コード例 #1
0
ファイル: l_object.cpp プロジェクト: rubenwardy/minetest
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *puncher_ref = checkobject(L, 2);
	ServerActiveObject *co = getobject(ref);
	ServerActiveObject *puncher = getobject(puncher_ref);
	if (co == NULL) return 0;
	if (puncher == NULL) return 0;
	v3f dir;
	if (lua_type(L, 5) != LUA_TTABLE)
		dir = co->getBasePosition() - puncher->getBasePosition();
	else
		dir = read_v3f(L, 5);
	float time_from_last_punch = 1000000;
	if (lua_isnumber(L, 3))
		time_from_last_punch = lua_tonumber(L, 3);
	ToolCapabilities toolcap = read_tool_capabilities(L, 4);
	dir.normalize();

	u16 src_original_hp = co->getHP();
	u16 dst_origin_hp = puncher->getHP();

	// Do it
	co->punch(dir, &toolcap, puncher, time_from_last_punch);

	// If the punched is a player, and its HP changed
	if (src_original_hp != co->getHP() &&
			co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
	}

	// If the puncher is a player, and its HP changed
	if (dst_origin_hp != puncher->getHP() &&
			puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
				PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
	}
	return 0;
}
コード例 #2
0
ファイル: l_object.cpp プロジェクト: rubenwardy/minetest
// get_hp(self)
// returns: number of hitpoints (2 * number of hearts)
// 0 if not applicable to this type of object
int ObjectRef::l_get_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) {
		// Default hp is 1
		lua_pushnumber(L, 1);
		return 1;
	}
	int hp = co->getHP();
	/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
			<<" hp="<<hp<<std::endl;*/
	// Return
	lua_pushnumber(L, hp);
	return 1;
}
コード例 #3
0
ファイル: l_object.cpp プロジェクト: Jetqvvf/minetest
// set_hp(self, hp)
// hp = number of hitpoints (2 * number of hearts)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	luaL_checknumber(L, 2);
	ServerActiveObject *co = getobject(ref);
	if(co == NULL) return 0;
	int hp = lua_tonumber(L, 2);
	/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
			<<" hp="<<hp<<std::endl;*/
	// Do it
	co->setHP(hp);
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
	}
	// Return
	return 0;
}
コード例 #4
0
ファイル: l_object.cpp プロジェクト: rubenwardy/minetest
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;
	read_object_properties(L, 2, prop, getServer(L)->idef());
	if (prop->hp_max < co->getHP()) {
		PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
		co->setHP(prop->hp_max, reason);
		if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
	}
	co->notifyObjectPropertiesModified();
	return 0;
}