void MakeStepConfigWidget::updateDetails() { ToolChain *tc = ToolChainKitInformation::toolChain(m_makeStep->target()->kit()); QmakeBuildConfiguration *bc = m_makeStep->qmakeBuildConfiguration(); if (!bc) bc = qobject_cast<QmakeBuildConfiguration *>(m_makeStep->target()->activeBuildConfiguration()); if (tc && bc) m_ui->makeLabel->setText(tr("Override %1:").arg(QDir::toNativeSeparators(tc->makeCommand(bc->environment())))); else m_ui->makeLabel->setText(tr("Make:")); if (!tc) { setSummaryText(tr("<b>Make:</b> %1").arg(ProjectExplorer::ToolChainKitInformation::msgNoToolChainInTarget())); return; } if (!bc) { setSummaryText(tr("<b>Make:</b> No Qt build configuration.")); return; } ProcessParameters param; param.setMacroExpander(bc->macroExpander()); param.setWorkingDirectory(bc->buildDirectory().toString()); QString makeCmd = tc->makeCommand(bc->environment()); if (!m_makeStep->makeCommand().isEmpty()) makeCmd = m_makeStep->makeCommand(); param.setCommand(makeCmd); QString args = m_makeStep->userArguments(); Utils::Environment env = bc->environment(); Utils::Environment::setupEnglishOutput(&env); // We prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose // FIXME doing this without the user having a way to override this is rather bad if (tc && m_makeStep->makeCommand().isEmpty()) { if (tc->targetAbi().os() == Abi::WindowsOS && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) { const QString makeFlags = QLatin1String("MAKEFLAGS"); env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags)); } } param.setArguments(args); param.setEnvironment(env); if (param.commandMissing()) setSummaryText(tr("<b>Make:</b> %1 not found in the environment.").arg(makeCmd)); // Override display text else setSummaryText(param.summaryInWorkdir(displayName())); }
FileName IosRunConfiguration::bundleDirectory() const { FileName res; Core::Id devType = DeviceTypeKitInformation::deviceTypeId(target()->kit()); bool isDevice = (devType == Constants::IOS_DEVICE_TYPE); if (!isDevice && devType != Constants::IOS_SIMULATOR_TYPE) { qCWarning(iosLog) << "unexpected device type in bundleDirForTarget: " << devType.toString(); return res; } QmakeBuildConfiguration *bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration()); if (bc) { QmakeProject *pro = qobject_cast<QmakeProject *>(target()->project()); const QmakeProFileNode *node = 0; if (pro) node = pro->rootProjectNode(); if (node) node = node->findProFileFor(profilePath()); if (node) { TargetInformation ti = node->targetInformation(); if (ti.valid) res = FileName::fromString(ti.buildDir); } if (res.isEmpty()) res = bc->buildDirectory(); switch (bc->buildType()) { case BuildConfiguration::Debug : case BuildConfiguration::Unknown : if (isDevice) res.appendPath(QLatin1String("Debug-iphoneos")); else res.appendPath(QLatin1String("Debug-iphonesimulator")); break; case BuildConfiguration::Profile : case BuildConfiguration::Release : if (isDevice) res.appendPath(QLatin1String("Release-iphoneos")); else res.appendPath(QLatin1String("Release-iphonesimulator")); break; default: qCWarning(iosLog) << "IosBuildStep had an unknown buildType " << target()->activeBuildConfiguration()->buildType(); } } res.appendPath(applicationName() + QLatin1String(".app")); return res; }
bool MakeStep::init(QList<const BuildStep *> &earlierSteps) { QmakeBuildConfiguration *bc = qmakeBuildConfiguration(); if (!bc) bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration()); if (!bc) emit addTask(Task::buildConfigurationMissingTask()); ToolChain *tc = ToolChainKitInformation::toolChain(target()->kit()); if (!tc) emit addTask(Task::compilerMissingTask()); if (!bc || !tc) { emitFaultyConfigurationMessage(); return false; } ProcessParameters *pp = processParameters(); pp->setMacroExpander(bc->macroExpander()); QString workingDirectory; if (bc->subNodeBuild()) workingDirectory = bc->subNodeBuild()->buildDir(); else workingDirectory = bc->buildDirectory().toString(); pp->setWorkingDirectory(workingDirectory); pp->setCommand(effectiveMakeCommand()); // If we are cleaning, then make can fail with a error code, but that doesn't mean // we should stop the clean queue // That is mostly so that rebuild works on a already clean project setIgnoreReturnValue(m_clean); QString args; QmakeProjectManager::QmakeProFileNode *subNode = bc->subNodeBuild(); if (subNode) { QString makefile = subNode->makefile(); if (makefile.isEmpty()) makefile = QLatin1String("Makefile"); // Use Makefile.Debug and Makefile.Release // for file builds, since the rules for that are // only in those files. if (subNode->isDebugAndRelease() && bc->fileNodeBuild()) { if (bc->buildType() == QmakeBuildConfiguration::Debug) makefile += QLatin1String(".Debug"); else