Esempio n. 1
0
void MakeStepConfigWidget::updateDetails()
{
    ToolChain *tc
            = ToolChainKitInformation::toolChain(m_makeStep->target()->kit());
    QmakeBuildConfiguration *bc = m_makeStep->qmakeBuildConfiguration();
    if (!bc)
        bc = qobject_cast<QmakeBuildConfiguration *>(m_makeStep->target()->activeBuildConfiguration());

    if (tc && bc)
        m_ui->makeLabel->setText(tr("Override %1:").arg(QDir::toNativeSeparators(tc->makeCommand(bc->environment()))));
    else
        m_ui->makeLabel->setText(tr("Make:"));

    if (!tc) {
        setSummaryText(tr("<b>Make:</b> %1").arg(ProjectExplorer::ToolChainKitInformation::msgNoToolChainInTarget()));
        return;
    }
    if (!bc) {
        setSummaryText(tr("<b>Make:</b> No Qt build configuration."));
        return;
    }

    ProcessParameters param;
    param.setMacroExpander(bc->macroExpander());
    param.setWorkingDirectory(bc->buildDirectory().toString());
    QString makeCmd = tc->makeCommand(bc->environment());
    if (!m_makeStep->makeCommand().isEmpty())
        makeCmd = m_makeStep->makeCommand();
    param.setCommand(makeCmd);

    QString args = m_makeStep->userArguments();

    Utils::Environment env = bc->environment();
    Utils::Environment::setupEnglishOutput(&env);
    // We prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose
    // FIXME doing this without the user having a way to override this is rather bad
    if (tc && m_makeStep->makeCommand().isEmpty()) {
        if (tc->targetAbi().os() == Abi::WindowsOS
                && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) {
            const QString makeFlags = QLatin1String("MAKEFLAGS");
            env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags));
        }
    }
    param.setArguments(args);
    param.setEnvironment(env);

    if (param.commandMissing())
        setSummaryText(tr("<b>Make:</b> %1 not found in the environment.").arg(makeCmd)); // Override display text
    else
        setSummaryText(param.summaryInWorkdir(displayName()));
}
Esempio n. 2
0
FileName IosRunConfiguration::bundleDirectory() const
{
    FileName res;
    Core::Id devType = DeviceTypeKitInformation::deviceTypeId(target()->kit());
    bool isDevice = (devType == Constants::IOS_DEVICE_TYPE);
    if (!isDevice && devType != Constants::IOS_SIMULATOR_TYPE) {
        qCWarning(iosLog) << "unexpected device type in bundleDirForTarget: " << devType.toString();
        return res;
    }
    QmakeBuildConfiguration *bc =
            qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration());
    if (bc) {
        QmakeProject *pro = qobject_cast<QmakeProject *>(target()->project());
        const QmakeProFileNode *node = 0;
        if (pro)
            node = pro->rootProjectNode();
        if (node)
            node = node->findProFileFor(profilePath());
        if (node) {
            TargetInformation ti = node->targetInformation();
            if (ti.valid)
                res = FileName::fromString(ti.buildDir);
        }
        if (res.isEmpty())
            res = bc->buildDirectory();
        switch (bc->buildType()) {
        case BuildConfiguration::Debug :
        case BuildConfiguration::Unknown :
            if (isDevice)
                res.appendPath(QLatin1String("Debug-iphoneos"));
            else
                res.appendPath(QLatin1String("Debug-iphonesimulator"));
            break;
        case BuildConfiguration::Profile :
        case BuildConfiguration::Release :
            if (isDevice)
                res.appendPath(QLatin1String("Release-iphoneos"));
            else
                res.appendPath(QLatin1String("Release-iphonesimulator"));
            break;
        default:
            qCWarning(iosLog) << "IosBuildStep had an unknown buildType "
                     << target()->activeBuildConfiguration()->buildType();
        }
    }
    res.appendPath(applicationName() + QLatin1String(".app"));
    return res;
}
Esempio n. 3
0
bool MakeStep::init(QList<const BuildStep *> &earlierSteps)
{
    QmakeBuildConfiguration *bc = qmakeBuildConfiguration();
    if (!bc)
        bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration());
    if (!bc)
        emit addTask(Task::buildConfigurationMissingTask());

