コード例 #1
0
ファイル: b3GpuDynamicsWorld.cpp プロジェクト: Knn0N/bullet3
void	b3GpuDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
	b3AlignedObjectArray<b3RayInfo> rays;
	b3RayInfo ray;
	ray.m_from = (const b3Vector3&)rayFromWorld;
	ray.m_to = (const b3Vector3&)rayToWorld;
	rays.push_back(ray);

	b3AlignedObjectArray<b3RayHit> hitResults;
	b3RayHit hit;
	hit.m_hitFraction = 1.f;

	hitResults.push_back(hit);

	m_rigidBodyPipeline->castRays(rays,hitResults);
	b3Printf("hit = %f\n", hitResults[0].m_hitFraction);
	if (hitResults[0].m_hitFraction<1.f)
	{
		b3Assert(hitResults[0].m_hitBody >=0);
		b3Assert(hitResults[0].m_hitBody < m_collisionObjects.size());
		b3Vector3 hitNormalLocal = hitResults[0].m_hitNormal;
		btCollisionObject* colObj = m_collisionObjects[hitResults[0].m_hitBody];
		LocalRayResult rayResult(colObj,0,(btVector3&)hitNormalLocal,hitResults[0].m_hitFraction);
		rayResult.m_hitFraction = hitResults[0].m_hitFraction;

		resultCallback.addSingleResult(rayResult,true);
	}
	

}
コード例 #2
0
ファイル: btCollisionWorld.cpp プロジェクト: 3DGEOM/Blender
					virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
					{
						btCollisionWorld::LocalShapeInfo shapeInfo;
						shapeInfo.m_shapePart = -1;
						shapeInfo.m_triangleIndex = m_i;
						if (r.m_localShapeInfo == NULL)
							r.m_localShapeInfo = &shapeInfo;

						const btScalar result = m_userCallback->addSingleResult(r, b);
						m_closestHitFraction = m_userCallback->m_closestHitFraction;
						return result;
					}
コード例 #3
0
void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
											 btCollisionObject* collisionObject,
											 const btCollisionShape* collisionShape,
											 const btTransform& colObjWorldTransform,
											 RayResultCallback& resultCallback)
{
	if (collisionShape->isSoftBody())
	{
		btSoftBody* softBody = btSoftBody::upcast(collisionObject);
		if (softBody)
		{
			btSoftBody::sRayCast softResult;
			if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
			{
				if (softResult.fraction <= resultCallback.m_closestHitFraction)
				{
					btCollisionWorld::LocalShapeInfo shapeInfo;
					shapeInfo.m_shapePart = 0;
					shapeInfo.m_triangleIndex = softResult.index;
					// get the normal
					btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
					btVector3 normal = -rayDir;
					normal.normalize();

					if (softResult.feature == btSoftBody::eFeature::Face)
					{
						normal = softBody->m_faces[softResult.index].m_normal;
						if (normal.dot(rayDir) > 0)
						{
							// normal always point toward origin of the ray
							normal = -normal;
						}
					}

					btCollisionWorld::LocalRayResult rayResult(collisionObject,
															   &shapeInfo,
															   normal,
															   softResult.fraction);
					bool normalInWorldSpace = true;
					resultCallback.addSingleResult(rayResult, normalInWorldSpace);
				}
			}
		}
	}
	else
	{
		btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
	}
}
コード例 #4
0
void	CollisionWorld::RayTestSingle(const SimdTransform& rayFromTrans,const SimdTransform& rayToTrans,
					  CollisionObject* collisionObject,
					  const CollisionShape* collisionShape,
					  const SimdTransform& colObjWorldTransform,
					  RayResultCallback& resultCallback)
{
	
	SphereShape pointShape(0.0f);

	if (collisionShape->IsConvex())
			{
				ConvexCast::CastResult castResult;
				castResult.m_fraction = 1.f;//??

