コード例 #1
0
ファイル: SkAnimatorScript.cpp プロジェクト: 3rdexp/soui
bool SkAnimatorScript::IsFinite(const char* function, size_t len, SkTDArray<SkScriptValue>& params,
        void* eng, SkScriptValue* value) {
    if (SK_LITERAL_STR_EQUAL(function, "isFinite", len) == false)
        return false;
    if (params.count() != 1)
        return false;
    SkScriptValue* scriptValue = params.begin();
    SkDisplayTypes type = scriptValue->fType;
    SkScalar scalar = scriptValue->fOperand.fScalar;
    value->fType = SkType_Int;
    value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false &&
        SkScalarAbs(scalar) != SK_ScalarInfinity    : type == SkType_Int;
    return true;
}
コード例 #2
0
static void add_name(const char name[], FamilyRec* family) {
    SkAutoAsciiToLC tolc(name);
    name = tolc.lc();

    NameFamilyPair* list = gNameList.begin();
    int             count = gNameList.count();

    int index = SkStrLCSearch(&list[0].fName, count, name, sizeof(list[0]));

    if (index < 0) {
        list = gNameList.insert(~index);
        list->construct(name, family);
    }
}
コード例 #3
0
ファイル: SampleDraw.cpp プロジェクト: achellies/DUI_LIb
    virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
        for (Draw** iter = fList.begin(); iter < fList.end(); iter++) {
            (*iter)->setSelected(false);
        }

        Click* c = new Click(this);
        Draw* d = this->hitTestList(x, y);
        if (d) {
            d->setSelected(true);
            c->setType("dragger");
        } else {
            c->setType("maker");
        }
        return c;
    }
コード例 #4
0
ファイル: SamplePathFuzz.cpp プロジェクト: Arternis/skia
static bool contains_only_moveTo(const SkPath& path) {
    int verbCount = path.countVerbs();
    if (verbCount == 0) {
        return true;
    }
    SkTDArray<uint8_t> verbs;
    verbs.setCount(verbCount);
    SkDEBUGCODE(int getVerbResult = ) path.getVerbs(verbs.begin(), verbCount);
    SkASSERT(getVerbResult == verbCount);
    for (int index = 0; index < verbCount; ++index) {
        if (verbs[index] != SkPath::kMove_Verb) {
            return false;
        }
    }
    return true;
}
コード例 #5
0
    static void drawdots(SkCanvas* canvas, const SkPaint& orig) {
        SkTDArray<SkPoint> pts;
        SkPathEffect* pe = makepe(0, &pts);

        SkScalar width = -1;
        SkPath path, dstPath;
        orig.getTextPath("9", 1, 0, 0, &path);
        pe->filterPath(&dstPath, path, &width);

        SkPaint p;
        p.setAntiAlias(true);
        p.setStrokeWidth(10);
        p.setColor(SK_ColorRED);
        canvas->drawPoints(SkCanvas::kPoints_PointMode, pts.count(), pts.begin(),
                           p);
    }
コード例 #6
0
ファイル: SampleApp.cpp プロジェクト: avary/skia
void SampleWindow::loadView(SkView* view) {
    SkView::F2BIter iter(this);
    SkView* prev = iter.next();
    if (prev) {
        prev->detachFromParent();
    }

    if (NULL == view) {
        view = create_overview(fSamples.count(), fSamples.begin());
    }
    view->setVisibleP(true);
    this->attachChildToFront(view)->unref();
    view->setSize(this->width(), this->height());

    this->updateTitle();
}
コード例 #7
0
ファイル: SampleDraw.cpp プロジェクト: CoryXie/SkiWin
        virtual void onDraw(SkCanvas* canvas)
            {
            this->drawBG(canvas);
            test_clearonlayers(canvas);
            return;
            //   test_strokerect(canvas); return;

            for (Draw** iter = fList.begin(); iter < fList.end(); iter++)
                {
                (*iter)->draw(canvas);
                }
            if (fDraw)
                {
                fDraw->draw(canvas);
                }
            }
template <typename T> void SkRTConfRegistry::set(const char *name, T value) {

    SkTDArray<SkRTConfBase *> *confArray;
    if (!fConfs.find(name, &confArray)) {
        SkDebugf("WARNING: Attempting to set configuration value \"%s\", but I've never heard of that.\n", name);
        return;
    }

    for (SkRTConfBase **confBase = confArray->begin(); confBase != confArray->end(); confBase++) {
        // static_cast here is okay because there's only one kind of child class.
        SkRTConf<T> *concrete = static_cast<SkRTConf<T> *>(*confBase);

        if (concrete) {
            concrete->set(value);
        }
    }
}
コード例 #9
0
Trapezoid* ActiveTrapezoids::getTrapezoidWithEdge(const Vertex *edge) {
    DebugPrintf("Entering getTrapezoidWithEdge(): looking through %d\n",
           fTrapezoids.count());
    DebugPrintf("trying to find %p: ", edge);
    Trapezoid **tp;
    for (tp = fTrapezoids.begin(); tp < fTrapezoids.end(); ++tp) {
        SkASSERT(tp != NULL);
        SkASSERT(*tp != NULL);
        DebugPrintf("%p and %p, ", (**tp).left(), (**tp).right());
        if ((**tp).left() == edge || (**tp).right() == edge) {
            DebugPrintf("\ngetTrapezoidWithEdge found the trapezoid\n");
            return *tp;
        }
    }
    DebugPrintf("getTrapezoidWithEdge found no trapezoid\n");
    return NULL;
}
コード例 #10
0
bool SkAnimatorScript::Eval(const char* function, size_t len, SkTDArray<SkScriptValue>& params,
        void* eng, SkScriptValue* value) {
    if (SK_LITERAL_STR_EQUAL("eval", function, len) == false)
        return false;
    if (params.count() != 1)
        return false;
    SkAnimatorScript* host = (SkAnimatorScript*) eng;
    SkAnimatorScript engine(host->fMaker, host->fWorking, SkScriptEngine::ToDisplayType(host->fReturnType));
    SkScriptValue* scriptValue = params.begin();
    bool success = true;
    if (scriptValue->fType == SkType_String) {
        const char* script = scriptValue->fOperand.fString->c_str();
        success = engine.evaluateScript(&script, value);
    } else
        *value = *scriptValue;
    return success;
}
コード例 #11
0
int SkPictureRecord::find(SkTDArray<const SkFlatPaint* >& paints, const SkPaint* paint) {
    if (paint == NULL) {
        return 0;
    }

