void b3GpuDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const { b3AlignedObjectArray<b3RayInfo> rays; b3RayInfo ray; ray.m_from = (const b3Vector3&)rayFromWorld; ray.m_to = (const b3Vector3&)rayToWorld; rays.push_back(ray); b3AlignedObjectArray<b3RayHit> hitResults; b3RayHit hit; hit.m_hitFraction = 1.f; hitResults.push_back(hit); m_rigidBodyPipeline->castRays(rays,hitResults); b3Printf("hit = %f\n", hitResults[0].m_hitFraction); if (hitResults[0].m_hitFraction<1.f) { b3Assert(hitResults[0].m_hitBody >=0); b3Assert(hitResults[0].m_hitBody < m_collisionObjects.size()); b3Vector3 hitNormalLocal = hitResults[0].m_hitNormal; btCollisionObject* colObj = m_collisionObjects[hitResults[0].m_hitBody]; LocalRayResult rayResult(colObj,0,(btVector3&)hitNormalLocal,hitResults[0].m_hitFraction); rayResult.m_hitFraction = hitResults[0].m_hitFraction; resultCallback.addSingleResult(rayResult,true); } }
virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = -1; shapeInfo.m_triangleIndex = m_i; if (r.m_localShapeInfo == NULL) r.m_localShapeInfo = &shapeInfo; const btScalar result = m_userCallback->addSingleResult(r, b); m_closestHitFraction = m_userCallback->m_closestHitFraction; return result; }
void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, RayResultCallback& resultCallback) { if (collisionShape->isSoftBody()) { btSoftBody* softBody = btSoftBody::upcast(collisionObject); if (softBody) { btSoftBody::sRayCast softResult; if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult)) { if (softResult.fraction <= resultCallback.m_closestHitFraction) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = 0; shapeInfo.m_triangleIndex = softResult.index; // get the normal btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin(); btVector3 normal = -rayDir; normal.normalize(); if (softResult.feature == btSoftBody::eFeature::Face) { normal = softBody->m_faces[softResult.index].m_normal; if (normal.dot(rayDir) > 0) { // normal always point toward origin of the ray normal = -normal; } } btCollisionWorld::LocalRayResult rayResult(collisionObject, &shapeInfo, normal, softResult.fraction); bool normalInWorldSpace = true; resultCallback.addSingleResult(rayResult, normalInWorldSpace); } } } } else { btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback); } }
void CollisionWorld::RayTestSingle(const SimdTransform& rayFromTrans,const SimdTransform& rayToTrans, CollisionObject* collisionObject, const CollisionShape* collisionShape, const SimdTransform& colObjWorldTransform, RayResultCallback& resultCallback) { SphereShape pointShape(0.0f); if (collisionShape->IsConvex()) { ConvexCast::CastResult castResult; castResult.m_fraction = 1.f;//?? ConvexShape* convexShape = (ConvexShape*) collisionShape; VoronoiSimplexSolver simplexSolver; SubsimplexConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) { //add hit if (castResult.m_normal.length2() > 0.0001f) { castResult.m_normal.normalize(); if (castResult.m_fraction < resultCallback.m_closestHitFraction) { CollisionWorld::LocalRayResult localRayResult ( collisionObject, 0, castResult.m_normal, castResult.m_fraction ); resultCallback.AddSingleResult(localRayResult); } } } } else { if (collisionShape->IsConcave()) { TriangleMeshShape* triangleMesh = (TriangleMeshShape*)collisionShape; SimdTransform worldTocollisionObject = colObjWorldTransform.inverse(); SimdVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); SimdVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public TriangleRaycastCallback { CollisionWorld::RayResultCallback* m_resultCallback; CollisionObject* m_collisionObject; TriangleMeshShape* m_triangleMesh; BridgeTriangleRaycastCallback( const SimdVector3& from,const SimdVector3& to, CollisionWorld::RayResultCallback* resultCallback, CollisionObject* collisionObject,TriangleMeshShape* triangleMesh): TriangleRaycastCallback(from,to), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh) { } virtual float ReportHit(const SimdVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex ) { CollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; CollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalLocal, hitFraction); return m_resultCallback->AddSingleResult(rayResult); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); rcb.m_hitFraction = resultCallback.m_closestHitFraction; SimdVector3 rayAabbMinLocal = rayFromLocal; rayAabbMinLocal.setMin(rayToLocal); SimdVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax(rayToLocal); triangleMesh->ProcessAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); } else { //todo: use AABB tree or other BVH acceleration structure! if (collisionShape->IsCompound()) { const CompoundShape* compoundShape = static_cast<const CompoundShape*>(collisionShape); int i=0; for (i=0;i<compoundShape->GetNumChildShapes();i++) { SimdTransform childTrans = compoundShape->GetChildTransform(i); const CollisionShape* childCollisionShape = compoundShape->GetChildShape(i); SimdTransform childWorldTrans = colObjWorldTransform * childTrans; RayTestSingle(rayFromTrans,rayToTrans, collisionObject, childCollisionShape, childWorldTrans, resultCallback); } } } } }
