コード例 #1
0
Sprite2D* Sprite2D::LoadFromResourceRef(Object* object, const ResourceRef& value)
{
    if (!object)
        return 0;

    ResourceCache* cache = object->GetSubsystem<ResourceCache>();

    if (value.type_ == Sprite2D::GetTypeStatic())
        return cache->GetResource<Sprite2D>(value.name_);

    if (value.type_ == SpriteSheet2D::GetTypeStatic())
    {
        // value.name_ include sprite sheet name and sprite name.
        Vector<String> names = value.name_.Split('@');
        if (names.Size() != 2)
            return 0;

        const String& spriteSheetName = names[0];
        const String& spriteName = names[1];

        SpriteSheet2D* spriteSheet = cache->GetResource<SpriteSheet2D>(spriteSheetName);
        if (!spriteSheet)
            return 0;

        return spriteSheet->GetSprite(spriteName);
    }

    return 0;
}
コード例 #2
0
ファイル: Drawable2D.cpp プロジェクト: reattiva/Urho3D
void Drawable2D::SetSpriteAttr(ResourceRef value)
{
    // Delay applying material update
    materialUpdatePending_ = true;

    ResourceCache* cache = GetSubsystem<ResourceCache>();

    if (value.type_ == Sprite2D::GetTypeStatic())
    {
        SetSprite(cache->GetResource<Sprite2D>(value.name_));
        return;
    }

    if (value.type_ == SpriteSheet2D::GetTypeStatic())
    {
        // value.name_ include sprite speet name and sprite name.
        Vector<String> names = value.name_.Split('@');
        if (names.Size() != 2)
            return;

        const String& spriteSheetName = names[0];
        const String& spriteName = names[1];

        SpriteSheet2D* spriteSheet = cache->GetResource<SpriteSheet2D>(spriteSheetName);
        if (!spriteSheet)
            return;

        SetSprite(spriteSheet->GetSprite(spriteName));
    }
}
コード例 #3
0
ファイル: Drawable2D.cpp プロジェクト: reattiva/Urho3D
ResourceRef Drawable2D::GetSpriteAttr() const
{
    SpriteSheet2D* spriteSheet = 0;
    if (sprite_)
        spriteSheet = sprite_->GetSpriteSheet();

    if (!spriteSheet)
        return GetResourceRef(sprite_, Sprite2D::GetTypeStatic());

    // Combine sprite sheet name and sprite name as resource name.
    return ResourceRef(spriteSheet->GetType(), spriteSheet->GetName() + "@" + sprite_->GetName());
}
コード例 #4
0
ResourceRef Sprite2D::SaveToResourceRef(Sprite2D* sprite)
{
    SpriteSheet2D* spriteSheet = 0;
    if (sprite)
        spriteSheet = sprite->GetSpriteSheet();

    if (!spriteSheet)
        return GetResourceRef(sprite, Sprite2D::GetTypeStatic());

    // Combine sprite sheet name and sprite name as resource name.
    return ResourceRef(spriteSheet->GetType(), spriteSheet->GetName() + "@" + sprite->GetName());
}
コード例 #5
0
ファイル: Bullet.cpp プロジェクト: lyz4534/Urho3DSamples
void CapitalShip::DelayedStart()
{
	Graphics* graphics = GetSubsystem<Graphics>();
	float halfHeight_ = graphics->GetHeight()  * PIXEL_SIZE * 0.5f;

	ResourceCache* cache = GetSubsystem<ResourceCache>();
	SpriteSheet2D* spaceSheet = cache->GetResource<SpriteSheet2D>("Sprites/spacegame_sheet.xml");

	StaticSprite2D* sprite2D = node_->CreateComponent<StaticSprite2D>();
	sprite2D->SetSprite(spaceSheet->GetSprite("spaceship_locust"));
	sprite2D->SetBlendMode(BLEND_ALPHA);

	node_->SetPosition2D(-4.0f, halfHeight_ - 1.0f);
	node_->Roll(180.0f);