    SkFlatPaint* flat = SkFlatPaint::Flatten(&fHeap, *paint, fPaintIndex,
                                             &fRCSet, &fTFSet);
    int index = SkTSearch<SkFlatData>((const SkFlatData**) paints.begin(),
        paints.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
    if (index >= 0) {
        (void)fHeap.unalloc(flat);
        return paints[index]->index();
    }

    index = ~index;
    *paints.insert(index) = flat;
    return fPaintIndex++;
}
コード例 #12
0
bool SkAnimatorScript::EvalRGB(const char* function, size_t len, SkTDArray<SkScriptValue>& params,
        void* eng, SkScriptValue* value) {
    if (SK_LITERAL_STR_EQUAL("rgb", function, len) == false)
        return false;
    if (params.count() != 3)
        return false;
    SkScriptEngine* engine = (SkScriptEngine*) eng;
    unsigned result = 0xFF000000;
    int shift = 16;
    for (SkScriptValue* valuePtr = params.begin(); valuePtr < params.end(); valuePtr++) {
        engine->convertTo(SkType_Int, valuePtr);
        result |= SkClampMax(valuePtr->fOperand.fS32, 255) << shift;
        shift -= 8;
    }
    value->fOperand.fS32 = result;
    value->fType = SkType_Int;
    return true;
}
コード例 #13
0
ファイル: SampleDraw.cpp プロジェクト: CoryXie/SkiWin
        virtual bool onClick(Click* click)
            {
            if (Click::kUp_State == click->fState)
                {
                if (click->isType("maker"))
                    {
                    if (SkPoint::Distance(click->fOrig, click->fCurr) > SkIntToScalar(3))
                        {
                        *fList.append() = fDraw;
                        }
                    else
                        {
                        fDraw->unref();
                        }
                    fDraw = NULL;
                    }
                return true;
                }

            if (Click::kDown_State == click->fState)
                {
                SkPaint p = fFactory->getPaint();
                p.setColor(this->randColor());
                fFactory->setPaint(p);
                }

            if (click->isType("maker"))
                {
                this->setDraw(fFactory->create(click->fOrig, click->fCurr))->unref();
                }
            else if (click->isType("dragger"))
                {
                for (Draw** iter = fList.begin(); iter < fList.end(); iter++)
                    {
                    if ((*iter)->isSelected())
                        {
                        (*iter)->offset(click->fCurr.x() - click->fPrev.x(),
                                        click->fCurr.y() - click->fPrev.y());
                        }
                    }
                }
            this->inval(NULL);
            return true;
            }
コード例 #14
0
ファイル: SampleTriangles.cpp プロジェクト: ghub/NVprSDK
 static void draw_path(SkCanvas* canvas, const SkPaint& pathPaint,
                       const SkPath& path, const SkPaint& triPaint) {
     canvas->drawPath(path, pathPaint);
     
     int n = path.getPoints(NULL, 0);
     SkPoint* pts = new SkPoint[n];
     path.getPoints(pts, n);
     
     SkTDArray<SkPoint> triangles;
     if (SkConcaveToTriangles(n, pts, &triangles)) {
         canvas->drawVertices(SkCanvas::kTriangles_VertexMode,
                              triangles.count(), triangles.begin(), NULL,
                              NULL, NULL, NULL, 0, triPaint);
     }
     
     SkPaint paint;
     paint.setColor(SK_ColorGREEN);
     paint.setStrokeWidth(SkIntToScalar(4));
     canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, paint);
     delete[] pts;
 }
コード例 #15
0
    void onDraw(int loops, SkCanvas* canvas) override {
        SkPaint paint;
        this->setupPaint(&paint);
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(SkIntToScalar(fWidth));
        paint.setAntiAlias(false);

        SkPath path;
        this->makePath(&path);

        paint.setPathEffect(SkDashPathEffect::Create(fIntervals.begin(),
                                                     fIntervals.count(), 0))->unref();

        if (fDoClip) {
            SkRect r = path.getBounds();
            r.inset(-SkIntToScalar(20), -SkIntToScalar(20));
            // now move it so we don't intersect
            r.offset(0, r.height() * 3 / 2);
            canvas->clipRect(r);
        }

        this->handlePath(canvas, path, paint, loops);
    }
コード例 #16
0
ファイル: SkRecordDraw.cpp プロジェクト: elima/skia
void SkRecordDraw(const SkRecord& record,
                  SkCanvas* canvas,
                  const SkBBoxHierarchy* bbh,
                  SkDrawPictureCallback* callback) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    if (NULL != bbh) {
        // Draw only ops that affect pixels in the canvas's current clip.
        SkIRect devBounds;
        canvas->getClipDeviceBounds(&devBounds);
        SkTDArray<void*> ops;
        bbh->search(devBounds, &ops);

        // FIXME: QuadTree doesn't send these back in the order we inserted them.  :(
        // Also remove the sort in SkPictureData::getActiveOps()?
        if (ops.count() > 0) {
            SkTQSort(ops.begin(), ops.end() - 1, SkTCompareLT<void*>());
        }

        SkRecords::Draw draw(canvas);
        for (int i = 0; i < ops.count(); i++) {
            if (NULL != callback && callback->abortDrawing()) {
                return;
            }
            record.visit<void>((uintptr_t)ops[i], draw);  // See FillBounds below.
        }
    } else {
        // Draw all ops.
        for (SkRecords::Draw draw(canvas); draw.index() < record.count(); draw.next()) {
            if (NULL != callback && callback->abortDrawing()) {
                return;
            }
            record.visit<void>(draw.index(), draw);
        }
    }
}
コード例 #17
0
static FamilyRec* find_familyrec(const char name[]) {
    const NameFamilyPair* list = gNameList.begin();
    int index = SkStrLCSearch(&list[0].fName, gNameList.count(), name,
                              sizeof(list[0]));
    return index >= 0 ? list[index].fFamily : NULL;
}
コード例 #18
0
bool SkFontConfigInterfaceDirect::matchFamilySet(const char inFamilyName[],
                                                 SkString* outFamilyName,
                                                 SkTArray<FontIdentity>* ids) {
    SkAutoMutexAcquire ac(mutex_);

#if 0
    SkString familyStr(familyName ? familyName : "");
    if (familyStr.size() > kMaxFontFamilyLength) {
        return false;
    }

    SkAutoMutexAcquire ac(mutex_);

    FcPattern* pattern = FcPatternCreate();

    if (familyName) {
        FcPatternAddString(pattern, FC_FAMILY, (FcChar8*)familyName);
    }
    FcPatternAddBool(pattern, FC_SCALABLE, FcTrue);

    FcConfigSubstitute(NULL, pattern, FcMatchPattern);
    FcDefaultSubstitute(pattern);

