コード例 #1
0
 virtual SkScalar next(SkPath* dst, SkScalar distance, SkPathMeasure& )
 {
     fMaker->setExtraPropertyCallBack(fDraw->fType, GetDistance, &distance);
     SkDrawPath* drawPath = NULL;
     if (fDraw->addPath->isPath()) {
         drawPath = (SkDrawPath*) fDraw->addPath;
     } else {
         SkApply* apply = (SkApply*) fDraw->addPath;
         apply->refresh(*fMaker);
         apply->activate(*fMaker);
         apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000));
         drawPath = (SkDrawPath*) apply->getScope();
     }
     SkMatrix m;
     m.reset();
     if (fDraw->addMatrix) {
         SkDrawMatrix* matrix;
         if (fDraw->addMatrix->getType() == SkType_Matrix)
             matrix = (SkDrawMatrix*) fDraw->addMatrix;
         else {
             SkApply* apply = (SkApply*) fDraw->addMatrix;
             apply->refresh(*fMaker);
             apply->activate(*fMaker);
             apply->interpolate(*fMaker, SkScalarMulRound(distance, 1000));
             matrix = (SkDrawMatrix*) apply->getScope();
         }
     }
     SkScalar result = 0;
     SkAnimatorScript::EvaluateFloat(*fMaker, NULL, fDraw->spacing.c_str(), &result);
     if (drawPath)
         dst->addPath(drawPath->getPath(), m);
     fMaker->clearExtraPropertyCallBack(fDraw->fType);
     return result;
 }
コード例 #2
0
ファイル: SkDisplayEvent.cpp プロジェクト: jiezh/h5vcc
void SkDisplayEvent::populateInput(SkAnimateMaker& maker, const SkEvent& fEvent) {
    const SkMetaData& meta = fEvent.getMetaData();
    SkMetaData::Iter iter(meta);
    SkMetaData::Type    type;
    int number;
    const char* name;
    while ((name = iter.next(&type, &number)) != NULL) {
        if (name[0] == '\0')
            continue;
        SkDisplayable* displayable;
        SkInput* input;
        for (int index = 0; index < fChildren.count(); index++) {
            displayable = fChildren[index];
            if (displayable->getType() != SkType_Input)
                continue;
            input = (SkInput*) displayable;
            if (input->name.equals(name))
                goto found;
        }
        if (!maker.find(name, &displayable) || displayable->getType() != SkType_Input)
            continue;
        input = (SkInput*) displayable;
    found:
        switch (type) {
            case SkMetaData::kS32_Type:
                meta.findS32(name, &input->fInt);
                break;
            case SkMetaData::kScalar_Type:
                meta.findScalar(name, &input->fFloat);
                break;
            case SkMetaData::kPtr_Type:
                SkASSERT(0);
                break; // !!! not handled for now
            case SkMetaData::kString_Type:
                input->string.set(meta.findString(name));
                break;
            default:
                SkASSERT(0);
        }
    }
    // re-evaluate all animators that may have built their values from input strings
    for (SkDisplayable** childPtr = fChildren.begin(); childPtr < fChildren.end(); childPtr++) {
        SkDisplayable* displayable = *childPtr;
        if (displayable->isApply() == false)
            continue;
        SkApply* apply = (SkApply*) displayable;
        apply->refresh(maker);
    }
}
コード例 #3
0
    virtual void next(const SkPoint& loc, int u, int v, SkPath* dst)
    {
        fLoc = loc;
        fU = u;
        fV = v;
        SkDrawPath* drawPath;
        fMaker->setExtraPropertyCallBack(fDraw->fType, Get2D, this);
        if (fDraw->addPath->isPath()) {
            drawPath = (SkDrawPath*) fDraw->addPath;
        } else {
            SkApply* apply = (SkApply*) fDraw->addPath;
            apply->refresh(*fMaker);
            apply->activate(*fMaker);
            apply->interpolate(*fMaker, v);
            drawPath = (SkDrawPath*) apply->getScope();
        }
        if (drawPath == NULL)
            goto clearCallBack;
        if (fDraw->matrix) {
            SkDrawMatrix* matrix;
            if (fDraw->matrix->getType() == SkType_Matrix) 
                matrix = (SkDrawMatrix*) fDraw->matrix;
            else {
                SkApply* apply = (SkApply*) fDraw->matrix;
                apply->activate(*fMaker);
                apply->interpolate(*fMaker, v);
                matrix = (SkDrawMatrix*) apply->getScope();
            }
            if (matrix) {
                dst->addPath(drawPath->getPath(), matrix->getMatrix());
                goto clearCallBack;
            }
        }
        dst->addPath(drawPath->getPath());
clearCallBack:
        fMaker->clearExtraPropertyCallBack(fDraw->fType);
    }