				ConvexShape* convexShape = (ConvexShape*) collisionShape;
				VoronoiSimplexSolver	simplexSolver;
				SubsimplexConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
				//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
				//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
				
				if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
				{
					//add hit
					if (castResult.m_normal.length2() > 0.0001f)
					{
						castResult.m_normal.normalize();
						if (castResult.m_fraction < resultCallback.m_closestHitFraction)
						{
							

							CollisionWorld::LocalRayResult localRayResult
								(
									collisionObject, 
									0,
									castResult.m_normal,
									castResult.m_fraction
								);

							resultCallback.AddSingleResult(localRayResult);

						}
					}
				}
			}
			else
			{
				
				if (collisionShape->IsConcave())
					{

						TriangleMeshShape* triangleMesh = (TriangleMeshShape*)collisionShape;
						
						SimdTransform worldTocollisionObject = colObjWorldTransform.inverse();

						SimdVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
						SimdVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

						//ConvexCast::CastResult

						struct BridgeTriangleRaycastCallback : public TriangleRaycastCallback 
						{
							CollisionWorld::RayResultCallback* m_resultCallback;
							CollisionObject*	m_collisionObject;
							TriangleMeshShape*	m_triangleMesh;

							BridgeTriangleRaycastCallback( const SimdVector3& from,const SimdVector3& to,
								CollisionWorld::RayResultCallback* resultCallback, CollisionObject* collisionObject,TriangleMeshShape*	triangleMesh):
								TriangleRaycastCallback(from,to),
									m_resultCallback(resultCallback),
									m_collisionObject(collisionObject),
									m_triangleMesh(triangleMesh)
								{
								}


							virtual float ReportHit(const SimdVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex )
							{
								CollisionWorld::LocalShapeInfo	shapeInfo;
								shapeInfo.m_shapePart = partId;
								shapeInfo.m_triangleIndex = triangleIndex;
								
								CollisionWorld::LocalRayResult rayResult
								(m_collisionObject, 
									&shapeInfo,
									hitNormalLocal,
									hitFraction);
								
								return m_resultCallback->AddSingleResult(rayResult);
								
								
							}
	
						};


						BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
						rcb.m_hitFraction = resultCallback.m_closestHitFraction;

						SimdVector3 rayAabbMinLocal = rayFromLocal;
						rayAabbMinLocal.setMin(rayToLocal);
						SimdVector3 rayAabbMaxLocal = rayFromLocal;
						rayAabbMaxLocal.setMax(rayToLocal);

						triangleMesh->ProcessAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
											
					} else
					{
						//todo: use AABB tree or other BVH acceleration structure!
						if (collisionShape->IsCompound())
						{
							const CompoundShape* compoundShape = static_cast<const CompoundShape*>(collisionShape);
							int i=0;
							for (i=0;i<compoundShape->GetNumChildShapes();i++)
							{
								SimdTransform childTrans = compoundShape->GetChildTransform(i);
								const CollisionShape* childCollisionShape = compoundShape->GetChildShape(i);
								SimdTransform childWorldTrans = colObjWorldTransform * childTrans;
								RayTestSingle(rayFromTrans,rayToTrans,
									collisionObject,
									childCollisionShape,
									childWorldTrans,
									resultCallback);

							}


						}
					}
			}
}
コード例 #5
0
ファイル: btCollisionWorld.cpp プロジェクト: gitrider/wxsj2
void	btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
					  btCollisionObject* collisionObject,
					  const btCollisionShape* collisionShape,
					  const btTransform& colObjWorldTransform,
					  RayResultCallback& resultCallback,short int collisionFilterMask)
{
	

	if (collisionShape->isConvex())
			{
				btConvexCast::CastResult castResult;
				castResult.m_fraction = btScalar(1.);//??