    // Font matching:
    // CSS often specifies a fallback list of families:
    //    font-family: a, b, c, serif;
    // However, fontconfig will always do its best to find *a* font when asked
    // for something so we need a way to tell if the match which it has found is
    // "good enough" for us. Otherwise, we can return NULL which gets piped up
    // and lets WebKit know to try the next CSS family name. However, fontconfig
    // configs allow substitutions (mapping "Arial -> Helvetica" etc) and we
    // wish to support that.
    //
    // Thus, if a specific family is requested we set @family_requested. Then we
    // record two strings: the family name after config processing and the
    // family name after resolving. If the two are equal, it's a good match.
    //
    // So consider the case where a user has mapped Arial to Helvetica in their
    // config.
    //    requested family: "Arial"
    //    post_config_family: "Helvetica"
    //    post_match_family: "Helvetica"
    //      -> good match
    //
    // and for a missing font:
    //    requested family: "Monaco"
    //    post_config_family: "Monaco"
    //    post_match_family: "Times New Roman"
    //      -> BAD match
    //
    // However, we special-case fallback fonts; see IsFallbackFontAllowed().

    const char* post_config_family = get_name(pattern, FC_FAMILY);

    FcResult result;
    FcFontSet* font_set = FcFontSort(0, pattern, 0, 0, &result);
    if (!font_set) {
        FcPatternDestroy(pattern);
        return false;
    }

    FcPattern* match = MatchFont(font_set, post_config_family, familyStr);
    if (!match) {
        FcPatternDestroy(pattern);
        FcFontSetDestroy(font_set);
        return false;
    }

    FcPatternDestroy(pattern);

    // From here out we just extract our results from 'match'

    if (FcPatternGetString(match, FC_FAMILY, 0, &post_config_family) != FcResultMatch) {
        FcFontSetDestroy(font_set);
        return false;
    }

    FcChar8* c_filename;
    if (FcPatternGetString(match, FC_FILE, 0, &c_filename) != FcResultMatch) {
        FcFontSetDestroy(font_set);
        return false;
    }

    int face_index;
    if (FcPatternGetInteger(match, FC_INDEX, 0, &face_index) != FcResultMatch) {
        FcFontSetDestroy(font_set);
        return false;
    }

    FcFontSetDestroy(font_set);

    if (outIdentity) {
        outIdentity->fTTCIndex = face_index;
        outIdentity->fString.set((const char*)c_filename);
    }
    if (outFamilyName) {
        outFamilyName->set((const char*)post_config_family);
    }
    if (outStyle) {
        *outStyle = GetFontStyle(match);
    }
    return true;

////////////////////

        int count;
        FcPattern** match = MatchFont(font_set, post_config_family, &count);
        if (!match) {
            FcPatternDestroy(pattern);
            FcFontSetDestroy(font_set);
            return NULL;
        }

        FcPatternDestroy(pattern);

        SkTDArray<FcPattern*> trimmedMatches;
        for (int i = 0; i < count; ++i) {
            const char* justName = find_just_name(get_name(match[i], FC_FILE));
            if (!is_lower(*justName)) {
                *trimmedMatches.append() = match[i];
            }
        }