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, RayResultCallback& resultCallback,short int collisionFilterMask) { if (collisionShape->isConvex()) { btConvexCast::CastResult castResult; castResult.m_fraction = btScalar(1.);//?? btConvexShape* convexShape = (btConvexShape*) collisionShape; btVoronoiSimplexSolver simplexSolver; #define USE_SUBSIMPLEX_CONVEX_CAST 1 #ifdef USE_SUBSIMPLEX_CONVEX_CAST btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); #else //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); #endif //#USE_SUBSIMPLEX_CONVEX_CAST if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) { if (castResult.m_fraction < resultCallback.m_closestHitFraction) { #ifdef USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; #endif //USE_SUBSIMPLEX_CONVEX_CAST castResult.m_normal.normalize(); btCollisionWorld::LocalRayResult localRayResult ( collisionObject, 0, castResult.m_normal, castResult.m_fraction ); bool normalInWorldSpace = true; resultCallback.AddSingleResult(localRayResult, normalInWorldSpace); } } } } else { if (collisionShape->isConcave()) { btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; btCollisionObject* m_collisionObject; btTriangleMeshShape* m_triangleMesh; BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): btTriangleRaycastCallback(from,to), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh) { } virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btCollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalLocal, hitFraction); bool normalInWorldSpace = false; return m_resultCallback->AddSingleResult(rayResult,normalInWorldSpace); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); rcb.m_hitFraction = resultCallback.m_closestHitFraction; btVector3 rayAabbMinLocal = rayFromLocal; rayAabbMinLocal.setMin(rayToLocal); btVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax(rayToLocal); triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); } else { //todo: use AABB tree or other BVH acceleration structure! if (collisionShape->isCompound()) { const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); int i=0; for (i=0;i<compoundShape->getNumChildShapes();i++) { btTransform childTrans = compoundShape->getChildTransform(i); const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); btTransform childWorldTrans = colObjWorldTransform * childTrans; objectQuerySingle(castShape, rayFromTrans,rayToTrans, collisionObject, childCollisionShape, childWorldTrans, resultCallback, collisionFilterMask); } } } } }
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, RayResultCallback& resultCallback) { btSphereShape pointShape(btScalar(0.0)); pointShape.setMargin(0.f); const btConvexShape* castShape = &pointShape; if (collisionShape->isConvex()) { // BT_PROFILE("rayTestConvex"); btConvexCast::CastResult castResult; castResult.m_fraction = resultCallback.m_closestHitFraction; btConvexShape* convexShape = (btConvexShape*) collisionShape; btVoronoiSimplexSolver simplexSolver; #define USE_SUBSIMPLEX_CONVEX_CAST 1 #ifdef USE_SUBSIMPLEX_CONVEX_CAST btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); #else //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); #endif //#USE_SUBSIMPLEX_CONVEX_CAST if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) { if (castResult.m_fraction < resultCallback.m_closestHitFraction) { #ifdef USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; #endif //USE_SUBSIMPLEX_CONVEX_CAST castResult.m_normal.normalize(); btCollisionWorld::LocalRayResult localRayResult ( collisionObject, 0, castResult.m_normal, castResult.m_fraction ); bool normalInWorldSpace = true; resultCallback.addSingleResult(localRayResult, normalInWorldSpace); } } } } else { if (collisionShape->isConcave()) { // BT_PROFILE("rayTestConcave"); if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) { ///optimized version for btBvhTriangleMeshShape btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; btCollisionObject* m_collisionObject; btTriangleMeshShape* m_triangleMesh; BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): btTriangleRaycastCallback(from,to), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh) { } virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btCollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalLocal, hitFraction); bool normalInWorldSpace = false; return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); rcb.m_hitFraction = resultCallback.m_closestHitFraction; triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); } else { //generic (slower) case btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; btCollisionObject* m_collisionObject; btConcaveShape* m_triangleMesh; BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh): btTriangleRaycastCallback(from,to), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh) { } virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btCollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalLocal, hitFraction); bool normalInWorldSpace = false; return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape); rcb.m_hitFraction = resultCallback.m_closestHitFraction; btVector3 rayAabbMinLocal = rayFromLocal; rayAabbMinLocal.setMin(rayToLocal); btVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax(rayToLocal); concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); } } else { // BT_PROFILE("rayTestCompound"); ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt if (collisionShape->isCompound()) { const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); int i=0; for (i=0;i<compoundShape->getNumChildShapes();i++) { btTransform childTrans = compoundShape->getChildTransform(i); const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); btTransform childWorldTrans = colObjWorldTransform * childTrans; // replace collision shape so that callback can determine the triangle btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); rayTestSingle(rayFromTrans,rayToTrans, collisionObject, childCollisionShape, childWorldTrans, resultCallback); // restore collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); } } } } }
virtual bool needsCollision(btBroadphaseProxy* p) const { return m_userCallback->needsCollision(p); }