				btConvexShape* convexShape = (btConvexShape*) collisionShape;
				btVoronoiSimplexSolver	simplexSolver;
#define  USE_SUBSIMPLEX_CONVEX_CAST 1
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
				btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
#else
				//btGjkConvexCast	convexCaster(castShape,convexShape,&simplexSolver);
				//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
#endif //#USE_SUBSIMPLEX_CONVEX_CAST
			
				if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
				{
					//add hit
					if (castResult.m_normal.length2() > btScalar(0.0001))
					{
						
						if (castResult.m_fraction < resultCallback.m_closestHitFraction)
						{
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
							//rotate normal into worldspace
							castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
#endif //USE_SUBSIMPLEX_CONVEX_CAST

							castResult.m_normal.normalize();
							btCollisionWorld::LocalRayResult localRayResult
								(
									collisionObject, 
									0,
									castResult.m_normal,
									castResult.m_fraction
								);

							bool normalInWorldSpace = true;
							resultCallback.AddSingleResult(localRayResult, normalInWorldSpace);

						}
					}
				}
			}
			else
			{
				
				if (collisionShape->isConcave())
					{

						btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
						
						btTransform worldTocollisionObject = colObjWorldTransform.inverse();

						btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
						btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

						//ConvexCast::CastResult

						struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback 
						{
							btCollisionWorld::RayResultCallback* m_resultCallback;
							btCollisionObject*	m_collisionObject;
							btTriangleMeshShape*	m_triangleMesh;

							BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
								btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape*	triangleMesh):
								btTriangleRaycastCallback(from,to),
									m_resultCallback(resultCallback),
									m_collisionObject(collisionObject),
									m_triangleMesh(triangleMesh)
								{
								}


							virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
							{
								btCollisionWorld::LocalShapeInfo	shapeInfo;
								shapeInfo.m_shapePart = partId;
								shapeInfo.m_triangleIndex = triangleIndex;
								
								btCollisionWorld::LocalRayResult rayResult
								(m_collisionObject, 
									&shapeInfo,
									hitNormalLocal,
									hitFraction);
								
								bool	normalInWorldSpace = false;
								return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace);
								
								
							}
	
						};


						BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
						rcb.m_hitFraction = resultCallback.m_closestHitFraction;

						btVector3 rayAabbMinLocal = rayFromLocal;
						rayAabbMinLocal.setMin(rayToLocal);
						btVector3 rayAabbMaxLocal = rayFromLocal;
						rayAabbMaxLocal.setMax(rayToLocal);

						triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
											
					} else
					{
						//todo: use AABB tree or other BVH acceleration structure!
						if (collisionShape->isCompound())
						{
							const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
							int i=0;
							for (i=0;i<compoundShape->getNumChildShapes();i++)
							{
								btTransform childTrans = compoundShape->getChildTransform(i);
								const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
								btTransform childWorldTrans = colObjWorldTransform * childTrans;
								objectQuerySingle(castShape, rayFromTrans,rayToTrans,
									collisionObject,
									childCollisionShape,
									childWorldTrans,
									resultCallback, collisionFilterMask);

							}


						}
					}
			}
}
コード例 #6
0
ファイル: btCollisionWorld.cpp プロジェクト: tweakoz/orkid
void	btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
					  btCollisionObject* collisionObject,
					  const btCollisionShape* collisionShape,
					  const btTransform& colObjWorldTransform,
					  RayResultCallback& resultCallback)
{
	btSphereShape pointShape(btScalar(0.0));
	pointShape.setMargin(0.f);
	const btConvexShape* castShape = &pointShape;

	if (collisionShape->isConvex())
	{
//		BT_PROFILE("rayTestConvex");
		btConvexCast::CastResult castResult;
		castResult.m_fraction = resultCallback.m_closestHitFraction;

		btConvexShape* convexShape = (btConvexShape*) collisionShape;
		btVoronoiSimplexSolver	simplexSolver;
#define USE_SUBSIMPLEX_CONVEX_CAST 1
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
		btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
#else
		//btGjkConvexCast	convexCaster(castShape,convexShape,&simplexSolver);
		//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
#endif //#USE_SUBSIMPLEX_CONVEX_CAST

		if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
		{
			//add hit
			if (castResult.m_normal.length2() > btScalar(0.0001))
			{
				if (castResult.m_fraction < resultCallback.m_closestHitFraction)
				{
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
					//rotate normal into worldspace
					castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
#endif //USE_SUBSIMPLEX_CONVEX_CAST

					castResult.m_normal.normalize();
					btCollisionWorld::LocalRayResult localRayResult
						(
							collisionObject,
							0,
							castResult.m_normal,
							castResult.m_fraction
						);

					bool normalInWorldSpace = true;
					resultCallback.addSingleResult(localRayResult, normalInWorldSpace);

