// SLERP function for quaternions Quaternion<double> Interpolator::Slerp(double t, Quaternion<double> & qStart, Quaternion<double> & qEnd_) { // students should implement this Quaternion<double> result; Quaternion<double> q3; double qStartDotqEnd = qStart.Gets()*qEnd_.Gets() + qStart.Getx()*qEnd_.Getx() + qStart.Gety()*qEnd_.Gety() + qStart.Getz()*qEnd_.Getz(); // need to check for the great arc that is the smallest, and change the quaternion accordingly if chosen wrong one if (qStartDotqEnd < 0) { q3 = -1*qEnd_; qStartDotqEnd = -qStartDotqEnd; } else { q3 = qEnd_; } // cos(theta) = s1s2 + x1x2 + y1y2 + z1z2 double theta = acos(qStartDotqEnd); if (sin(theta) == 0) { return qStart; } // slerp formula result = (sin((1-t)*theta)/sin(theta))*qStart + (sin(t*theta)/sin(theta))*q3; result.Normalize(); return result; }
// helper function to run slerp with 2.0 as t value Quaternion<double> Interpolator::Double(Quaternion<double> p, Quaternion<double> q) { // students should implement this Quaternion<double> result; double pDotq = q.Gets()*p.Gets() + q.Getx()*p.Getx() + q.Gety()*p.Gety() + q.Getz()*p.Getz(); result = (2*pDotq)*q - p; return result; }