makefile += QLatin1String(".Release"); } if (makefile != QLatin1String("Makefile")) { Utils::QtcProcess::addArg(&args, QLatin1String("-f")); Utils::QtcProcess::addArg(&args, makefile); } m_makeFileToCheck = QDir(workingDirectory).filePath(makefile); } else { if (!bc->makefile().isEmpty()) { Utils::QtcProcess::addArg(&args, QLatin1String("-f")); Utils::QtcProcess::addArg(&args, bc->makefile()); m_makeFileToCheck = QDir(workingDirectory).filePath(bc->makefile()); } else { m_makeFileToCheck = QDir(workingDirectory).filePath(QLatin1String("Makefile")); } } Utils::QtcProcess::addArgs(&args, m_userArgs); if (bc->fileNodeBuild() && subNode) { QString objectsDir = subNode->objectsDirectory(); if (objectsDir.isEmpty()) { objectsDir = subNode->buildDir(bc); if (subNode->isDebugAndRelease()) { if (bc->buildType() == QmakeBuildConfiguration::Debug) objectsDir += QLatin1String("/debug"); else objectsDir += QLatin1String("/release"); } } QString relObjectsDir = QDir(pp->workingDirectory()).relativeFilePath(objectsDir); if (relObjectsDir == QLatin1String(".")) relObjectsDir.clear(); if (!relObjectsDir.isEmpty()) relObjectsDir += QLatin1Char('/'); QString objectFile = relObjectsDir + bc->fileNodeBuild()->filePath().toFileInfo().baseName() + subNode->objectExtension(); Utils::QtcProcess::addArg(&args, objectFile); } Utils::Environment env = bc->environment(); Utils::Environment::setupEnglishOutput(&env); // We also prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose if (tc && makeCommand().isEmpty()) { if (tc->targetAbi().os() == Abi::WindowsOS && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) { const QString makeFlags = QLatin1String("MAKEFLAGS"); env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags)); } } pp->setEnvironment(env); pp->setArguments(args); pp->resolveAll(); setOutputParser(new ProjectExplorer::GnuMakeParser()); if (tc && tc->targetAbi().os() == Abi::MacOS) appendOutputParser(new XcodebuildParser); IOutputParser *parser = target()->kit()->createOutputParser(); if (parser) appendOutputParser(parser); outputParser()->setWorkingDirectory(pp->effectiveWorkingDirectory()); appendOutputParser(new QMakeParser); // make may cause qmake to be run, add last to make sure // it has a low priority. m_scriptTarget = (static_cast<QmakeProject *>(bc->target()->project())->rootProjectNode()->projectType() == ScriptTemplate); return AbstractProcessStep::init(earlierSteps); }
bool QMakeStep::init(QList<const BuildStep *> &earlierSteps) { if (m_commandFuture) return false; QmakeBuildConfiguration *qmakeBc = qmakeBuildConfiguration(); const BaseQtVersion *qtVersion = QtKitInformation::qtVersion(target()->kit()); if (!qtVersion) return false; QString workingDirectory; if (qmakeBc->subNodeBuild()) workingDirectory = qmakeBc->subNodeBuild()->buildDir(); else workingDirectory = qmakeBc->buildDirectory().toString(); m_qmakeExecutable = qtVersion->qmakeCommand().toString(); m_qmakeArguments = allArguments(qtVersion); m_runMakeQmake = (qtVersion->qtVersion() >= QtVersionNumber(5, 0 ,0)); if (m_runMakeQmake) { m_makeExecutable = makeCommand(); if (m_makeExecutable.isEmpty()) return false; } else { m_makeExecutable.clear(); } QString makefile = workingDirectory; if (qmakeBc->subNodeBuild()) { if (!qmakeBc->subNodeBuild()->makefile().isEmpty()) makefile.append(qmakeBc->subNodeBuild()->makefile()); else makefile.append(QLatin1String("/Makefile")); } else if (!qmakeBc->makefile().isEmpty()) { makefile.append(QLatin1Char('/')); makefile.append(qmakeBc->makefile()); } else { makefile.append(QLatin1String("/Makefile")); } // Check whether we need to run qmake bool makefileOutDated = (qmakeBc->compareToImportFrom(makefile) != QmakeBuildConfiguration::MakefileMatches); if (m_forced || makefileOutDated) m_needToRunQMake = true; m_forced = false; ProcessParameters *pp = processParameters(); pp->setMacroExpander(qmakeBc->macroExpander()); pp->setWorkingDirectory(workingDirectory); pp->setEnvironment(qmakeBc->environment()); setOutputParser(new QMakeParser); QmakeProFileNode *node = static_cast<QmakeProject *>(qmakeBc->target()->project())->rootProjectNode(); if (qmakeBc->subNodeBuild()) node = qmakeBc->subNodeBuild(); QString proFile = node->filePath().toString(); QList<ProjectExplorer::Task> tasks = qtVersion->reportIssues(proFile, workingDirectory); Utils::sort(tasks); if (!tasks.isEmpty()) { bool canContinue = true; foreach (const ProjectExplorer::Task &t, tasks) { addTask(t); if (t.type == Task::Error) canContinue = false; }
QString IosManager::resDirForTarget(Target *target) { QmakeBuildConfiguration *bc = qobject_cast<QmakeBuildConfiguration *>(target->activeBuildConfiguration()); return bc->buildDirectory().toString(); }