void RenderSVGResourceRadialGradient::buildGradient(GradientData* gradientData, SVGGradientElement* gradientElement) const { SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradientElement); RadialGradientAttributes attributes = radialGradientElement->collectGradientProperties(); // Determine gradient focal/center points and radius FloatPoint focalPoint; FloatPoint centerPoint; float radius; radialGradientElement->calculateFocalCenterPointsAndRadius(attributes, focalPoint, centerPoint, radius); gradientData->gradient = Gradient::create(focalPoint, 0.0f, // SVG does not support a "focus radius" centerPoint, radius); gradientData->gradient->setSpreadMethod(attributes.spreadMethod()); // Record current gradient transform gradientData->transform = attributes.gradientTransform(); gradientData->boundingBoxMode = attributes.boundingBoxMode(); // Add stops addStops(gradientData, attributes.stops()); }
void SVGRadialGradientElement::buildGradient() const { RadialGradientAttributes attributes = collectGradientProperties(); RefPtr<SVGPaintServerRadialGradient> radialGradient = WTF::static_pointer_cast<SVGPaintServerRadialGradient>(m_resource); double adjustedFocusX = attributes.fx(); double adjustedFocusY = attributes.fy(); double fdx = attributes.fx() - attributes.cx(); double fdy = attributes.fy() - attributes.cy(); // Spec: If (fx, fy) lies outside the circle defined by (cx, cy) and // r, set (fx, fy) to the point of intersection of the line through // (fx, fy) and the circle. if (sqrt(fdx * fdx + fdy * fdy) > attributes.r()) { double angle = atan2(attributes.fy() * 100.0, attributes.fx() * 100.0); adjustedFocusX = cos(angle) * attributes.r(); adjustedFocusY = sin(angle) * attributes.r(); } FloatPoint focalPoint = FloatPoint::narrowPrecision(attributes.fx(), attributes.fy()); FloatPoint centerPoint = FloatPoint::narrowPrecision(attributes.cx(), attributes.cy()); RefPtr<Gradient> gradient = Gradient::create( FloatPoint::narrowPrecision(adjustedFocusX, adjustedFocusY), 0.f, // SVG does not support a "focus radius" centerPoint, narrowPrecisionToFloat(attributes.r())); gradient->setSpreadMethod(attributes.spreadMethod()); Vector<SVGGradientStop> stops = attributes.stops(); float previousOffset = 0.0f; for (unsigned i = 0; i < stops.size(); ++i) { float offset = std::min(std::max(previousOffset, stops[i].first), 1.0f); previousOffset = offset; gradient->addColorStop(offset, stops[i].second); } radialGradient->setGradient(gradient); if (attributes.stops().isEmpty()) return; radialGradient->setBoundingBoxMode(attributes.boundingBoxMode()); radialGradient->setGradientTransform(attributes.gradientTransform()); radialGradient->setGradientCenter(centerPoint); radialGradient->setGradientFocal(focalPoint); radialGradient->setGradientRadius(narrowPrecisionToFloat(attributes.r())); radialGradient->setGradientStops(attributes.stops()); }
void SVGRadialGradientElement::buildGradient() const { RadialGradientAttributes attributes = collectGradientProperties(); // If we didn't find any gradient containing stop elements, ignore the request. if (attributes.stops().isEmpty()) return; RefPtr<SVGPaintServerRadialGradient> radialGradient = WTF::static_pointer_cast<SVGPaintServerRadialGradient>(m_resource); radialGradient->setGradientStops(attributes.stops()); radialGradient->setBoundingBoxMode(attributes.boundingBoxMode()); radialGradient->setGradientSpreadMethod(attributes.spreadMethod()); radialGradient->setGradientTransform(attributes.gradientTransform()); radialGradient->setGradientCenter(FloatPoint::narrowPrecision(attributes.cx(), attributes.cy())); radialGradient->setGradientFocal(FloatPoint::narrowPrecision(attributes.fx(), attributes.fy())); radialGradient->setGradientRadius(narrowPrecisionToFloat(attributes.r())); }
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent) { writeStandardPrefix(ts, object, indent); Element* element = static_cast<Element*>(object.node()); const AtomicString& id = element->getIdAttribute(); writeNameAndQuotedValue(ts, "id", id); RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer(); ASSERT(resource); if (resource->resourceType() == MaskerResourceType) { RenderSVGResourceMasker* masker = static_cast<RenderSVGResourceMasker*>(resource); writeNameValuePair(ts, "maskUnits", masker->maskUnits()); writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits()); ts << "\n"; #if ENABLE(FILTERS) } else if (resource->resourceType() == FilterResourceType) { RenderSVGResourceFilter* filter = static_cast<RenderSVGResourceFilter*>(resource); writeNameValuePair(ts, "filterUnits", filter->filterUnits()); writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits()); ts << "\n"; if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives()) { if (FilterEffect* lastEffect = builder->lastEffect()) lastEffect->externalRepresentation(ts, indent + 1); } #endif } else if (resource->resourceType() == ClipperResourceType) { RenderSVGResourceClipper* clipper = static_cast<RenderSVGResourceClipper*>(resource); writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits()); ts << "\n"; } else if (resource->resourceType() == MarkerResourceType) { RenderSVGResourceMarker* marker = static_cast<RenderSVGResourceMarker*>(resource); writeNameValuePair(ts, "markerUnits", marker->markerUnits()); ts << " [ref at " << marker->referencePoint() << "]"; ts << " [angle="; if (marker->angle() == -1) ts << "auto" << "]\n"; else ts << marker->angle() << "]\n"; } else if (resource->resourceType() == PatternResourceType) { RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource); // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties() PatternAttributes attributes = static_cast<SVGPatternElement*>(pattern->node())->collectPatternProperties(); writeNameValuePair(ts, "patternUnits", boundingBoxModeString(attributes.boundingBoxMode())); writeNameValuePair(ts, "patternContentUnits", boundingBoxModeString(attributes.boundingBoxModeContent())); AffineTransform transform = attributes.patternTransform(); if (!transform.isIdentity()) ts << " [patternTransform=" << transform << "]"; ts << "\n"; } else if (resource->resourceType() == LinearGradientResourceType) { RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradient->node()); LinearGradientAttributes attributes = linearGradientElement->collectGradientProperties(); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode()); FloatPoint startPoint; FloatPoint endPoint; linearGradientElement->calculateStartEndPoints(attributes, startPoint, endPoint); ts << " [start=" << startPoint << "] [end=" << endPoint << "]\n"; } else if (resource->resourceType() == RadialGradientResourceType) { RenderSVGResourceRadialGradient* gradient = static_cast<RenderSVGResourceRadialGradient*>(resource); // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties() SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradient->node()); RadialGradientAttributes attributes = radialGradientElement->collectGradientProperties(); writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode()); FloatPoint focalPoint; FloatPoint centerPoint; float radius; radialGradientElement->calculateFocalCenterPointsAndRadius(attributes, focalPoint, centerPoint, radius); ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "]\n"; } else ts << "\n"; writeChildren(ts, object, indent); }