        SkFontStyleSet_FC* sset = new SkFontStyleSet_FC                                               (trimmedMatches.begin(),                                               trimmedMatches.count());
#endif
    return false;
}
コード例 #19
0
ファイル: SkPathOpsCommon.cpp プロジェクト: Just-D/skia
    /*
        check start and end of each contour
        if not the same, record them
        match them up
        connect closest
        reassemble contour pieces into new path
    */
void Assemble(const SkPathWriter& path, SkPathWriter* simple) {
    SkChunkAlloc allocator(4096);  // FIXME: constant-ize, tune
    SkOpContourHead contour;
    SkOpGlobalState globalState(nullptr, &contour  SkDEBUGPARAMS(nullptr));
#if DEBUG_SHOW_TEST_NAME
    SkDebugf("</div>\n");
#endif
#if DEBUG_PATH_CONSTRUCTION
    SkDebugf("%s\n", __FUNCTION__);
#endif
    SkOpEdgeBuilder builder(path, &contour, &allocator, &globalState);
    builder.finish(&allocator);
    SkTDArray<const SkOpContour* > runs;  // indices of partial contours
    const SkOpContour* eContour = builder.head();
    do {
        if (!eContour->count()) {
            continue;
        }
        const SkPoint& eStart = eContour->start();
        const SkPoint& eEnd = eContour->end();
#if DEBUG_ASSEMBLE
        SkDebugf("%s contour", __FUNCTION__);
        if (!SkDPoint::ApproximatelyEqual(eStart, eEnd)) {
            SkDebugf("[%d]", runs.count());
        } else {
            SkDebugf("   ");
        }
        SkDebugf(" start=(%1.9g,%1.9g) end=(%1.9g,%1.9g)\n",
                eStart.fX, eStart.fY, eEnd.fX, eEnd.fY);
#endif
        if (SkDPoint::ApproximatelyEqual(eStart, eEnd)) {
            eContour->toPath(simple);
            continue;
        }
        *runs.append() = eContour;
    } while ((eContour = eContour->next()));
    int count = runs.count();
    if (count == 0) {
        return;
    }
    SkTDArray<int> sLink, eLink;
    sLink.append(count);
    eLink.append(count);
    int rIndex, iIndex;
    for (rIndex = 0; rIndex < count; ++rIndex) {
        sLink[rIndex] = eLink[rIndex] = SK_MaxS32;
    }
    const int ends = count * 2;  // all starts and ends
    const int entries = (ends - 1) * count;  // folded triangle : n * (n - 1) / 2
    SkTDArray<double> distances;
    distances.append(entries);
    for (rIndex = 0; rIndex < ends - 1; ++rIndex) {
        const SkOpContour* oContour = runs[rIndex >> 1];
        const SkPoint& oPt = rIndex & 1 ? oContour->end() : oContour->start();
        const int row = rIndex < count - 1 ? rIndex * ends : (ends - rIndex - 2)
                * ends - rIndex - 1;
        for (iIndex = rIndex + 1; iIndex < ends; ++iIndex) {
            const SkOpContour* iContour = runs[iIndex >> 1];
            const SkPoint& iPt = iIndex & 1 ? iContour->end() : iContour->start();
            double dx = iPt.fX - oPt.fX;
            double dy = iPt.fY - oPt.fY;
            double dist = dx * dx + dy * dy;
            distances[row + iIndex] = dist;  // oStart distance from iStart
        }
    }
    SkTDArray<int> sortedDist;
    sortedDist.append(entries);
    for (rIndex = 0; rIndex < entries; ++rIndex) {
        sortedDist[rIndex] = rIndex;
    }
    SkTQSort<int>(sortedDist.begin(), sortedDist.end() - 1, DistanceLessThan(distances.begin()));
    int remaining = count;  // number of start/end pairs
    for (rIndex = 0; rIndex < entries; ++rIndex) {
        int pair = sortedDist[rIndex];
        int row = pair / ends;
        int col = pair - row * ends;
        int thingOne = row < col ? row : ends - row - 2;
        int ndxOne = thingOne >> 1;
        bool endOne = thingOne & 1;
        int* linkOne = endOne ? eLink.begin() : sLink.begin();
        if (linkOne[ndxOne] != SK_MaxS32) {
            continue;
        }
        int thingTwo = row < col ? col : ends - row + col - 1;
        int ndxTwo = thingTwo >> 1;
        bool endTwo = thingTwo & 1;
        int* linkTwo = endTwo ? eLink.begin() : sLink.begin();
        if (linkTwo[ndxTwo] != SK_MaxS32) {
            continue;
        }
        SkASSERT(&linkOne[ndxOne] != &linkTwo[ndxTwo]);
        bool flip = endOne == endTwo;
        linkOne[ndxOne] = flip ? ~ndxTwo : ndxTwo;
        linkTwo[ndxTwo] = flip ? ~ndxOne : ndxOne;
        if (!--remaining) {
            break;
        }
    }
    SkASSERT(!remaining);
#if DEBUG_ASSEMBLE
    for (rIndex = 0; rIndex < count; ++rIndex) {
        int s = sLink[rIndex];
        int e = eLink[rIndex];
        SkDebugf("%s %c%d <- s%d - e%d -> %c%d\n", __FUNCTION__, s < 0 ? 's' : 'e',
                s < 0 ? ~s : s, rIndex, rIndex, e < 0 ? 'e' : 's', e < 0 ? ~e : e);
    }
#endif
    rIndex = 0;
    do {
        bool forward = true;
        bool first = true;
        int sIndex = sLink[rIndex];
        SkASSERT(sIndex != SK_MaxS32);
        sLink[rIndex] = SK_MaxS32;
        int eIndex;
        if (sIndex < 0) {
            eIndex = sLink[~sIndex];
            sLink[~sIndex] = SK_MaxS32;
        } else {
            eIndex = eLink[sIndex];
            eLink[sIndex] = SK_MaxS32;
        }
        SkASSERT(eIndex != SK_MaxS32);
#if DEBUG_ASSEMBLE
        SkDebugf("%s sIndex=%c%d eIndex=%c%d\n", __FUNCTION__, sIndex < 0 ? 's' : 'e',
                    sIndex < 0 ? ~sIndex : sIndex, eIndex < 0 ? 's' : 'e',
                    eIndex < 0 ? ~eIndex : eIndex);
#endif
        do {
            const SkOpContour* contour = runs[rIndex];
            if (first) {
                first = false;
                const SkPoint* startPtr = &contour->start();
                simple->deferredMove(startPtr[0]);
            }
            if (forward) {
                contour->toPartialForward(simple);
            } else {
                contour->toPartialBackward(simple);
            }
#if DEBUG_ASSEMBLE
            SkDebugf("%s rIndex=%d eIndex=%s%d close=%d\n", __FUNCTION__, rIndex,
                eIndex < 0 ? "~" : "", eIndex < 0 ? ~eIndex : eIndex,
                sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex));
#endif
            if (sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex)) {
                simple->close();
                break;
            }
            if (forward) {
                eIndex = eLink[rIndex];
                SkASSERT(eIndex != SK_MaxS32);
                eLink[rIndex] = SK_MaxS32;
                if (eIndex >= 0) {
                    SkASSERT(sLink[eIndex] == rIndex);
                    sLink[eIndex] = SK_MaxS32;
                } else {
                    SkASSERT(eLink[~eIndex] == ~rIndex);
                    eLink[~eIndex] = SK_MaxS32;
                }
            } else {
                eIndex = sLink[rIndex];
                SkASSERT(eIndex != SK_MaxS32);
                sLink[rIndex] = SK_MaxS32;
                if (eIndex >= 0) {
                    SkASSERT(eLink[eIndex] == rIndex);
                    eLink[eIndex] = SK_MaxS32;
                } else {
                    SkASSERT(sLink[~eIndex] == ~rIndex);
                    sLink[~eIndex] = SK_MaxS32;
                }
            }
            rIndex = eIndex;
            if (rIndex < 0) {
                forward ^= 1;
                rIndex = ~rIndex;
            }
        } while (true);
        for (rIndex = 0; rIndex < count; ++rIndex) {
            if (sLink[rIndex] != SK_MaxS32) {
                break;
            }
        }
    } while (rIndex < count);
#if DEBUG_ASSEMBLE
    for (rIndex = 0; rIndex < count; ++rIndex) {
       SkASSERT(sLink[rIndex] == SK_MaxS32);
       SkASSERT(eLink[rIndex] == SK_MaxS32);
    }
#endif
}
コード例 #20
0
// Enhance the polygon with trapezoids.
bool ConvertPointsToVertices(size_t numPts, const SkPoint *pts, Vertex *vta) {
    DebugPrintf("ConvertPointsToVertices()\n");

    // Clear everything.
    DebugPrintf("Zeroing vertices\n");
    sk_bzero(vta, numPts * sizeof(*vta));

    // Initialize vertices.
    DebugPrintf("Initializing vertices\n");
    SetVertexPoints(numPts, pts, vta);
    InitializeVertexTopology(numPts, vta);

    PrintVertices(numPts, vta);

    SkTDArray<VertexPtr> vtptr;
    vtptr.setCount(numPts);
    for (int i = numPts; i-- != 0;)
        vtptr[i].vt = vta + i;
    PrintVertexPtrs(vtptr.count(), vtptr.begin(), vta);
    DebugPrintf("Sorting vertrap ptr array [%d] %p %p\n", vtptr.count(),
        &vtptr[0], &vtptr[vtptr.count() - 1]
    );
//  SkTHeapSort(vtptr.begin(), vtptr.count());
    BubbleSort(vtptr.begin(), vtptr.count());
    DebugPrintf("Done sorting\n");
    PrintVertexPtrs(vtptr.count(), vtptr.begin(), vta);