}
コード例 #6
0
ファイル: Bullet.cpp プロジェクト: lyz4534/Urho3DSamples
void Enemy::DelayedStart()
{
	ResourceCache* cache = GetSubsystem<ResourceCache>();
	SpriteSheet2D* spaceSheet = cache->GetResource<SpriteSheet2D>("Sprites/spacegame_sheet.xml");

	StaticSprite2D* sprite2D = node_->CreateComponent<StaticSprite2D>();
	sprite2D->SetSprite(spaceSheet->GetSprite(spriteName_));
	sprite2D->SetBlendMode(BLEND_ALPHA);


	node_->SetPosition2D(spawnPosition_);
	node_->Roll(180.0f);
	node_->SetScale2D(0.65f, 0.65f);

	dir_ = (Random() > 0.5);
}
コード例 #7
0
ファイル: Bullet.cpp プロジェクト: lyz4534/Urho3DSamples
void Player::Start()
{
	input_ = GetSubsystem<Input>();
	Graphics* graphics = GetSubsystem<Graphics>();
	halfHeight_ = graphics->GetHeight()  * PIXEL_SIZE * 0.5f;
	halfWidth_ = graphics->GetWidth()  * PIXEL_SIZE * 0.5f;
	ResourceCache* cache = GetSubsystem<ResourceCache>();

	SpriteSheet2D* spaceSheet = cache->GetResource<SpriteSheet2D>("Sprites/spacegame_sheet.xml");

	StaticSprite2D* sprite2D = node_->CreateComponent<StaticSprite2D>();

	sprite2D->SetSprite( spaceSheet->GetSprite("spaceship_mantis"));
	sprite2D->SetBlendMode(BLEND_ALPHA);

	node_->SetPosition2D(0, -halfHeight_ + 1.0f);
}
コード例 #8
0
ファイル: Animation2D.cpp プロジェクト: nexagames/Urho3D
bool Animation2D::Save(Serializer& dest) const
{
    XMLFile xmlFile(context_);
    XMLElement rootElem = xmlFile.CreateRoot("Animation");
    
    float endTime = 0.0f;
    for (unsigned i = 0; i < frameSprites_.Size(); ++i)
    {
        XMLElement frameElem = rootElem.CreateChild("Frame");
        frameElem.SetFloat("duration", frameEndTimes_[i] - endTime);
        endTime = frameEndTimes_[i];

        Sprite2D* sprite = frameSprites_[i];
        SpriteSheet2D* spriteSheet = sprite->GetSpriteSheet();
        if (!spriteSheet)
            frameElem.SetString("sprite", sprite->GetName());
        else
            frameElem.SetString("sprite", spriteSheet->GetName() + "@" + sprite->GetName());
    }

    return xmlFile.Save(dest);
}
コード例 #9
0
ファイル: Animation2D.cpp プロジェクト: nexagames/Urho3D
bool Animation2D::Load(Deserializer& source)
{
    frameEndTimes_.Clear();
    frameSprites_.Clear();

    SharedPtr<XMLFile> xmlFile(new XMLFile(context_));
    if(!xmlFile->Load(source))
    {
        LOGERROR("Could not load animation");
        return false;
    }

    SetMemoryUse(source.GetSize());

    XMLElement rootElem = xmlFile->GetRoot("Animation");
    if (!rootElem)
    {
        LOGERROR("Invalid animation");
        return false;
    }

    ResourceCache* cache = GetSubsystem<ResourceCache>();

    XMLElement keyFrameElem = rootElem.GetChild("Frame");
    if (!keyFrameElem)
    {
        LOGERROR("Could not found key frame");
        return false;
    }

    float endTime = 0.0f;

    while (keyFrameElem)
    {
        endTime += keyFrameElem.GetFloat("duration");
        frameEndTimes_.Push(endTime);

