/*-- (StylePickerTool内で)LineとAreaを切り替えてPickできる。mode: 0=Area, 1=Line, 2=Line&Areas(default) --*/ int StylePicker::pickStyleId(const TPointD &pos, double radius2, int mode) const { int styleId = 0; if (TToonzImageP ti = m_image) { TRasterCM32P ras = ti->getRaster(); TPoint point = getRasterPoint(pos); if (!ras->getBounds().contains(point)) return -1; TPixelCM32 col = ras->pixels(point.y)[point.x]; switch (mode) { case 0: //AREAS styleId = col.getPaint(); break; case 1: //LINES styleId = col.getInk(); break; case 2: //ALL (Line & Area) default: styleId = col.isPurePaint() ? col.getPaint() : col.getInk(); break; } } else if (TRasterImageP ri = m_image) { const TPalette *palette = m_palette.getPointer(); if (!palette) return -1; TRaster32P ras = ri->getRaster(); if (!ras) return -1; TPoint point = getRasterPoint(pos); if (!ras->getBounds().contains(point)) return -1; TPixel32 col = ras->pixels(point.y)[point.x]; styleId = palette->getClosestStyle(col); } else if (TVectorImageP vi = m_image) { // prima cerca lo stile della regione piu' vicina TRegion *r = vi->getRegion(pos); if (r) styleId = r->getStyle(); // poi cerca quello della stroke, ma se prima aveva trovato una regione, richiede che // il click sia proprio sopra la stroke, altrimenti cerca la stroke piu' vicina (max circa 10 pixel) const double maxDist2 = (styleId == 0) ? 100.0 * radius2 : 0; bool strokeFound; double dist2, w, thick; UINT index; //!funzionerebbe ancora meglio con un getNearestStroke che considera //la thickness, cioe' la min distance dalla outline e non dalla centerLine strokeFound = vi->getNearestStroke(pos, w, index, dist2); if (strokeFound) { TStroke *stroke = vi->getStroke(index); thick = stroke->getThickPoint(w).thick; if (dist2 - thick * thick < maxDist2) { assert(stroke); styleId = stroke->getStyle(); } } } return styleId; }
//----------------------------------------------------------------------------- // questa funzione viene chiamata dopo il fill rect delle aree, e colora gli // inchiostri di tipo "autoink" // che confinano con le aree appena fillate con il rect. rbefore e' il rect del // raster prima del rectfill. void fillautoInks(TRasterCM32P &rin, TRect &rect, const TRasterCM32P &rbefore, TPalette *plt) { assert(plt); TRasterCM32P r = rin->extract(rect); assert(r->getSize() == rbefore->getSize()); int i, j; for (i = 0; i < r->getLy(); i++) { TPixelCM32 *pix = r->pixels(i); TPixelCM32 *pixb = rbefore->pixels(i); for (j = 0; j < r->getLx(); j++, pix++, pixb++) { int paint = pix->getPaint(); int tone = pix->getTone(); int ink = pix->getInk(); if (paint != pixb->getPaint() && tone > 0 && tone < 255 && ink != paint && plt->getStyle(ink)->getFlags() != 0) inkFill(rin, TPoint(j, i) + rect.getP00(), paint, 0, NULL, &rect); } } }
void Convert2Tlv::doFill(TRasterCM32P &rout, const TRaster32P &rin) { //prima passata: si filla solo partendo da pixel senza inchiostro, senza antialiasing(tone==255) for (int i = 0; i < rin->getLy(); i++) { TPixel *pixin = rin->pixels(i); TPixelCM32 *pixout = rout->pixels(i); for (int j = 0; j < rin->getLx(); j++, pixin++, pixout++) { if (!(pixout->getTone() == 255 && pixout->getPaint() == 0 && pixin->m == 255)) continue; std::map<TPixel, int>::const_iterator it; int paintIndex; if ((it = m_colorMap.find(*pixin)) == m_colorMap.end()) { if (m_colorTolerance > 0) it = findNearestColor(*pixin); // if (it==colorMap.end() && (int)colorMap.size()>origColorCount) //se non l'ho trovato tra i colori origari, lo cerco in quelli nuovi, ma in questo caso deve essere esattamente uguale(tolerance = 0) // it = findNearestColor(*pixin, colorMap, colorTolerance, origColorCount, colorMap.size()-1); if (it == m_colorMap.end() && m_lastIndex < 4096) { m_colorMap[*pixin] = ++m_lastIndex; paintIndex = m_lastIndex; } else if (it != m_colorMap.end()) { m_colorMap[*pixin] = it->second; paintIndex = it->second; } } else paintIndex = it->second; FillParameters params; params.m_p = TPoint(j, i); params.m_styleId = paintIndex; params.m_emptyOnly = true; fill(rout, params); //if (*((ULONG *)rout->getRawData())!=0xff) // { // int cavolo=0; // } } } //seconda passata: se son rimasti pixel antialiasati non fillati, si fillano, cercando nelle vicinanze un pixel di paint puro per capire il colore da usare for (int i = 0; i < rin->getLy(); i++) { TPixel *pixin = rin->pixels(i); TPixelCM32 *pixout = rout->pixels(i); for (int j = 0; j < rin->getLx(); j++, pixin++, pixout++) { if (!(pixout->getTone() > 0 && pixout->getTone() < 255 && pixout->getPaint() == 0 && pixin->m == 255)) continue; TPoint p = getClosestPurePaint(rout, i, j); if (p.x == -1) continue; //pixout->setPaint( paintIndex); FillParameters params; params.m_p = TPoint(j, i); params.m_styleId = (rout->pixels(p.y) + p.x)->getPaint(); params.m_emptyOnly = true; fill(rout, params); } } //infine, si filla di trasparente lo sfondo, percorrendo il bordo, nel caso di trasbordamenti di colore TPixelCM32 *pixCm; TPixel *pix; pixCm = rout->pixels(0); pix = rin->pixels(0); FillParameters params; params.m_styleId = 0; for (int i = 0; i < rout->getLx(); i++, pixCm++, pix++) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(i, 0); fill(rout, params); } pixCm = rout->pixels(rout->getLy() - 1); pix = rin->pixels(rout->getLy() - 1); for (int i = 0; i < rout->getLx(); i++, pixCm++, pix++) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(i, rout->getLy() - 1); fill(rout, params); } int wrapCM = rout->getWrap(); int wrap = rin->getWrap(); pixCm = rout->pixels(0); pix = rin->pixels(0); for (int i = 0; i < rin->getLy(); i++, pixCm += wrapCM, pix += wrap) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(0, i); fill(rout, params); } pixCm = rout->pixels(0) + rout->getLx() - 1; pix = rin->pixels(0) + rin->getLx() - 1; for (int i = 0; i < rin->getLy(); i++, pixCm += wrapCM, pix += wrap) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(rout->getLx() - 1, i); fill(rout, params); } }