    DebugPrintf("Traversing sorted vertrap ptrs\n");
    ActiveTrapezoids incompleteTrapezoids;
    for (VertexPtr *vtpp = vtptr.begin(); vtpp < vtptr.end(); ++vtpp) {
        DebugPrintf("%d: sorted vertrap %d\n",
                    vtpp - vtptr.begin(), vtpp->vt - vta);
        Vertex *vt = vtpp->vt;
        Vertex *e0, *e1;
        Trapezoid *t;
        switch (vt->classify(&e0, &e1)) {
            case Vertex::MONOTONE:
            monotone:
                DebugPrintf("MONOTONE %d %d\n", e0 - vta, e1 - vta);
                // We should find one edge.
                t = incompleteTrapezoids.getTrapezoidWithEdge(e0);
                if (t == NULL) {      // One of the edges is flat.
                    DebugPrintf("Monotone: cannot find a trapezoid with e0: "
                                "trying convex\n");
                    goto convex;
                }
                t->setBottom(vt);     // This trapezoid is now complete.
                incompleteTrapezoids.remove(t);

                if (e0 == t->left())  // Replace the left edge.
                    incompleteTrapezoids.insertNewTrapezoid(vt, e1, t->right());
                else                  // Replace the right edge.
                    incompleteTrapezoids.insertNewTrapezoid(vt, t->left(), e1);
                break;

            case Vertex::CONVEX:      // Start of a new trapezoid.
            convex:
                // We don't expect to find any edges.
                DebugPrintf("CONVEX %d %d\n", e0 - vta, e1 - vta);
                if (incompleteTrapezoids.withinActiveTrapezoid(
                        vt->point(), &t)) {
                    // Complete trapezoid.
                    SkASSERT(t != NULL);
                    t->setBottom(vt);
                    incompleteTrapezoids.remove(t);
                    // Introduce two new trapezoids.
                    incompleteTrapezoids.insertNewTrapezoid(vt, t->left(), e0);
                    incompleteTrapezoids.insertNewTrapezoid(vt, e1, t->right());
                } else {
                    // Insert a new trapezoid.
                    incompleteTrapezoids.insertNewTrapezoid(vt, e0, e1);
                }
                break;

            case Vertex::CONCAVE:   // End of a trapezoid.
                DebugPrintf("CONCAVE %d %d\n", e0 - vta, e1 - vta);
                // We should find two edges.
                t = incompleteTrapezoids.getTrapezoidWithEdge(e0);
                if (t == NULL) {
                    DebugPrintf("Concave: cannot find a trapezoid with e0: "
                                " trying monotone\n");
                    goto monotone;
                }
                SkASSERT(t != NULL);
                if (e0 == t->left() && e1 == t->right()) {
                    DebugPrintf(
                            "Concave edges belong to the same trapezoid.\n");
                    // Edges belong to the same trapezoid.
                    // Complete trapezoid & transfer it from the active list.
                    t->setBottom(vt);
                    incompleteTrapezoids.remove(t);
                } else {  // Edges belong to different trapezoids
                    DebugPrintf(
                            "Concave edges belong to different trapezoids.\n");
                    // Complete left and right trapezoids.
                    Trapezoid *s = incompleteTrapezoids.getTrapezoidWithEdge(
                                                                            e1);
                    if (s == NULL) {
                        DebugPrintf(
                                "Concave: cannot find a trapezoid with e1: "
                                " trying monotone\n");
                        goto monotone;
                    }
                    t->setBottom(vt);
                    s->setBottom(vt);
                    incompleteTrapezoids.remove(t);
                    incompleteTrapezoids.remove(s);

                    // Merge the two trapezoids into one below this vertex.
                    incompleteTrapezoids.insertNewTrapezoid(vt, t->left(),
                                                                s->right());
                }
                break;
        }
    }

    RemoveDegenerateTrapezoids(numPts, vta);

    DebugPrintf("Done making trapezoids\n");
    PrintVertexPtrs(vtptr.count(), vtptr.begin(), vta);

    size_t k = incompleteTrapezoids.count();
    if (k > 0) {
        FailureMessage("%d incomplete trapezoids\n", k);
        return false;
    }
    return true;
}
コード例 #21
0
ファイル: textblob.cpp プロジェクト: google/skia
    sk_sp<SkTextBlob> makeBlob(unsigned blobIndex) {
        SkTextBlobBuilder builder;

        SkFont font;
        font.setSubpixel(true);
        font.setEdging(SkFont::Edging::kAntiAlias);
        font.setTypeface(fTypeface);

        for (unsigned l = 0; l < SK_ARRAY_COUNT(blobConfigs[blobIndex]); ++l) {
            unsigned currentGlyph = 0;

            for (unsigned c = 0; c < SK_ARRAY_COUNT(blobConfigs[blobIndex][l]); ++c) {
                const BlobCfg* cfg = &blobConfigs[blobIndex][l][c];
                unsigned count = cfg->count;

                if (count > fGlyphs.count() - currentGlyph) {
                    count = fGlyphs.count() - currentGlyph;
                }
                if (0 == count) {
                    break;
                }

                font.setSize(kFontSize * cfg->scale);
                const SkScalar advanceX = font.getSize() * 0.85f;
                const SkScalar advanceY = font.getSize() * 1.5f;

                SkPoint offset = SkPoint::Make(currentGlyph * advanceX + c * advanceX,
                                               advanceY * l);
                switch (cfg->pos) {
                case kDefault_Pos: {
                    const SkTextBlobBuilder::RunBuffer& buf = builder.allocRun(font, count,
                                                                               offset.x(),
                                                                               offset.y());
                    memcpy(buf.glyphs, fGlyphs.begin() + currentGlyph, count * sizeof(uint16_t));
                } break;
                case kScalar_Pos: {
                    const SkTextBlobBuilder::RunBuffer& buf = builder.allocRunPosH(font, count,
                                                                                   offset.y());
                    SkTDArray<SkScalar> pos;
                    for (unsigned i = 0; i < count; ++i) {
                        *pos.append() = offset.x() + i * advanceX;
                    }

                    memcpy(buf.glyphs, fGlyphs.begin() + currentGlyph, count * sizeof(uint16_t));
                    memcpy(buf.pos, pos.begin(), count * sizeof(SkScalar));
                } break;
                case kPoint_Pos: {
                    const SkTextBlobBuilder::RunBuffer& buf = builder.allocRunPos(font, count);

                    SkTDArray<SkScalar> pos;
                    for (unsigned i = 0; i < count; ++i) {
                        *pos.append() = offset.x() + i * advanceX;
                        *pos.append() = offset.y() + i * (advanceY / count);
                    }

                    memcpy(buf.glyphs, fGlyphs.begin() + currentGlyph, count * sizeof(uint16_t));
                    memcpy(buf.pos, pos.begin(), count * sizeof(SkScalar) * 2);
                } break;
                default:
                    SK_ABORT("unhandled pos value");
                }

                currentGlyph += count;
            }
        }

        return builder.make();
    }
コード例 #22
0
void ImGuiLayer::onPaint(SkSurface* surface) {
    // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
    // (widgets, etc...) that have been issued
    ImGui::Render();