        SharedPtr<Sprite2D> sprite;
        Vector<String> names = keyFrameElem.GetAttribute("sprite").Split('@');
        if (names.Size() == 1)
            sprite = cache->GetResource<Sprite2D>(names[0]);
        else if (names.Size() == 2)
        {
            SpriteSheet2D* spriteSheet = cache->GetResource<SpriteSheet2D>(names[0]);
            if (!spriteSheet)
            {
                LOGERROR("Could not get sprite speet");
                return false;
            }

            sprite = spriteSheet->GetSprite(names[1]);
        }

        if (!sprite)
        {
            LOGERROR("Could not get sprite");
            return false;
        }

        frameSprites_.Push(sprite);
        keyFrameElem = keyFrameElem.GetNext("Frame");
    }

    return true;
}
コード例 #10
0
ファイル: AnimationSet2D.cpp プロジェクト: aster2013/Urho3D
bool AnimationSet2D::LoadFolders(const XMLElement& rootElem)
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();

    bool async = GetAsyncLoadState() == ASYNC_LOADING;

    String parentPath = GetParentPath(GetName());
    String spriteSheetFilePath = parentPath + GetFileName(GetName()) + ".xml";
    SpriteSheet2D* spriteSheet = 0;
    bool hasSpriteSheet = false;

    // When async loading, request the sprite sheet for background loading but do not actually get it
    if (!async)
        spriteSheet = cache->GetResource<SpriteSheet2D>(spriteSheetFilePath, false);
    else
    {
        hasSpriteSheet = cache->Exists(spriteSheetFilePath);
        if (hasSpriteSheet)
            cache->BackgroundLoadResource<SpriteSheet2D>(spriteSheetFilePath, false, this);
    }

    for (XMLElement folderElem = rootElem.GetChild("folder"); folderElem; folderElem = folderElem.GetNext("folder"))
    {
        unsigned folderId = folderElem.GetUInt("id");

        for (XMLElement fileElem = folderElem.GetChild("file"); fileElem; fileElem = fileElem.GetNext("file"))
        {
            unsigned fileId = fileElem.GetUInt("id");
            String fileName = fileElem.GetAttribute("name");

            // When async loading, request the sprites for background loading but do not actually get them
            if (!async)
            {
                SharedPtr<Sprite2D> sprite;
                
                if (spriteSheet)
                    sprite = spriteSheet->GetSprite(GetFileName(fileName));
                else
                    sprite = (cache->GetResource<Sprite2D>(parentPath + fileName));

                if (!sprite)
                {
                    LOGERROR("Could not load sprite " + fileName);
                    return false;
                }

                Vector2 hotSpot(0.0f, 1.0f);
                if (fileElem.HasAttribute("pivot_x"))
                    hotSpot.x_ = fileElem.GetFloat("pivot_x");
                if (fileElem.HasAttribute("pivot_y"))
                    hotSpot.y_ = fileElem.GetFloat("pivot_y");

                // If sprite is trimmed, recalculate hot spot
                const IntVector2& offset = sprite->GetOffset();
                if (offset != IntVector2::ZERO)
                {
                    int width = fileElem.GetInt("width");
                    int height = fileElem.GetInt("height");

                    float pivotX = width * hotSpot.x_;
                    float pivotY = height * (1.0f - hotSpot.y_);

                    const IntRect& rectangle = sprite->GetRectangle();
                    hotSpot.x_ = (offset.x_ + pivotX) / rectangle.Width();
                    hotSpot.y_ = 1.0f - (offset.y_ + pivotY) / rectangle.Height();
                }

                sprite->SetHotSpot(hotSpot);

                sprites_[(folderId << 16) + fileId] = sprite;
            }
            else if (!hasSpriteSheet)
                cache->BackgroundLoadResource<Sprite2D>(parentPath + fileName, true, this);
        }
    }

    return true;
}