コード例 #1
0
ResourceRef Sprite2D::SaveToResourceRef(Sprite2D* sprite)
{
    SpriteSheet2D* spriteSheet = 0;
    if (sprite)
        spriteSheet = sprite->GetSpriteSheet();

    if (!spriteSheet)
        return GetResourceRef(sprite, Sprite2D::GetTypeStatic());

    // Combine sprite sheet name and sprite name as resource name.
    return ResourceRef(spriteSheet->GetType(), spriteSheet->GetName() + "@" + sprite->GetName());
}
コード例 #2
0
ファイル: Drawable2D.cpp プロジェクト: reattiva/Urho3D
ResourceRef Drawable2D::GetSpriteAttr() const
{
    SpriteSheet2D* spriteSheet = 0;
    if (sprite_)
        spriteSheet = sprite_->GetSpriteSheet();

    if (!spriteSheet)
        return GetResourceRef(sprite_, Sprite2D::GetTypeStatic());

    // Combine sprite sheet name and sprite name as resource name.
    return ResourceRef(spriteSheet->GetType(), spriteSheet->GetName() + "@" + sprite_->GetName());
}
コード例 #3
0
ファイル: Animation2D.cpp プロジェクト: nexagames/Urho3D
bool Animation2D::Save(Serializer& dest) const
{
    XMLFile xmlFile(context_);
    XMLElement rootElem = xmlFile.CreateRoot("Animation");
    
    float endTime = 0.0f;
    for (unsigned i = 0; i < frameSprites_.Size(); ++i)
    {
        XMLElement frameElem = rootElem.CreateChild("Frame");
        frameElem.SetFloat("duration", frameEndTimes_[i] - endTime);
        endTime = frameEndTimes_[i];

        Sprite2D* sprite = frameSprites_[i];
        SpriteSheet2D* spriteSheet = sprite->GetSpriteSheet();
        if (!spriteSheet)
            frameElem.SetString("sprite", sprite->GetName());
        else
            frameElem.SetString("sprite", spriteSheet->GetName() + "@" + sprite->GetName());
    }

    return xmlFile.Save(dest);
}