    // Then we fetch the most recent data, and convert it so we can render with Skia
    const ImDrawData* drawData = ImGui::GetDrawData();
    SkTDArray<SkPoint> pos;
    SkTDArray<SkPoint> uv;
    SkTDArray<SkColor> color;

    auto canvas = surface->getCanvas();

    for (int i = 0; i < drawData->CmdListsCount; ++i) {
        const ImDrawList* drawList = drawData->CmdLists[i];

        // De-interleave all vertex data (sigh), convert to Skia types
        pos.rewind(); uv.rewind(); color.rewind();
        for (int j = 0; j < drawList->VtxBuffer.size(); ++j) {
            const ImDrawVert& vert = drawList->VtxBuffer[j];
            pos.push_back(SkPoint::Make(vert.pos.x, vert.pos.y));
            uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y));
            color.push_back(vert.col);
        }
        // ImGui colors are RGBA
        SkSwapRB(color.begin(), color.begin(), color.count());

        int indexOffset = 0;

        // Draw everything with canvas.drawVertices...
        for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
            const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];

            SkAutoCanvasRestore acr(canvas, true);

            // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
            if (drawCmd->UserCallback) {
                drawCmd->UserCallback(drawList, drawCmd);
            } else {
                intptr_t idIndex = (intptr_t)drawCmd->TextureId;
                if (idIndex < fSkiaWidgetFuncs.count()) {
                    // Small image IDs are actually indices into a list of callbacks. We directly
                    // examing the vertex data to deduce the image rectangle, then reconfigure the
                    // canvas to be clipped and translated so that the callback code gets to use
                    // Skia to render a widget in the middle of an ImGui panel.
                    ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
                    SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
                    canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
                    canvas->translate(tl.fX, tl.fY);
                    fSkiaWidgetFuncs[idIndex](canvas);
                } else {
                    SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
                    SkASSERT(paint);

                    canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
                                                      drawCmd->ClipRect.z, drawCmd->ClipRect.w));
                    auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
                                                         drawList->VtxBuffer.size(),
                                                         pos.begin(), uv.begin(), color.begin(),
                                                         drawCmd->ElemCount,
                                                         drawList->IdxBuffer.begin() + indexOffset);
                    canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
                }
                indexOffset += drawCmd->ElemCount;
            }
        }
    }

    fSkiaWidgetFuncs.reset();
}
コード例 #23
0
void SkDisplayMath::executeFunction(SkDisplayable* target, int index,
        SkTDArray<SkScriptValue>& parameters, SkDisplayTypes type,
        SkScriptValue* scriptValue) {
    if (scriptValue == NULL)
        return;
    SkASSERT(target == this);
    SkScriptValue* array = parameters.begin();
    SkScriptValue* end = parameters.end();
    SkScalar input = parameters[0].fOperand.fScalar;
    SkScalar scalarResult;
    switch (index) {
        case SK_FUNCTION(abs):
            scalarResult = SkScalarAbs(input);
            break;
        case SK_FUNCTION(acos):
            scalarResult = SkScalarACos(input);
            break;
        case SK_FUNCTION(asin):
            scalarResult = SkScalarASin(input);
            break;
        case SK_FUNCTION(atan):
            scalarResult = SkScalarATan2(input, SK_Scalar1);
            break;
        case SK_FUNCTION(atan2):
            scalarResult = SkScalarATan2(input, parameters[1].fOperand.fScalar);
            break;
        case SK_FUNCTION(ceil):
            scalarResult = SkIntToScalar(SkScalarCeil(input));
            break;
        case SK_FUNCTION(cos):
            scalarResult = SkScalarCos(input);
            break;
        case SK_FUNCTION(exp):
            scalarResult = SkScalarExp(input);
            break;
        case SK_FUNCTION(floor):
            scalarResult = SkIntToScalar(SkScalarFloor(input));
            break;
        case SK_FUNCTION(log):
            scalarResult = SkScalarLog(input);
            break;
        case SK_FUNCTION(max):
            scalarResult = -SK_ScalarMax;
            while (array < end) {
                scalarResult = SkMaxScalar(scalarResult, array->fOperand.fScalar);
                array++;
            }
            break;
        case SK_FUNCTION(min):
            scalarResult = SK_ScalarMax;
            while (array < end) {
                scalarResult = SkMinScalar(scalarResult, array->fOperand.fScalar);
                array++;
            }
            break;
        case SK_FUNCTION(pow):
            // not the greatest -- but use x^y = e^(y * ln(x))
            scalarResult = SkScalarLog(input);
            scalarResult = SkScalarMul(parameters[1].fOperand.fScalar, scalarResult);
            scalarResult = SkScalarExp(scalarResult);
            break;
        case SK_FUNCTION(random):
            scalarResult = fRandom.nextUScalar1();
            break;
        case SK_FUNCTION(round):
            scalarResult = SkIntToScalar(SkScalarRound(input));
            break;
        case SK_FUNCTION(sin):
            scalarResult = SkScalarSin(input);
            break;
        case SK_FUNCTION(sqrt): {
            SkASSERT(parameters.count() == 1);
            SkASSERT(type == SkType_Float);
            scalarResult = SkScalarSqrt(input);
            } break;
        case SK_FUNCTION(tan):
            scalarResult = SkScalarTan(input);
            break;
        default:
            SkASSERT(0);
            scalarResult = SK_ScalarNaN;
    }
    scriptValue->fOperand.fScalar = scalarResult;
    scriptValue->fType = SkType_Float;
}
コード例 #24
0
// intersect the end of the cubic with the other. Try lines from the end to control and opposite
// end to determine range of t on opposite cubic.
static bool intersectEnd(const Cubic& cubic1, bool start, const Cubic& cubic2, const _Rect& bounds2,
        Intersections& i) {
 //   bool selfIntersect = cubic1 == cubic2;
    _Line line;
    int t1Index = start ? 0 : 3;
    line[0] = cubic1[t1Index];
    // don't bother if the two cubics are connnected
#if 0
    if (!selfIntersect && (line[0].approximatelyEqual(cubic2[0])
            || line[0].approximatelyEqual(cubic2[3]))) {
        return false;
    }
#endif
    bool result = false;
    SkTDArray<double> tVals; // OPTIMIZE: replace with hard-sized array
    for (int index = 0; index < 4; ++index) {
        if (index == t1Index) {
            continue;
        }
        _Vector dxy1 = cubic1[index] - line[0];
        dxy1 /= gPrecisionUnit;
        line[1] = line[0] + dxy1;
        _Rect lineBounds;
        lineBounds.setBounds(line);
        if (!bounds2.intersects(lineBounds)) {
            continue;
        }
        Intersections local;
        if (!intersect(cubic2, line, local)) {
            continue;
        }
        for (int idx2 = 0; idx2 < local.used(); ++idx2) {
            double foundT = local.fT[0][idx2];
            if (approximately_less_than_zero(foundT)
                    || approximately_greater_than_one(foundT)) {
                continue;
            }
            if (local.fPt[idx2].approximatelyEqual(line[0])) {
                if (i.swapped()) { // FIXME: insert should respect swap
                    i.insert(foundT, start ? 0 : 1, line[0]);
                } else {
                    i.insert(start ? 0 : 1, foundT, line[0]);
                }
                result = true;
            } else {
                *tVals.append() = local.fT[0][idx2];
            }
        }
    }
    if (tVals.count() == 0) {
        return result;
    }
    QSort<double>(tVals.begin(), tVals.end() - 1);
    double tMin1 = start ? 0 : 1 - LINE_FRACTION;
    double tMax1 = start ? LINE_FRACTION : 1;
    int tIdx = 0;
    do {
        int tLast = tIdx;
        while (tLast + 1 < tVals.count() && roughly_equal(tVals[tLast + 1], tVals[tIdx])) {
            ++tLast;
        }
        double tMin2 = SkTMax(tVals[tIdx] - LINE_FRACTION, 0.0);
        double tMax2 = SkTMin(tVals[tLast] + LINE_FRACTION, 1.0);
        int lastUsed = i.used();
        result |= intersect3(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, i);
        if (lastUsed == i.used()) {
            tMin2 = SkTMax(tVals[tIdx] - (1.0 / gPrecisionUnit), 0.0);
            tMax2 = SkTMin(tVals[tLast] + (1.0 / gPrecisionUnit), 1.0);
            result |= intersect3(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, i);
        }
        tIdx = tLast + 1;
    } while (tIdx < tVals.count());
    return result;
}
コード例 #25
0
ファイル: GrTextUtils.cpp プロジェクト: YangchenVR/skia
void GrTextUtils::DrawDFPosText(GrAtlasTextBlob* blob, int runIndex,
                                GrBatchFontCache* fontCache, const SkSurfaceProps& props,
                                const SkPaint& origPaint,
                                GrColor color, const SkMatrix& viewMatrix,
                                const char text[], size_t byteLength,
                                const SkScalar pos[], int scalarsPerPosition,
                                const SkPoint& offset) {
    SkASSERT(byteLength == 0 || text != nullptr);
    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);