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, RayResultCallback& resultCallback) { btSphereShape pointShape(btScalar(0.0)); pointShape.setMargin(0.f); const btConvexShape* castShape = &pointShape; if (collisionShape->isConvex()) { // BT_PROFILE("rayTestConvex"); btConvexCast::CastResult castResult; castResult.m_fraction = resultCallback.m_closestHitFraction; btConvexShape* convexShape = (btConvexShape*) collisionShape; btVoronoiSimplexSolver simplexSolver; #define USE_SUBSIMPLEX_CONVEX_CAST 1 #ifdef USE_SUBSIMPLEX_CONVEX_CAST btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); #else //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); #endif //#USE_SUBSIMPLEX_CONVEX_CAST if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) { if (castResult.m_fraction < resultCallback.m_closestHitFraction) { #ifdef USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; #endif //USE_SUBSIMPLEX_CONVEX_CAST castResult.m_normal.normalize(); btCollisionWorld::LocalRayResult localRayResult ( collisionObject, 0, castResult.m_normal, castResult.m_fraction ); bool normalInWorldSpace = true; resultCallback.addSingleResult(localRayResult, normalInWorldSpace); } } } } else { if (collisionShape->isConcave()) { // BT_PROFILE("rayTestConcave"); if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) { ///optimized version for btBvhTriangleMeshShape btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; btCollisionObject* m_collisionObject; btTriangleMeshShape* m_triangleMesh; btTransform m_colObjWorldTransform; BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform): //@BP Mod btTriangleRaycastCallback(from,to, resultCallback->m_flags), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh), m_colObjWorldTransform(colObjWorldTransform) { } virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; btCollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalWorld, hitFraction); bool normalInWorldSpace = true; return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); } else { //generic (slower) case btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); //ConvexCast::CastResult struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; btCollisionObject* m_collisionObject; btConcaveShape* m_triangleMesh; btTransform m_colObjWorldTransform; BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform): //@BP Mod btTriangleRaycastCallback(from,to, resultCallback->m_flags), m_resultCallback(resultCallback), m_collisionObject(collisionObject), m_triangleMesh(triangleMesh), m_colObjWorldTransform(colObjWorldTransform) { } virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; btCollisionWorld::LocalRayResult rayResult (m_collisionObject, &shapeInfo, hitNormalWorld, hitFraction); bool normalInWorldSpace = true; return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); } }; BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; btVector3 rayAabbMinLocal = rayFromLocal; rayAabbMinLocal.setMin(rayToLocal); btVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax(rayToLocal); concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); } } else { // BT_PROFILE("rayTestCompound"); if (collisionShape->isCompound()) { struct LocalInfoAdder2 : public RayResultCallback { RayResultCallback* m_userCallback; int m_i; LocalInfoAdder2 (int i, RayResultCallback *user) : m_userCallback(user), m_i(i) { m_closestHitFraction = m_userCallback->m_closestHitFraction; } virtual bool needsCollision(btBroadphaseProxy* p) const { return m_userCallback->needsCollision(p); } virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = -1; shapeInfo.m_triangleIndex = m_i; if (r.m_localShapeInfo == NULL) r.m_localShapeInfo = &shapeInfo; const btScalar result = m_userCallback->addSingleResult(r, b); m_closestHitFraction = m_userCallback->m_closestHitFraction; return result; } }; struct RayTester : btDbvt::ICollide { btCollisionObject* m_collisionObject; const btCompoundShape* m_compoundShape; const btTransform& m_colObjWorldTransform; const btTransform& m_rayFromTrans; const btTransform& m_rayToTrans; RayResultCallback& m_resultCallback; RayTester(btCollisionObject* collisionObject, const btCompoundShape* compoundShape, const btTransform& colObjWorldTransform, const btTransform& rayFromTrans, const btTransform& rayToTrans, RayResultCallback& resultCallback): m_collisionObject(collisionObject), m_compoundShape(compoundShape), m_colObjWorldTransform(colObjWorldTransform), m_rayFromTrans(rayFromTrans), m_rayToTrans(rayToTrans), m_resultCallback(resultCallback) { } void Process(int i) { const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i); const btTransform& childTrans = m_compoundShape->getChildTransform(i); btTransform childWorldTrans = m_colObjWorldTransform * childTrans; // replace collision shape so that callback can determine the triangle btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape(); m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); LocalInfoAdder2 my_cb(i, &m_resultCallback); rayTestSingle( m_rayFromTrans, m_rayToTrans, m_collisionObject, childCollisionShape, childWorldTrans, my_cb); // restore m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); } void Process(const btDbvtNode* leaf) { Process(leaf->dataAsInt); } }; const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); const btDbvt* dbvt = compoundShape->getDynamicAabbTree(); RayTester rayCB( collisionObject, compoundShape, colObjWorldTransform, rayFromTrans, rayToTrans, resultCallback); #ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION if (dbvt) { btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin(); btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin(); btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); } else #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION { for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i) { rayCB.Process(i); } } } } } }