void FOneSkyLocalizationServiceProvider::ExportAllCulturesForTargetToOneSky(TWeakObjectPtr<ULocalizationTarget> LocalizationTarget, bool bIsTargetSet) { check(LocalizationTarget.IsValid()); // If this is only one target, not a whole set, get confirmation and do export here (otherwise this is handled in the calling function) if (!bIsTargetSet) { bool bAccepted = GWarn->YesNof(FText::Format( LOCTEXT("ExportAllCulturesForTargetToOneSkyConfirm", "All data in OneSky for target {0} will be overwritten with your local copy!\nThis cannot be undone.\nAre you sure you want to export all cultures for this target to OneSky?"), FText::FromString(LocalizationTarget->Settings.Name))); if (!bAccepted) { return; } IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked<IMainFrameModule>(TEXT("MainFrame")); const TSharedPtr<SWindow>& MainFrameParentWindow = MainFrameModule.GetParentWindow(); FString EngineOrGamePath = LocalizationTarget->IsMemberOfEngineTargetSet() ? "Engine" : "Game"; FString AbsoluteFolderPath = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir() / "Temp" / EngineOrGamePath / LocalizationTarget->Settings.Name); // Delete old files if they exists so we don't accidentally export old data IPlatformFile &PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); PlatformFile.DeleteDirectoryRecursively(*AbsoluteFolderPath); // Export to file LocalizationCommandletTasks::ExportTextForTarget(MainFrameParentWindow.ToSharedRef(), LocalizationTarget.Get(), AbsoluteFolderPath); GWarn->BeginSlowTask(LOCTEXT("ExportingToOneSky", "Exporting Latest to OneSky..."), true); } for (FCultureStatistics CultureStats : LocalizationTarget->Settings.SupportedCulturesStatistics) { ILocalizationServiceProvider& Provider = ILocalizationServiceModule::Get().GetProvider(); TSharedRef<FUploadLocalizationTargetFile, ESPMode::ThreadSafe> UploadFileOp = ILocalizationServiceOperation::Create<FUploadLocalizationTargetFile>(); UploadFileOp->SetInTargetGuid(LocalizationTarget->Settings.Guid); UploadFileOp->SetInLocale(CultureStats.CultureName); FString EngineOrGamePath = LocalizationTarget->IsMemberOfEngineTargetSet() ? "Engine" : "Game"; // Put the intermediary .po files in a temporary directory in Saved for now FString Path = FPaths::ProjectSavedDir() / "Temp" / EngineOrGamePath / LocalizationTarget->Settings.Name / CultureStats.CultureName / LocalizationTarget->Settings.Name + ".po"; FPaths::MakePathRelativeTo(Path, *FPaths::ProjectDir()); UploadFileOp->SetInRelativeInputFilePathAndName(Path); FilesUploadingForExportToOneSky.Add(Path); Provider.Execute(UploadFileOp, TArray<FLocalizationServiceTranslationIdentifier>(), ELocalizationServiceOperationConcurrency::Asynchronous, FLocalizationServiceOperationComplete::CreateRaw(this, &FOneSkyLocalizationServiceProvider::ExportCultureForTargetToOneSky_Callback, bIsTargetSet)); } }
void FOneSkyLocalizationServiceProvider::ImportAllCulturesForTargetFromOneSky(TWeakObjectPtr<ULocalizationTarget> LocalizationTarget, bool bIsTargetSet) { check(LocalizationTarget.IsValid()); if (!bIsTargetSet) { GWarn->BeginSlowTask(LOCTEXT("ImportingFromLocalizationService", "Importing Latest from Localization Service..."), true); } FString EngineOrGamePath = LocalizationTarget->IsMemberOfEngineTargetSet() ? "Engine" : "Game"; for (FCultureStatistics CultureStats : LocalizationTarget->Settings.SupportedCulturesStatistics) { ILocalizationServiceProvider& Provider = ILocalizationServiceModule::Get().GetProvider(); TSharedRef<FDownloadLocalizationTargetFile, ESPMode::ThreadSafe> DownloadTargetFileOp = ILocalizationServiceOperation::Create<FDownloadLocalizationTargetFile>(); DownloadTargetFileOp->SetInTargetGuid(LocalizationTarget->Settings.Guid); DownloadTargetFileOp->SetInLocale(CultureStats.CultureName); // Put the intermediary .po files in a temporary directory in Saved for now FString Path = FPaths::ProjectSavedDir() / "Temp" / EngineOrGamePath / LocalizationTarget->Settings.Name / CultureStats.CultureName / LocalizationTarget->Settings.Name + ".po"; FPaths::MakePathRelativeTo(Path, *FPaths::ProjectDir()); DownloadTargetFileOp->SetInRelativeOutputFilePathAndName(Path); FilesDownloadingForImportFromOneSky.Add(Path); IPlatformFile &PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); // Delete this file if it exists so we don't accidentally import old data PlatformFile.DeleteFile(*Path); auto OperationCompleteDelegate = FLocalizationServiceOperationComplete::CreateRaw(this, &FOneSkyLocalizationServiceProvider::ImportCultureForTargetFromOneSky_Callback, bIsTargetSet); Provider.Execute(DownloadTargetFileOp, TArray<FLocalizationServiceTranslationIdentifier>(), ELocalizationServiceOperationConcurrency::Asynchronous, OperationCompleteDelegate); } }
void FOneSkyLocalizationServiceProvider::AddTargetToolbarButtons(FToolBarBuilder& ToolbarBuilder, TWeakObjectPtr<ULocalizationTarget> InLocalizationTarget, TSharedRef< FUICommandList > CommandList) { bool bIsTargetSet = false; CommandList->MapAction(FOneSkyLocalizationTargetEditorCommands::Get().ImportAllCulturesForTargetFromOneSky, FExecuteAction::CreateRaw(this, &FOneSkyLocalizationServiceProvider::ImportAllCulturesForTargetFromOneSky, InLocalizationTarget, bIsTargetSet)); ToolbarBuilder.AddToolBarButton(FOneSkyLocalizationTargetEditorCommands::Get().ImportAllCulturesForTargetFromOneSky, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.ImportLatestFromLocalizationService")); // Don't add "export all" buttons for engine targets if (!InLocalizationTarget->IsMemberOfEngineTargetSet()) { CommandList->MapAction(FOneSkyLocalizationTargetEditorCommands::Get().ExportAllCulturesForTargetToOneSky, FExecuteAction::CreateRaw(this, &FOneSkyLocalizationServiceProvider::ExportAllCulturesForTargetToOneSky, InLocalizationTarget, bIsTargetSet)); ToolbarBuilder.AddToolBarButton(FOneSkyLocalizationTargetEditorCommands::Get().ExportAllCulturesForTargetToOneSky, NAME_None, TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.ImportLatestFromLocalizationService")); } }