    ToolChain *tc = ToolChainKitInformation::toolChain(target()->kit());
    if (!tc)
        emit addTask(Task::compilerMissingTask());

    if (!bc || !tc) {
        emitFaultyConfigurationMessage();
        return false;
    }

    ProcessParameters *pp = processParameters();
    pp->setMacroExpander(bc->macroExpander());

    QString workingDirectory;
    if (bc->subNodeBuild())
        workingDirectory = bc->subNodeBuild()->buildDir();
    else
        workingDirectory = bc->buildDirectory().toString();
    pp->setWorkingDirectory(workingDirectory);

    pp->setCommand(effectiveMakeCommand());

    // If we are cleaning, then make can fail with a error code, but that doesn't mean
    // we should stop the clean queue
    // That is mostly so that rebuild works on a already clean project
    setIgnoreReturnValue(m_clean);

    QString args;

    QmakeProjectManager::QmakeProFileNode *subNode = bc->subNodeBuild();
    if (subNode) {
        QString makefile = subNode->makefile();
        if (makefile.isEmpty())
            makefile = QLatin1String("Makefile");
        // Use Makefile.Debug and Makefile.Release
        // for file builds, since the rules for that are
        // only in those files.
        if (subNode->isDebugAndRelease() && bc->fileNodeBuild()) {
            if (bc->buildType() == QmakeBuildConfiguration::Debug)
                makefile += QLatin1String(".Debug");
            else
                makefile += QLatin1String(".Release");
        }
        if (makefile != QLatin1String("Makefile")) {
            Utils::QtcProcess::addArg(&args, QLatin1String("-f"));
            Utils::QtcProcess::addArg(&args, makefile);
        }
        m_makeFileToCheck = QDir(workingDirectory).filePath(makefile);
    } else {
        if (!bc->makefile().isEmpty()) {
            Utils::QtcProcess::addArg(&args, QLatin1String("-f"));
            Utils::QtcProcess::addArg(&args, bc->makefile());
            m_makeFileToCheck = QDir(workingDirectory).filePath(bc->makefile());
        } else {
            m_makeFileToCheck = QDir(workingDirectory).filePath(QLatin1String("Makefile"));
        }
    }

    Utils::QtcProcess::addArgs(&args, m_userArgs);
    if (bc->fileNodeBuild() && subNode) {
        QString objectsDir = subNode->objectsDirectory();
        if (objectsDir.isEmpty()) {
            objectsDir = subNode->buildDir(bc);
            if (subNode->isDebugAndRelease()) {
                if (bc->buildType() == QmakeBuildConfiguration::Debug)
                    objectsDir += QLatin1String("/debug");
                else
                    objectsDir += QLatin1String("/release");
            }
        }
        QString relObjectsDir = QDir(pp->workingDirectory()).relativeFilePath(objectsDir);
        if (relObjectsDir == QLatin1String("."))
            relObjectsDir.clear();
        if (!relObjectsDir.isEmpty())
            relObjectsDir += QLatin1Char('/');
        QString objectFile = relObjectsDir +
                bc->fileNodeBuild()->filePath().toFileInfo().baseName() +
                subNode->objectExtension();
        Utils::QtcProcess::addArg(&args, objectFile);
    }
    Utils::Environment env = bc->environment();
    Utils::Environment::setupEnglishOutput(&env);
    // We also prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose
    if (tc && makeCommand().isEmpty()) {
        if (tc->targetAbi().os() == Abi::WindowsOS
                && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) {
            const QString makeFlags = QLatin1String("MAKEFLAGS");
            env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags));
        }
    }

