コード例 #1
0
//-------------------------------------------------------------------------------------
void FMH_Baseapp_onEntityGetCellFrom_onCreateInNewSpaceFromBaseapp::process()
{
	KBE_ASSERT(_e != NULL);
	
	Space* space = Spaces::findSpace(_spaceID);
	
	if(space == NULL || !space->isGood())
	{
		ERROR_MSG(fmt::format("FMH_Baseapp_onEntityGetCell::process: not found space({}), {} {}.\n",
			_spaceID, _e->scriptName(), _e->id()));

		return;
	}

	_e->spaceID(space->id());
	_e->initializeEntity(_params);
	Py_XDECREF(_params);
	_params = NULL;

	// Ìí¼Óµ½space
	space->addEntityToNode(_e);

	if (_e->clientMailbox())
	{
		_e->onGetWitness();
	}
	else
	{
		space->onEnterWorld(_e);
	}
}
コード例 #2
0
//-------------------------------------------------------------------------------------
thread::TPTask::TPTaskState LoadNavmeshTask::presentMainThread()
{
	NavigationHandlePtr pNavigationHandle = Navigation::getSingleton().findNavigation(resPath_);
	
	Space* pSpace = Spaces::findSpace(spaceID_);
	if(pSpace == NULL || !pSpace->isGood())
	{
		ERROR_MSG(fmt::format("LoadNavmeshTask::presentMainThread(): not found space({})\n",
			spaceID_));
	}
	else
	{
		pSpace->onLoadedSpaceGeometryMapping(pNavigationHandle);
	}
	
	return thread::TPTask::TPTASK_STATE_COMPLETED; 
}
コード例 #3
0
//-------------------------------------------------------------------------------------
void SpaceViewer::updateClient()
{
	if (spaceID_ == 0)
		return;

	Space* space = Spaces::findSpace(spaceID_);
	if (space == NULL || !space->isGood())
	{
		return;
	}

	// 最多每次更新500个实体
	const int MAX_UPDATE_COUNT = 100;
	int updateCount = 0;

	// 获取本次与上次结果的差值,将差值放入stream中更新到客户端
	// 差值包括新增的实体,以及已经有的实体的位置变化
	MemoryStream s;

	Entities<Entity>* pEntities = Cellapp::getSingleton().pEntities();
	Entities<Entity>::ENTITYS_MAP& entitiesMap = pEntities->getEntities();

	// 先检查已经监视的实体,对于版本号较低的优先更新
	if (updateCount < MAX_UPDATE_COUNT)
	{
		std::map< ENTITY_ID, ViewEntity >::iterator viewerIter = viewedEntities.begin();
		for (; viewerIter != viewedEntities.end(); )
		{
			if (updateCount >= MAX_UPDATE_COUNT)
				break;

			ViewEntity& viewEntity = viewerIter->second;
			if (viewEntity.updateVersion > lastUpdateVersion_)
				continue;

			Entities<Entity>::ENTITYS_MAP::iterator iter = entitiesMap.find(viewerIter->first);

			// 找不到实体, 说明已经销毁或者跑到其他进程了
			// 如果在其他进程, 其他进程会将其更新到客户端
			if (iter == entitiesMap.end())
			{
				s << viewerIter->first;
				s << false; // true为更新, false为销毁

				// 将其从viewedEntities删除
				viewedEntities.erase(viewerIter++);
			}
			else
			{
				Entity* pEntity = static_cast<Entity*>(iter->second.get());
				if (pEntity->spaceID() != spaceID_)
				{
					// 将其从viewedEntities删除
					viewedEntities.erase(viewerIter++);
					continue;
				}

				/*
				if (pEntity->cellID() != cellID_)
				{
					// 将其从viewedEntities删除
					viewedEntities.erase(viewerIter++);
					continue;
				}
				*/

				// 有新增的实体或者已经观察到的实体,检查位置变化
				// 如果没有变化则pass
				if ((viewEntity.position - pEntity->position()).length() <= 0.0004f &&
					(viewEntity.direction.dir - pEntity->direction().dir).length() <= 0.0004f)
				{
					++viewerIter;
					continue;
				}

				viewEntity.entityID = pEntity->id();
				viewEntity.position = pEntity->position();
				viewEntity.direction = pEntity->direction();
				++viewEntity.updateVersion;

				s << viewEntity.entityID;
				s << true; // true为更新, false为销毁
				s << pEntity->pScriptModule()->getUType();
				s << viewEntity.position.x << viewEntity.position.y << viewEntity.position.z;
				s << viewEntity.direction.roll() << viewEntity.direction.pitch() << viewEntity.direction.yaw();

				++updateCount;
				++viewerIter;
			}
		}
	}

	// 再检查是否有新增的实体
	if (updateCount < MAX_UPDATE_COUNT)
	{
		Entities<Entity>::ENTITYS_MAP::iterator iter = entitiesMap.begin();

		for (; iter != entitiesMap.end(); ++iter)
		{
			if (updateCount >= MAX_UPDATE_COUNT)
				break;

			Entity* pEntity = static_cast<Entity*>(iter->second.get());
			if (pEntity->spaceID() != spaceID_)
				continue;

			/*
			if (pEntity->cellID() != cellID_)
				continue;
			*/

			std::map< ENTITY_ID, ViewEntity >::iterator findIter = viewedEntities.find(pEntity->id());
			ViewEntity& viewEntity = viewedEntities[pEntity->id()];

			if (findIter != viewedEntities.end())
				continue;

			viewEntity.entityID = pEntity->id();
			viewEntity.position = pEntity->position();
			viewEntity.direction = pEntity->direction();
			viewEntity.updateVersion = lastUpdateVersion_ + 1;

			++updateCount;

			s << viewEntity.entityID;
			s << true; // true为更新, false为销毁
			s << pEntity->pScriptModule()->getUType();
			s << viewEntity.position.x << viewEntity.position.y << viewEntity.position.z;
			s << viewEntity.direction.roll() << viewEntity.direction.pitch() << viewEntity.direction.yaw();
		}
	}

	sendStream(&s, updateType_);

	// 如果全部更新完毕,更换版本号
	if (updateCount < MAX_UPDATE_COUNT)
		++lastUpdateVersion_;
}