コード例 #1
0
ファイル: Grid.cpp プロジェクト: mattigruener/gaffer
void Grid::hashAttributes( const ScenePath &path, const Gaffer::Context *context, const ScenePlug *parent, IECore::MurmurHash &h ) const
{
	if( path.size() == 1 )
	{
		SceneNode::hashAttributes( path, context, parent, h );
		return;
	}
	else if( path.size() == 2 )
	{
		SceneNode::hashAttributes( path, context, parent, h );
		if( path.back() == g_gridLinesName )
		{
			gridPixelWidthPlug()->hash( h );
		}
		else if( path.back() == g_centerLinesName )
		{
			centerPixelWidthPlug()->hash( h );
		}
		else if( path.back() == g_borderLinesName )
		{
			borderPixelWidthPlug()->hash( h );
		}
		return;
	}
	h = outPlug()->attributesPlug()->defaultValue()->Object::hash();
}
コード例 #2
0
ファイル: Duplicate.cpp プロジェクト: JohanAberg/gaffer
void Duplicate::compute( ValuePlug *output, const Context *context ) const
{
	if( output == outParentPlug() )
	{
		ScenePath target;
		ScenePlug::stringToPath( targetPlug()->getValue(), target );
		string parent;
		for( size_t i = 0; i < target.size(); ++i )
		{
			parent += "/";
			if( i < target.size() - 1 )
			{
				parent += target[i];
			}
		}
		static_cast<StringPlug *>( output )->setValue( parent );
		return;
	}
	else if( output == childNamesPlug() )
	{
		// get the path to our target.
		ScenePath target;
		ScenePlug::stringToPath( targetPlug()->getValue(), target );

		// throw if the target path doesn't exist in the input. we need to compute the input child names at the
		// parent for this, but it's not necessary to represent that in the hash, because it doesn't actually
		// affect our result (if we throw we will have no result).
		ScenePath parent( target ); parent.pop_back();
		ConstInternedStringVectorDataPtr parentChildNamesData = inPlug()->childNames( parent );
		vector<InternedString> parentChildNames = parentChildNamesData->readable();
		if( find( parentChildNames.begin(), parentChildNames.end(), target.back() ) == parentChildNames.end() )
		{
			throw Exception( boost::str( boost::format( "Target \"%s\" does not exist" ) % target.back().string() ) );
		}
		
		// go ahead and generate our childnames by incrementing a numeric suffix on
		// the target name.
		std::string stem;
		int suffix = numericSuffix( target.back(), 0, &stem );
		
		InternedStringVectorDataPtr childNames = new InternedStringVectorData;
		
		boost::format formatter( "%s%d" );
		int copies = copiesPlug()->getValue();
		for( int i = 0; i < copies; ++i )
		{
			childNames->writable().push_back( boost::str( formatter % stem % ++suffix ) );
		}		
		
		static_cast<InternedStringVectorDataPlug *>( output )->setValue( childNames );
		return;
	}

	BranchCreator::compute( output, context );
}
コード例 #3
0
ファイル: Grid.cpp プロジェクト: cwmartin/gaffer
void Grid::hashAttributes( const ScenePath &path, const Gaffer::Context *context, const ScenePlug *parent, IECore::MurmurHash &h ) const
{
	Source::hashAttributes( path, context, parent, h );
	if( path.size() == 1 )
	{
		h.append( 1 );
	}
	else if( path.size() == 2 )
	{
		if( path.back() == g_gridLinesName )
		{
			gridPixelWidthPlug()->hash( h );
		}
		else if( path.back() == g_centerLinesName )
		{
			centerPixelWidthPlug()->hash( h );
		}
		else if( path.back() == g_borderLinesName )
		{
			borderPixelWidthPlug()->hash( h );
		}
	}
}
コード例 #4
0
ファイル: Duplicate.cpp プロジェクト: boberfly/gaffer
void Duplicate::compute( ValuePlug *output, const Context *context ) const
{
	if( output == outParentPlug() )
	{
		ScenePath target;
		ScenePlug::stringToPath( targetPlug()->getValue(), target );
		string parent;
		for( size_t i = 0; i < target.size(); ++i )
		{
			parent += "/";
			if( i < target.size() - 1 )
			{
				parent += target[i];
			}
		}
		static_cast<StringPlug *>( output )->setValue( parent );
		return;
	}
	else if( output == childNamesPlug() )
	{
		// get the path to our target.
		ScenePath target;
		ScenePlug::stringToPath( targetPlug()->getValue(), target );

		// throw if the target path doesn't exist in the input. we need to compute the input child names at the
		// parent for this, but it's not necessary to represent that in the hash, because it doesn't actually
		// affect our result (if we throw we will have no result).
		ScenePath parent( target ); parent.pop_back();
		ConstInternedStringVectorDataPtr parentChildNamesData = inPlug()->childNames( parent );
		vector<InternedString> parentChildNames = parentChildNamesData->readable();
		if( find( parentChildNames.begin(), parentChildNames.end(), target.back() ) == parentChildNames.end() )
		{
			throw Exception( boost::str( boost::format( "Target \"%s\" does not exist" ) % target.back().string() ) );
		}

		// go ahead and generate our childnames.
		// these are composed of a stem and possibly
		// a numeric suffix. we default to deriving
		// these from the name of the target.

		std::string stem;
		int suffix = StringAlgo::numericSuffix( target.back(), 0, &stem );
		suffix++;

		const int copies = copiesPlug()->getValue();
		const std::string name = namePlug()->getValue();

		// if a name is provided explicitly, then
		// it overrides the name and suffix derived
		// from the target.
		if( name.size() )
		{
			std::string nameStem;
			const int nameSuffix = StringAlgo::numericSuffix( name, &nameStem );
			stem = nameStem;
			suffix = copies == 1 ? nameSuffix : max( nameSuffix, 1 );
		}

		InternedStringVectorDataPtr childNamesData = new InternedStringVectorData;
		std::vector<InternedString> &childNames = childNamesData->writable();
		childNames.reserve( copies );

		if( suffix == -1 )
		{
			assert( copies == 1 );
			childNames.push_back( stem );
		}
		else
		{
			boost::format formatter( "%s%d" );
			for( int i = 0; i < copies; ++i )
			{
				childNames.push_back( boost::str( formatter % stem % suffix++ ) );
			}
		}

		static_cast<InternedStringVectorDataPlug *>( output )->setValue( childNamesData );
		return;
	}

	BranchCreator::compute( output, context );
}