				}
			}
		}
	} else {
		if (collisionShape->isConcave())
		{
//			BT_PROFILE("rayTestConcave");
			if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
			{
				///optimized version for btBvhTriangleMeshShape
				btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
				btTransform worldTocollisionObject = colObjWorldTransform.inverse();
				btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
				btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

				//ConvexCast::CastResult
				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
				{
					btCollisionWorld::RayResultCallback* m_resultCallback;
					btCollisionObject*	m_collisionObject;
					btTriangleMeshShape*	m_triangleMesh;

					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
						btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape*	triangleMesh):
						btTriangleRaycastCallback(from,to),
							m_resultCallback(resultCallback),
							m_collisionObject(collisionObject),
							m_triangleMesh(triangleMesh)
						{
						}


					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
					{
						btCollisionWorld::LocalShapeInfo	shapeInfo;
						shapeInfo.m_shapePart = partId;
						shapeInfo.m_triangleIndex = triangleIndex;

						btCollisionWorld::LocalRayResult rayResult
						(m_collisionObject,
							&shapeInfo,
							hitNormalLocal,
							hitFraction);

						bool	normalInWorldSpace = false;
						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
					}

				};

				BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
				rcb.m_hitFraction = resultCallback.m_closestHitFraction;
				triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
			} else
			{
				//generic (slower) case
				btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;

				btTransform worldTocollisionObject = colObjWorldTransform.inverse();

				btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
				btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

				//ConvexCast::CastResult

				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
				{
					btCollisionWorld::RayResultCallback* m_resultCallback;
					btCollisionObject*	m_collisionObject;
					btConcaveShape*	m_triangleMesh;

					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
						btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape*	triangleMesh):
						btTriangleRaycastCallback(from,to),
							m_resultCallback(resultCallback),
							m_collisionObject(collisionObject),
							m_triangleMesh(triangleMesh)
						{
						}


					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
					{
						btCollisionWorld::LocalShapeInfo	shapeInfo;
						shapeInfo.m_shapePart = partId;
						shapeInfo.m_triangleIndex = triangleIndex;

						btCollisionWorld::LocalRayResult rayResult
						(m_collisionObject,
							&shapeInfo,
							hitNormalLocal,
							hitFraction);

						bool	normalInWorldSpace = false;
						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);


					}

				};


				BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape);
				rcb.m_hitFraction = resultCallback.m_closestHitFraction;

				btVector3 rayAabbMinLocal = rayFromLocal;
				rayAabbMinLocal.setMin(rayToLocal);
				btVector3 rayAabbMaxLocal = rayFromLocal;
				rayAabbMaxLocal.setMax(rayToLocal);

				concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
			}
		} else {
//			BT_PROFILE("rayTestCompound");
			///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
			if (collisionShape->isCompound())
			{
				const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
				int i=0;
				for (i=0;i<compoundShape->getNumChildShapes();i++)
				{
					btTransform childTrans = compoundShape->getChildTransform(i);
					const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
					btTransform childWorldTrans = colObjWorldTransform * childTrans;
					// replace collision shape so that callback can determine the triangle
					btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
					collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
					rayTestSingle(rayFromTrans,rayToTrans,
						collisionObject,
						childCollisionShape,
						childWorldTrans,
						resultCallback);
					// restore
					collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
				}
			}
		}
	}
}
コード例 #7
0
ファイル: btCollisionWorld.cpp プロジェクト: 3DGEOM/Blender
					virtual bool needsCollision(btBroadphaseProxy* p) const
					{
						return m_userCallback->needsCollision(p);
					}
コード例 #8
0
ファイル: btCollisionWorld.cpp プロジェクト: 3DGEOM/Blender
void	btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
										btCollisionObject* collisionObject,
										const btCollisionShape* collisionShape,
										const btTransform& colObjWorldTransform,
										RayResultCallback& resultCallback)
{
	btSphereShape pointShape(btScalar(0.0));
	pointShape.setMargin(0.f);
	const btConvexShape* castShape = &pointShape;

