void ClearAngularVelocity(){ mSelf->setAngularVelocity(btVector3(0, 0, 0)); mSelf->setLinearVelocity(btVector3(0, 0, 0)); mSelf->clearForces(); }
void SetVelocity(const Vec3& vel){ mSelf->setLinearVelocity(FBToBullet(vel)); }