// set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; co->clearParentAttachment(); return 0; }
// remove(self) int ObjectRef::l_remove(lua_State *L) { GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0; co->clearChildAttachments(); co->clearParentAttachment(); verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl; co->m_pending_removal = true; return 0; }