コード例 #1
0
ファイル: CtImage.cpp プロジェクト: VincentBussieres/Lima
void CtImage::setFlip(Flip &flip)
{
  DEB_MEMBER_FUNCT();
  DEB_PARAM() << DEB_VAR1(flip);
  //Get previous roi unflipped
  Flip currentFlip;
  getFlip(currentFlip);
  Roi currentRoi;
  getRoi(currentRoi);
  RotationMode currentRotation;
  getRotation(currentRotation);

  const Size& max_roi_size = m_hw->getMaxRoiSize();
  currentRoi = currentRoi.getUnrotated(currentRotation,max_roi_size);
  currentRoi = currentRoi.getFlipped(currentFlip,max_roi_size);

  if(!flip.x && ! flip.y)
    _resetFlip();
  else
    {
      switch(m_mode)
	{
	case SoftOnly:
	  m_sw->setFlip(flip);
	  break;
	case HardOnly:
	  m_hw->setFlip(flip,true);
	  break;
	case HardAndSoft:
	  _setHSFlip(flip);
	  break;
	}
    }
  //Set the previous roi
  resetRoi();
  currentRoi = currentRoi.getFlipped(flip,max_roi_size);
  currentRoi = currentRoi.getRotated(currentRotation,max_roi_size);
  setRoi(currentRoi);
}
コード例 #2
0
ファイル: CtImage.cpp プロジェクト: VincentBussieres/Lima
void CtImage::setRotation(RotationMode rotation)
{
  DEB_MEMBER_FUNCT();
  DEB_PARAM() << DEB_VAR1(rotation);
  // Get previous roi unrotated
  RotationMode currentRotation;
  getRotation(currentRotation);
  Roi currentRoi;
  getRoi(currentRoi);
  Bin currentBin;
  getBin(currentBin);

  const Size& max_roi_size = m_hw->getMaxRoiSize();
  currentRoi = currentRoi.getUnrotated(currentRotation,max_roi_size);

  m_sw->setRotation(rotation);

  resetRoi();

  currentRoi = currentRoi.getRotated(rotation,max_roi_size);
  setRoi(currentRoi);
}
コード例 #3
0
ファイル: CtImage.cpp プロジェクト: VincentBussieres/Lima
void CtImage::setRoi(Roi& roi)
{
	DEB_MEMBER_FUNCT();
	DEB_PARAM() << DEB_VAR1(roi);

	if (roi.isEmpty()) {
		resetRoi();
		return;
	}

	switch (m_mode) {
		case SoftOnly:
			m_sw->setRoi(roi);
			break;
		case HardOnly:
		  {
		    const Size& max_roi_size = m_hw->getMaxRoiSize();
		    // Remove the software Rotation to hardware Roi
		    RotationMode aSoftwareRotation = m_sw->getRotation();
		    roi = roi.getUnrotated(aSoftwareRotation,max_roi_size);
		    // Remove the software Flip to hardware Roi
		    const Flip &aSoftwareFlip = m_sw->getFlip();
		    roi = roi.getFlipped(aSoftwareFlip,max_roi_size);

		    m_hw->setRoi(roi, false);

		    // Add Flip
		    roi = roi.getFlipped(aSoftwareFlip,max_roi_size);
		    // Add Rotation
		    roi = roi.getRotated(aSoftwareRotation,max_roi_size);
		  }
		  break;
		case HardAndSoft:
			_setHSRoi(roi);
			break;
	}
}