    // nothing to draw
    if (text == nullptr || byteLength == 0) {
        return;
    }

    SkTDArray<char> fallbackTxt;
    SkTDArray<SkScalar> fallbackPos;

    // Setup distance field paint and text ratio
    SkScalar textRatio;
    SkPaint dfPaint(origPaint);
    GrTextUtils::InitDistanceFieldPaint(blob, &dfPaint, &textRatio, viewMatrix);
    blob->setHasDistanceField();
    blob->setSubRunHasDistanceFields(runIndex, origPaint.isLCDRenderText());

    GrBatchTextStrike* currStrike = nullptr;

    SkGlyphCache* cache = blob->setupCache(runIndex, props, SkPaint::FakeGamma::Off,
                                           dfPaint, nullptr);
    SkPaint::GlyphCacheProc glyphCacheProc = dfPaint.getGlyphCacheProc(true);
    GrFontScaler* fontScaler = GrTextUtils::GetGrFontScaler(cache);

    const char* stop = text + byteLength;

    if (SkPaint::kLeft_Align == dfPaint.getTextAlign()) {
        while (text < stop) {
            const char* lastText = text;
            // the last 2 parameters are ignored
            const SkGlyph& glyph = glyphCacheProc(cache, &text);

            if (glyph.fWidth) {
                SkScalar x = offset.x() + pos[0];
                SkScalar y = offset.y() + (2 == scalarsPerPosition ? pos[1] : 0);

                if (!DfAppendGlyph(blob,
                                   runIndex,
                                   fontCache,
                                   &currStrike,
                                   glyph,
                                   x, y, color, fontScaler,
                                   textRatio, viewMatrix)) {
                    // couldn't append, send to fallback
                    fallbackTxt.append(SkToInt(text-lastText), lastText);
                    *fallbackPos.append() = pos[0];
                    if (2 == scalarsPerPosition) {
                        *fallbackPos.append() = pos[1];
                    }
                }
            }
            pos += scalarsPerPosition;
        }
    } else {
        SkScalar alignMul = SkPaint::kCenter_Align == dfPaint.getTextAlign() ? SK_ScalarHalf
                                                                             : SK_Scalar1;
        while (text < stop) {
            const char* lastText = text;
            // the last 2 parameters are ignored
            const SkGlyph& glyph = glyphCacheProc(cache, &text);

            if (glyph.fWidth) {
                SkScalar x = offset.x() + pos[0];
                SkScalar y = offset.y() + (2 == scalarsPerPosition ? pos[1] : 0);

                SkScalar advanceX = SkFixedToScalar(glyph.fAdvanceX) * alignMul * textRatio;
                SkScalar advanceY = SkFixedToScalar(glyph.fAdvanceY) * alignMul * textRatio;

                if (!DfAppendGlyph(blob,
                                   runIndex,
                                   fontCache,
                                   &currStrike,
                                   glyph,
                                   x - advanceX, y - advanceY, color,
                                   fontScaler,
                                   textRatio,
                                   viewMatrix)) {
                    // couldn't append, send to fallback
                    fallbackTxt.append(SkToInt(text-lastText), lastText);
                    *fallbackPos.append() = pos[0];
                    if (2 == scalarsPerPosition) {
                        *fallbackPos.append() = pos[1];
                    }
                }
            }
            pos += scalarsPerPosition;
        }
    }

    SkGlyphCache::AttachCache(cache);
    if (fallbackTxt.count()) {
        blob->initOverride(runIndex);
        GrTextUtils::DrawBmpPosText(blob, runIndex, fontCache, props,
                                    origPaint, origPaint.getColor(), viewMatrix,
                                    fallbackTxt.begin(), fallbackTxt.count(),
                                    fallbackPos.begin(), scalarsPerPosition, offset);
    }
}
コード例 #26
0
ファイル: DM.cpp プロジェクト: tiftof/skia
int dm_main() {
    SetupCrashHandler();
    SkAutoGraphics ag;
    SkTaskGroup::Enabler enabled(FLAGS_threads);
    gCreateTypefaceDelegate = &create_from_name;

    start_keepalive();

    gather_gold();
    gather_uninteresting_hashes();

    gather_srcs();
    gather_sinks();
    gather_tests();

    gPending = gSrcs.count() * gSinks.count() + gThreadedTests.count() + gGPUTests.count();
    SkDebugf("%d srcs * %d sinks + %d tests == %d tasks\n",
             gSrcs.count(), gSinks.count(), gThreadedTests.count() + gGPUTests.count(), gPending);