	if (collisionShape->isConvex())
	{
		//		BT_PROFILE("rayTestConvex");
		btConvexCast::CastResult castResult;
		castResult.m_fraction = resultCallback.m_closestHitFraction;

		btConvexShape* convexShape = (btConvexShape*) collisionShape;
		btVoronoiSimplexSolver	simplexSolver;
#define USE_SUBSIMPLEX_CONVEX_CAST 1
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
		btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
#else
		//btGjkConvexCast	convexCaster(castShape,convexShape,&simplexSolver);
		//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
#endif //#USE_SUBSIMPLEX_CONVEX_CAST

		if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
		{
			//add hit
			if (castResult.m_normal.length2() > btScalar(0.0001))
			{
				if (castResult.m_fraction < resultCallback.m_closestHitFraction)
				{
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
					//rotate normal into worldspace
					castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
#endif //USE_SUBSIMPLEX_CONVEX_CAST

					castResult.m_normal.normalize();
					btCollisionWorld::LocalRayResult localRayResult
						(
						collisionObject,
						0,
						castResult.m_normal,
						castResult.m_fraction
						);

					bool normalInWorldSpace = true;
					resultCallback.addSingleResult(localRayResult, normalInWorldSpace);

				}
			}
		}
	} else {
		if (collisionShape->isConcave())
		{
			//			BT_PROFILE("rayTestConcave");
			if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
			{
				///optimized version for btBvhTriangleMeshShape
				btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
				btTransform worldTocollisionObject = colObjWorldTransform.inverse();
				btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
				btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

				//ConvexCast::CastResult
				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
				{
					btCollisionWorld::RayResultCallback* m_resultCallback;
					btCollisionObject*	m_collisionObject;
					btTriangleMeshShape*	m_triangleMesh;

					btTransform m_colObjWorldTransform;

					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
						btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape*	triangleMesh,const btTransform& colObjWorldTransform):
					//@BP Mod
					btTriangleRaycastCallback(from,to, resultCallback->m_flags),
						m_resultCallback(resultCallback),
						m_collisionObject(collisionObject),
						m_triangleMesh(triangleMesh),
						m_colObjWorldTransform(colObjWorldTransform)
					{
					}


					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
					{
						btCollisionWorld::LocalShapeInfo	shapeInfo;
						shapeInfo.m_shapePart = partId;
						shapeInfo.m_triangleIndex = triangleIndex;

						btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;

						btCollisionWorld::LocalRayResult rayResult
							(m_collisionObject,
							&shapeInfo,
							hitNormalWorld,
							hitFraction);

						bool	normalInWorldSpace = true;
						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
					}

				};

				BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
				rcb.m_hitFraction = resultCallback.m_closestHitFraction;
				triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
			} else
			{
				//generic (slower) case
				btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;

				btTransform worldTocollisionObject = colObjWorldTransform.inverse();

				btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
				btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

				//ConvexCast::CastResult

				struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
				{
					btCollisionWorld::RayResultCallback* m_resultCallback;
					btCollisionObject*	m_collisionObject;
					btConcaveShape*	m_triangleMesh;

					btTransform m_colObjWorldTransform;

					BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
						btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape*	triangleMesh, const btTransform& colObjWorldTransform):
					//@BP Mod
					btTriangleRaycastCallback(from,to, resultCallback->m_flags),
						m_resultCallback(resultCallback),
						m_collisionObject(collisionObject),
						m_triangleMesh(triangleMesh),
						m_colObjWorldTransform(colObjWorldTransform)
					{
					}


					virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
					{
						btCollisionWorld::LocalShapeInfo	shapeInfo;
						shapeInfo.m_shapePart = partId;
						shapeInfo.m_triangleIndex = triangleIndex;

						btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;

						btCollisionWorld::LocalRayResult rayResult
							(m_collisionObject,
							&shapeInfo,
							hitNormalWorld,
							hitFraction);

						bool	normalInWorldSpace = true;
						return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
					}

				};


				BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
				rcb.m_hitFraction = resultCallback.m_closestHitFraction;

				btVector3 rayAabbMinLocal = rayFromLocal;
				rayAabbMinLocal.setMin(rayToLocal);
				btVector3 rayAabbMaxLocal = rayFromLocal;
				rayAabbMaxLocal.setMax(rayToLocal);

				concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
			}
		} else {
			//			BT_PROFILE("rayTestCompound");
			if (collisionShape->isCompound())
			{
				struct LocalInfoAdder2 : public RayResultCallback
				{
					RayResultCallback* m_userCallback;
					int m_i;
					
					LocalInfoAdder2 (int i, RayResultCallback *user)
						: m_userCallback(user), m_i(i)
					{ 
						m_closestHitFraction = m_userCallback->m_closestHitFraction;
					}
					virtual bool needsCollision(btBroadphaseProxy* p) const
					{
						return m_userCallback->needsCollision(p);
					}

					virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
					{
						btCollisionWorld::LocalShapeInfo shapeInfo;
						shapeInfo.m_shapePart = -1;
						shapeInfo.m_triangleIndex = m_i;
						if (r.m_localShapeInfo == NULL)
							r.m_localShapeInfo = &shapeInfo;

						const btScalar result = m_userCallback->addSingleResult(r, b);
						m_closestHitFraction = m_userCallback->m_closestHitFraction;
						return result;
					}
				};
				
				struct RayTester : btDbvt::ICollide
				{
					btCollisionObject* m_collisionObject;
					const btCompoundShape* m_compoundShape;
					const btTransform& m_colObjWorldTransform;
					const btTransform& m_rayFromTrans;
					const btTransform& m_rayToTrans;
					RayResultCallback& m_resultCallback;
					
					RayTester(btCollisionObject* collisionObject,
							const btCompoundShape* compoundShape,
							const btTransform& colObjWorldTransform,
							const btTransform& rayFromTrans,
							const btTransform& rayToTrans,
							RayResultCallback& resultCallback):
						m_collisionObject(collisionObject),
						m_compoundShape(compoundShape),
						m_colObjWorldTransform(colObjWorldTransform),
						m_rayFromTrans(rayFromTrans),
						m_rayToTrans(rayToTrans),
						m_resultCallback(resultCallback)
					{
						
					}
					
					void Process(int i)
					{
						const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
						const btTransform& childTrans = m_compoundShape->getChildTransform(i);
						btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
						
						// replace collision shape so that callback can determine the triangle
						btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
						m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);

						LocalInfoAdder2 my_cb(i, &m_resultCallback);

						rayTestSingle(
							m_rayFromTrans,
							m_rayToTrans,
							m_collisionObject,
							childCollisionShape,
							childWorldTrans,
							my_cb);
						
						// restore
						m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
					}
					
					void Process(const btDbvtNode* leaf)
					{
						Process(leaf->dataAsInt);
					}
				};
				
				const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
				const btDbvt* dbvt = compoundShape->getDynamicAabbTree();


				RayTester rayCB(
					collisionObject,
					compoundShape,
					colObjWorldTransform,
					rayFromTrans,
					rayToTrans,
					resultCallback);
#ifndef	DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
				if (dbvt)
				{
					btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
					btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
					btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
				}
				else
#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
				{
					for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
					{
						rayCB.Process(i);
					}	
				}
			}
		}
	}
}