/*-- (StylePickerTool内で)LineとAreaを切り替えてPickできる。mode: 0=Area, 1=Line, 2=Line&Areas(default) --*/ int StylePicker::pickStyleId(const TPointD &pos, double radius2, int mode) const { int styleId = 0; if (TToonzImageP ti = m_image) { TRasterCM32P ras = ti->getRaster(); TPoint point = getRasterPoint(pos); if (!ras->getBounds().contains(point)) return -1; TPixelCM32 col = ras->pixels(point.y)[point.x]; switch (mode) { case 0: //AREAS styleId = col.getPaint(); break; case 1: //LINES styleId = col.getInk(); break; case 2: //ALL (Line & Area) default: styleId = col.isPurePaint() ? col.getPaint() : col.getInk(); break; } } else if (TRasterImageP ri = m_image) { const TPalette *palette = m_palette.getPointer(); if (!palette) return -1; TRaster32P ras = ri->getRaster(); if (!ras) return -1; TPoint point = getRasterPoint(pos); if (!ras->getBounds().contains(point)) return -1; TPixel32 col = ras->pixels(point.y)[point.x]; styleId = palette->getClosestStyle(col); } else if (TVectorImageP vi = m_image) { // prima cerca lo stile della regione piu' vicina TRegion *r = vi->getRegion(pos); if (r) styleId = r->getStyle(); // poi cerca quello della stroke, ma se prima aveva trovato una regione, richiede che // il click sia proprio sopra la stroke, altrimenti cerca la stroke piu' vicina (max circa 10 pixel) const double maxDist2 = (styleId == 0) ? 100.0 * radius2 : 0; bool strokeFound; double dist2, w, thick; UINT index; //!funzionerebbe ancora meglio con un getNearestStroke che considera //la thickness, cioe' la min distance dalla outline e non dalla centerLine strokeFound = vi->getNearestStroke(pos, w, index, dist2); if (strokeFound) { TStroke *stroke = vi->getStroke(index); thick = stroke->getThickPoint(w).thick; if (dist2 - thick * thick < maxDist2) { assert(stroke); styleId = stroke->getStyle(); } } } return styleId; }
void inkFill(const TRasterCM32P &r, const TPoint &pin, int ink, int searchRay, TTileSaverCM32 *saver, TRect *insideRect) { r->lock(); TPixelCM32 *pixels = (TPixelCM32 *)r->getRawData(); int oldInk; TPoint p = pin; if ((pixels + p.y * r->getWrap() + p.x)->isPurePaint() && (searchRay == 0 || (p = nearestInk(r, p, searchRay)) == TPoint(-1, -1))) { r->unlock(); return; } TPixelCM32 *pix = pixels + (p.y * r->getWrap() + p.x); if (pix->getInk() == ink) { r->unlock(); return; } oldInk = pix->getInk(); std::stack<TPoint> seeds; seeds.push(p); while (!seeds.empty()) { p = seeds.top(); seeds.pop(); if (!r->getBounds().contains(p)) continue; if (insideRect && !insideRect->contains(p)) continue; TPixelCM32 *pix = pixels + (p.y * r->getWrap() + p.x); if (pix->isPurePaint() || pix->getInk() != oldInk) continue; if (saver) saver->save(p); pix->setInk(ink); seeds.push(TPoint(p.x - 1, p.y - 1)); seeds.push(TPoint(p.x - 1, p.y)); seeds.push(TPoint(p.x - 1, p.y + 1)); seeds.push(TPoint(p.x, p.y - 1)); seeds.push(TPoint(p.x, p.y + 1)); seeds.push(TPoint(p.x + 1, p.y - 1)); seeds.push(TPoint(p.x + 1, p.y)); seeds.push(TPoint(p.x + 1, p.y + 1)); } r->unlock(); }