    // We try to exploit as much parallelism as is safe.  Most Src/Sink pairs run on any thread,
    // but Sinks that identify as part of a particular enclave run serially on a single thread.
    // CPU tests run on any thread.  GPU tests depend on --gpu_threading.
    SkTArray<Task> enclaves[kNumEnclaves];
    for (int j = 0; j < gSinks.count(); j++) {
        SkTArray<Task>& tasks = enclaves[gSinks[j]->enclave()];
        for (int i = 0; i < gSrcs.count(); i++) {
            tasks.push_back(Task(gSrcs[i], gSinks[j]));
        }
    }

    SkTaskGroup tg;
    tg.batch(run_test, gThreadedTests.begin(), gThreadedTests.count());
    for (int i = 0; i < kNumEnclaves; i++) {
        switch(i) {
            case kAnyThread_Enclave:
                tg.batch(Task::Run, enclaves[i].begin(), enclaves[i].count());
                break;
            case kGPU_Enclave:
                tg.add(run_enclave_and_gpu_tests, &enclaves[i]);
                break;
            default:
                tg.add(run_enclave, &enclaves[i]);
                break;
        }
    }
    tg.wait();
    // At this point we're back in single-threaded land.
    sk_tool_utils::release_portable_typefaces();

    SkDebugf("\n");
    if (gFailures.count() > 0) {
        SkDebugf("Failures:\n");
        for (int i = 0; i < gFailures.count(); i++) {
            SkDebugf("\t%s\n", gFailures[i].c_str());
        }
        SkDebugf("%d failures\n", gFailures.count());
        return 1;
    }
    if (gPending > 0) {
        SkDebugf("Hrm, we didn't seem to run everything we intended to!  Please file a bug.\n");
        return 1;
    }
    return 0;
}
コード例 #27
0
ファイル: CanvasStateTest.cpp プロジェクト: aseprite/skia
DEF_TEST(CanvasState_test_complex_clips, reporter) {
    const int WIDTH = 400;
    const int HEIGHT = 400;
    const int SPACER = 10;

    SkIRect layerRect = SkIRect::MakeWH(WIDTH, HEIGHT / 4);
    layerRect.inset(2*SPACER, 2*SPACER);

    SkIRect clipRect = layerRect;
    clipRect.fRight = clipRect.fLeft + (clipRect.width() / 2) - (2*SPACER);
    clipRect.outset(SPACER, SPACER);

    SkIRect regionBounds = clipRect;
    regionBounds.offset(clipRect.width() + (2*SPACER), 0);

    SkIRect regionInterior = regionBounds;
    regionInterior.inset(SPACER*3, SPACER*3);

    SkRegion clipRegion;
    clipRegion.setRect(regionBounds);
    clipRegion.op(regionInterior, SkRegion::kDifference_Op);


    const SkRegion::Op clipOps[] = { SkRegion::kIntersect_Op,
                                     SkRegion::kIntersect_Op,
                                     SkRegion::kReplace_Op,
    };
    const SkCanvas::SaveLayerFlags flags[] = {
        static_cast<SkCanvas::SaveLayerFlags>(SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag),
        0,
        static_cast<SkCanvas::SaveLayerFlags>(SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag),
    };
    REPORTER_ASSERT(reporter, sizeof(clipOps) == sizeof(flags));

    bool (*drawFn)(SkCanvasState* state, int32_t l, int32_t t,
                   int32_t r, int32_t b, int32_t clipOp,
                   int32_t regionRects, int32_t* rectCoords);

    OpenLibResult openLibResult(reporter);
    if (openLibResult.handle() != nullptr) {
        *(void**) (&drawFn) = dlsym(openLibResult.handle(),
                                    "complex_clips_draw_from_canvas_state");
    } else {
        drawFn = complex_clips_draw_from_canvas_state;
    }

    REPORTER_ASSERT(reporter, drawFn);
    if (!drawFn) {
        return;
    }

    SkBitmap bitmaps[2];
    for (int i = 0; i < 2; ++i) {
        bitmaps[i].allocN32Pixels(WIDTH, HEIGHT);

        SkCanvas canvas(bitmaps[i]);

        canvas.drawColor(SK_ColorRED);

        SkRegion localRegion = clipRegion;

        SkPaint paint;
        paint.setAlpha(128);
        for (size_t j = 0; j < SK_ARRAY_COUNT(flags); ++j) {
            SkRect layerBounds = SkRect::Make(layerRect);
            canvas.saveLayer(SkCanvas::SaveLayerRec(&layerBounds, &paint, flags[j]));

            if (i) {
                SkCanvasState* state = SkCanvasStateUtils::CaptureCanvasState(&canvas);
                REPORTER_ASSERT(reporter, state);

                SkRegion::Iterator iter(localRegion);
                SkTDArray<int32_t> rectCoords;
                for (; !iter.done(); iter.next()) {
                    const SkIRect& rect = iter.rect();
                    *rectCoords.append() = rect.fLeft;
                    *rectCoords.append() = rect.fTop;
                    *rectCoords.append() = rect.fRight;
                    *rectCoords.append() = rect.fBottom;
                }
                bool success = drawFn(state, clipRect.fLeft, clipRect.fTop,
                                      clipRect.fRight, clipRect.fBottom, clipOps[j],
                                      rectCoords.count() / 4, rectCoords.begin());
                REPORTER_ASSERT(reporter, success);

                SkCanvasStateUtils::ReleaseCanvasState(state);
            } else {
                complex_clips_draw(&canvas, clipRect.fLeft, clipRect.fTop,
                                   clipRect.fRight, clipRect.fBottom, clipOps[j],
                                   localRegion);
            }

            canvas.restore();

            // translate the canvas and region for the next iteration
            canvas.translate(0, SkIntToScalar(2*(layerRect.height() + (SPACER))));
            localRegion.translate(0, 2*(layerRect.height() + SPACER));
        }
    }

    // now we memcmp the two bitmaps
    REPORTER_ASSERT(reporter, bitmaps[0].getSize() == bitmaps[1].getSize());
    REPORTER_ASSERT(reporter, !memcmp(bitmaps[0].getPixels(),
                                      bitmaps[1].getPixels(),
                                      bitmaps[0].getSize()));
}