コード例 #1
0
float RenderSVGResourceRadialGradient::focalRadius(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolveLength(static_cast<const SVGElement*>(node()), attributes.gradientUnits(), attributes.fr());
}
コード例 #2
0
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = toElement(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);

    RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer();
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = toRenderSVGResourceMasker(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
    } else if (resource->resourceType() == FilterResourceType) {
        RenderSVGResourceFilter* filter = toRenderSVGResourceFilter(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        // Creating a placeholder filter which is passed to the builder.
        FloatRect dummyRect;
        RefPtr<SVGFilter> dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true);
        if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }
    } else if (resource->resourceType() == ClipperResourceType) {
        writeNameValuePair(ts, "clipPathUnits", toRenderSVGResourceClipper(resource)->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        RenderSVGResourceMarker* marker = toRenderSVGResourceMarker(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << "auto" << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes;
        toSVGPatternElement(pattern->element())->collectPatternAttributes(attributes);

        writeNameValuePair(ts, "patternUnits", attributes.patternUnits());
        writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits());

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        LinearGradientAttributes attributes;
        toSVGLinearGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        RenderSVGResourceRadialGradient* gradient = toRenderSVGResourceRadialGradient(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        RadialGradientAttributes attributes;
        toSVGRadialGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        FloatPoint focalPoint = gradient->focalPoint(attributes);
        FloatPoint centerPoint = gradient->centerPoint(attributes);
        float radius = gradient->radius(attributes);
        float focalRadius = gradient->focalRadius(attributes);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n";
    } else
        ts << "\n";
    writeChildren(ts, object, indent);
}
コード例 #3
0
FloatPoint RenderSVGResourceRadialGradient::focalPoint(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolvePoint(static_cast<const SVGElement*>(node()), attributes.gradientUnits(), attributes.fx(), attributes.fy());
}
コード例 #4
0
float LayoutSVGResourceRadialGradient::focalRadius(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolveLength(element(), attributes.gradientUnits(), *attributes.fr());
}
コード例 #5
0
FloatPoint LayoutSVGResourceRadialGradient::focalPoint(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolvePoint(element(), attributes.gradientUnits(), *attributes.fx(), *attributes.fy());
}
コード例 #6
0
float RenderSVGResourceRadialGradient::radius(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolveLength(element(), attributes.gradientUnits(), attributes.r());
}
コード例 #7
0
FloatPoint RenderSVGResourceRadialGradient::centerPoint(const RadialGradientAttributes& attributes) const
{
    return SVGLengthContext::resolvePoint(element(), attributes.gradientUnits(), attributes.cx(), attributes.cy());
}