    pp->setEnvironment(env);
    pp->setArguments(args);
    pp->resolveAll();

    setOutputParser(new ProjectExplorer::GnuMakeParser());
    if (tc && tc->targetAbi().os() == Abi::MacOS)
        appendOutputParser(new XcodebuildParser);
    IOutputParser *parser = target()->kit()->createOutputParser();
    if (parser)
        appendOutputParser(parser);
    outputParser()->setWorkingDirectory(pp->effectiveWorkingDirectory());
    appendOutputParser(new QMakeParser); // make may cause qmake to be run, add last to make sure
                                         // it has a low priority.

    m_scriptTarget = (static_cast<QmakeProject *>(bc->target()->project())->rootProjectNode()->projectType() == ScriptTemplate);

    return AbstractProcessStep::init(earlierSteps);
}
Esempio n. 4
0
bool QMakeStep::init(QList<const BuildStep *> &earlierSteps)
{
    if (m_commandFuture)
        return false;

    QmakeBuildConfiguration *qmakeBc = qmakeBuildConfiguration();
    const BaseQtVersion *qtVersion = QtKitInformation::qtVersion(target()->kit());

    if (!qtVersion)
        return false;

    QString workingDirectory;

    if (qmakeBc->subNodeBuild())
        workingDirectory = qmakeBc->subNodeBuild()->buildDir();
    else
        workingDirectory = qmakeBc->buildDirectory().toString();

    m_qmakeExecutable = qtVersion->qmakeCommand().toString();
    m_qmakeArguments = allArguments(qtVersion);
    m_runMakeQmake = (qtVersion->qtVersion() >= QtVersionNumber(5, 0 ,0));
    if (m_runMakeQmake) {
        m_makeExecutable = makeCommand();
        if (m_makeExecutable.isEmpty())
            return false;
    } else {
        m_makeExecutable.clear();
    }

    QString makefile = workingDirectory;

    if (qmakeBc->subNodeBuild()) {
        if (!qmakeBc->subNodeBuild()->makefile().isEmpty())
            makefile.append(qmakeBc->subNodeBuild()->makefile());
        else
            makefile.append(QLatin1String("/Makefile"));
    } else if (!qmakeBc->makefile().isEmpty()) {
        makefile.append(QLatin1Char('/'));
        makefile.append(qmakeBc->makefile());
    } else {
        makefile.append(QLatin1String("/Makefile"));
    }

    // Check whether we need to run qmake
    bool makefileOutDated = (qmakeBc->compareToImportFrom(makefile) != QmakeBuildConfiguration::MakefileMatches);
    if (m_forced || makefileOutDated)
        m_needToRunQMake = true;
    m_forced = false;

    ProcessParameters *pp = processParameters();
    pp->setMacroExpander(qmakeBc->macroExpander());
    pp->setWorkingDirectory(workingDirectory);
    pp->setEnvironment(qmakeBc->environment());

    setOutputParser(new QMakeParser);

    QmakeProFileNode *node = static_cast<QmakeProject *>(qmakeBc->target()->project())->rootProjectNode();
    if (qmakeBc->subNodeBuild())
        node = qmakeBc->subNodeBuild();
    QString proFile = node->filePath().toString();

    QList<ProjectExplorer::Task> tasks = qtVersion->reportIssues(proFile, workingDirectory);
    Utils::sort(tasks);

    if (!tasks.isEmpty()) {
        bool canContinue = true;
        foreach (const ProjectExplorer::Task &t, tasks) {
            addTask(t);
            if (t.type == Task::Error)
                canContinue = false;
        }
Esempio n. 5
0
QString IosManager::resDirForTarget(Target *target)
{
    QmakeBuildConfiguration *bc =
            qobject_cast<QmakeBuildConfiguration *>(target->activeBuildConfiguration());
    return bc->buildDirectory().toString();
}