コード例 #1
0
ファイル: SVGLengthContext.cpp プロジェクト: endlessm/WebKit
FloatPoint SVGLengthContext::resolvePoint(const SVGElement* context, SVGUnitTypes::SVGUnitType type, const SVGLength& x, const SVGLength& y)
{
    ASSERT(type != SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN);
    if (type == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
        SVGLengthContext lengthContext(context);
        return FloatPoint(x.value(lengthContext), y.value(lengthContext));
    }

    // FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to be resolved in user space and then be considered in objectBoundingBox space.
    return FloatPoint(x.valueAsPercentage(), y.valueAsPercentage());
}
コード例 #2
0
FloatPoint SVGLengthContext::resolvePoint(const SVGElement* context,
                                          SVGUnitTypes::SVGUnitType type,
                                          const SVGLength& x,
                                          const SVGLength& y) {
  DCHECK_NE(SVGUnitTypes::kSvgUnitTypeUnknown, type);
  if (type == SVGUnitTypes::kSvgUnitTypeUserspaceonuse) {
    SVGLengthContext lengthContext(context);
    return FloatPoint(x.value(lengthContext), y.value(lengthContext));
  }

  // FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to
  // be resolved in user space and then be considered in objectBoundingBox
  // space.
  return FloatPoint(x.valueAsPercentage(), y.valueAsPercentage());
}
コード例 #3
0
float SVGTextLayoutEngineSpacing::calculateCSSKerningAndSpacing(const SVGRenderStyle* style, SVGElement* contextElement, const UChar* currentCharacter)
{
    float kerning = 0;
    SVGLength kerningLength = style->kerning();
    if (kerningLength.unitType() == LengthTypePercentage)
        kerning = kerningLength.valueAsPercentage() * m_font.pixelSize();
    else {
        SVGLengthContext lengthContext(contextElement);
        kerning = kerningLength.value(lengthContext);
    }

    const UChar* lastCharacter = m_lastCharacter;
    m_lastCharacter = currentCharacter;

    if (!kerning && !m_font.letterSpacing() && !m_font.wordSpacing())
        return 0;

    float spacing = m_font.letterSpacing() + kerning;
    if (currentCharacter && lastCharacter && m_font.wordSpacing()) {
        if (Font::treatAsSpace(*currentCharacter) && !Font::treatAsSpace(*lastCharacter))
            spacing += m_font.wordSpacing();
    }

    return spacing;
}
コード例 #4
0
int SVGSVGElement::relativeHeightValue() const
{
    SVGLength h = height();
    if (h.unitType() != LengthTypePercentage)
        return 0;

    return static_cast<int>(h.valueAsPercentage() * m_containerSize.height());
}
コード例 #5
0
int SVGSVGElement::relativeWidthValue() const
{
    SVGLength w = width();
    if (w.unitType() != LengthTypePercentage)
        return 0;

    return static_cast<int>(w.valueAsPercentage() * m_containerSize.width());
}
コード例 #6
0
float SVGTextLayoutEngineBaseline::calculateBaselineShift(const SVGRenderStyle* style, SVGElement* lengthContext) const
{
    if (style->baselineShift() == BS_LENGTH) {
        SVGLength baselineShiftValueLength = style->baselineShiftValue();
        if (baselineShiftValueLength.unitType() == LengthTypePercentage)
            return baselineShiftValueLength.valueAsPercentage() * m_font.pixelSize();

        return baselineShiftValueLength.value(lengthContext);
    }

    switch (style->baselineShift()) {
    case BS_BASELINE:
        return 0;
    case BS_SUB:
        return -m_font.height() / 2;
    case BS_SUPER:
        return m_font.height() / 2;
    default:
        ASSERT_NOT_REACHED();
        return 0;
    }
}
コード例 #7
0
// Helper function
static float calculateBaselineShift(RenderObject* item)
{
    ASSERT(item);
    ASSERT(item->style());
    ASSERT(item->node());
    ASSERT(item->node()->isSVGElement());

    const Font& font = item->style()->font();
    const SVGRenderStyle* svgStyle = item->style()->svgStyle();

    float baselineShift = 0.0f;
    if (svgStyle->baselineShift() == BS_LENGTH) {
        SVGLength baselineShiftValueLength = svgStyle->baselineShiftValue();
        if (baselineShiftValueLength.unitType() == LengthTypePercentage)
            baselineShift = baselineShiftValueLength.valueAsPercentage() * font.pixelSize();
        else 
            baselineShift = baselineShiftValueLength.value(static_cast<SVGElement*>(item->node()));
    } else {
        float baselineAscent = font.ascent() + font.descent();

        switch (svgStyle->baselineShift()) {
        case BS_BASELINE:
            break;
        case BS_SUB:
            baselineShift = -baselineAscent / 2.0f;
            break;
        case BS_SUPER:
            baselineShift = baselineAscent / 2.0f;
            break;
        default:
            ASSERT_NOT_REACHED();
        }
    }

    return baselineShift;
}