コード例 #1
0
 virtual SkScalar next(SkPath* dst, SkScalar distance, SkPathMeasure& )
 {
     fMaker->setExtraPropertyCallBack(fDraw->fType, GetDistance, &distance);
     SkDrawPath* drawPath = NULL;
     if (fDraw->addPath->isPath()) {
         drawPath = (SkDrawPath*) fDraw->addPath;
     } else {
         SkApply* apply = (SkApply*) fDraw->addPath;
         apply->refresh(*fMaker);
         apply->activate(*fMaker);
         apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000));
         drawPath = (SkDrawPath*) apply->getScope();
     }
     SkMatrix m;
     m.reset();
     if (fDraw->addMatrix) {
         SkDrawMatrix* matrix;
         if (fDraw->addMatrix->getType() == SkType_Matrix)
             matrix = (SkDrawMatrix*) fDraw->addMatrix;
         else {
             SkApply* apply = (SkApply*) fDraw->addMatrix;
             apply->refresh(*fMaker);
             apply->activate(*fMaker);
             apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000));
             matrix = (SkDrawMatrix*) apply->getScope();
         }
     }
     SkScalar result = 0;
     SkAnimatorScript::EvaluateFloat(*fMaker, NULL, fDraw->spacing.c_str(), &result);
     if (drawPath)
         dst->addPath(drawPath->getPath(), m);
     fMaker->clearExtraPropertyCallBack(fDraw->fType);
     return result;
 }
コード例 #2
0
void SkApply::enableCreate(SkAnimateMaker& maker) {
    SkString newID;
    for (int step = 0; step <= steps; step++) {
        fLastTime = step * SK_MSec1;
        bool success = maker.computeID(scope, this, &newID);
        if (success == false)
            return;
        if (maker.find(newID.c_str(), NULL))
            continue;
        SkApply* copy = (SkApply*) deepCopy(&maker); // work on copy of animator state
        if (mode == kMode_create)
            copy->mode = (Mode) -1;
        SkDrawable* copyScope = copy->scope = (SkDrawable*) scope->deepCopy(&maker);
        *fScopes.append() = copyScope;
        if (copyScope->resolveIDs(maker, scope, this)) {
            step = steps; // quit
            goto next; // resolveIDs failed
        }
        if (newID.size() > 0) 
            maker.setID(copyScope, newID);
        if (copy->resolveIDs(maker, this, this)) { // fix up all fields, including target
            step = steps; // quit
            goto next; // resolveIDs failed
        }
        copy->activate(maker);
        copy->interpolate(maker, step * SK_MSec1);
        maker.removeActive(copy->fActive);
    next:
        delete copy;
    }
}
コード例 #3
0
ファイル: SkAnimateMaker.cpp プロジェクト: ghub/NVprSDK
void SkAnimateMaker::doDelayedEvent() {
    fEnableTime = getAppTime();
    for (int index = 0; index < fDelayed.count(); ) {
        SkDisplayable* child = fDelayed[index];
        SkASSERT(child->isApply());
        SkApply* apply = (SkApply*) child;
        apply->interpolate(*this, fEnableTime);
        if (apply->hasDelayedAnimator())
            index++;
        else
            fDelayed.remove(index);
    }
}
コード例 #4
0
    virtual void next(const SkPoint& loc, int u, int v, SkPath* dst)
    {
        fLoc = loc;
        fU = u;
        fV = v;
        SkDrawPath* drawPath;
        fMaker->setExtraPropertyCallBack(fDraw->fType, Get2D, this);
        if (fDraw->addPath->isPath()) {
            drawPath = (SkDrawPath*) fDraw->addPath;
        } else {
            SkApply* apply = (SkApply*) fDraw->addPath;
            apply->refresh(*fMaker);
            apply->activate(*fMaker);
            apply->interpolate(*fMaker, v);
            drawPath = (SkDrawPath*) apply->getScope();
        }
        if (drawPath == NULL)
            goto clearCallBack;
        if (fDraw->matrix) {
            SkDrawMatrix* matrix;
            if (fDraw->matrix->getType() == SkType_Matrix) 
                matrix = (SkDrawMatrix*) fDraw->matrix;
            else {
                SkApply* apply = (SkApply*) fDraw->matrix;
                apply->activate(*fMaker);
                apply->interpolate(*fMaker, v);
                matrix = (SkDrawMatrix*) apply->getScope();
            }
            if (matrix) {
                dst->addPath(drawPath->getPath(), matrix->getMatrix());
                goto clearCallBack;
            }
        }
        dst->addPath(drawPath->getPath());
clearCallBack:
        fMaker->clearExtraPropertyCallBack(fDraw->fType);
    }