void SetVisualiser::hashProcessedAttributes( const ScenePath &path, const Gaffer::Context *context, MurmurHash &h ) const { ConstCompoundDataPtr outSetsData = outSetsPlug()->getValue(); outSetsData->hash( h ); includeInheritedPlug()->hash( h ); // We also need to consider each of our candidate sets membership // definition (which we didn't need to when computing outSets). // outSetsData is map of names -> colors. ConstInternedStringVectorDataPtr setNames = outSetsData->member<InternedStringVectorData>( "names" ); for( auto &setName : setNames->readable() ) { h.append( inPlug()->setHash( setName ) ); } h.append( path.data(), path.size() ); stripeWidthPlug()->hash( h ); }