgsFeatureId> ids = intersectingIds.value( i.key() ); for ( QgsFeatureId id : ids ) { outFeature.setAttributes( attributesHash.value( id ) ); sink.addFeature( outFeature, QgsFeatureSink::FastInsert ); } } else { outFeature.setAttributes( attributesHash.value( i.key() ) ); sink.addFeature( outFeature, QgsFeatureSink::FastInsert ); } } }