//---------------------------------------------------------------------------------- // //---------------------------------------------------------------------------------- void EffectImplemented::ReloadResources( const EFK_CHAR* materialPath ) { UnloadResources(); const EFK_CHAR* matPath = materialPath != NULL ? materialPath : m_materialPath.c_str(); Setting* loader = GetSetting(); { TextureLoader* textureLoader = loader->GetTextureLoader(); if( textureLoader != NULL ) { for( int32_t ind = 0; ind < m_ImageCount; ind++ ) { EFK_CHAR fullPath[512]; PathCombine( fullPath, matPath, m_ImagePaths[ ind ] ); m_pImages[ind] = textureLoader->Load( fullPath, TextureType::Color ); } } } { TextureLoader* textureLoader = loader->GetTextureLoader(); if (textureLoader != NULL) { for (int32_t ind = 0; ind < m_normalImageCount; ind++) { EFK_CHAR fullPath[512]; PathCombine(fullPath, matPath, m_normalImagePaths[ind]); m_normalImages[ind] = textureLoader->Load(fullPath, TextureType::Normal); } } } { TextureLoader* textureLoader = loader->GetTextureLoader(); if (textureLoader != NULL) { for (int32_t ind = 0; ind < m_distortionImageCount; ind++) { EFK_CHAR fullPath[512]; PathCombine(fullPath, matPath, m_distortionImagePaths[ind]); m_distortionImages[ind] = textureLoader->Load(fullPath, TextureType::Distortion); } } } { SoundLoader* soundLoader = loader->GetSoundLoader(); if( soundLoader != NULL ) { for( int32_t ind = 0; ind < m_WaveCount; ind++ ) { EFK_CHAR fullPath[512]; PathCombine( fullPath, matPath, m_WavePaths[ ind ] ); m_pWaves[ind] = soundLoader->Load( fullPath ); } } } { ModelLoader* modelLoader = loader->GetModelLoader(); if( modelLoader != NULL ) { for( int32_t ind = 0; ind < m_modelCount; ind++ ) { EFK_CHAR fullPath[512]; PathCombine( fullPath, matPath, m_modelPaths[ ind ] ); m_pModels[ind] = modelLoader->Load( fullPath ); } } } }