bool SceneCullingState::isOccludedByTerrain( SceneObject* object ) const { PROFILE_SCOPE( SceneCullingState_isOccludedByTerrain ); // Don't try to occlude globally bounded objects. if( object->isGlobalBounds() ) return false; const Vector< SceneObject* >& terrains = getSceneManager()->getContainer()->getTerrains(); const U32 numTerrains = terrains.size(); for( U32 terrainIdx = 0; terrainIdx < numTerrains; ++ terrainIdx ) { TerrainBlock* terrain = dynamic_cast< TerrainBlock* >( terrains[ terrainIdx ] ); if( !terrain ) continue; MatrixF terrWorldTransform = terrain->getWorldTransform(); Point3F localCamPos = getCameraState().getViewPosition(); terrWorldTransform.mulP(localCamPos); F32 height; terrain->getHeight( Point2F( localCamPos.x, localCamPos.y ), &height ); bool aboveTerrain = ( height <= localCamPos.z ); // Don't occlude if we're below the terrain. This prevents problems when // looking out from underground bases... if( !aboveTerrain ) continue; const Box3F& oBox = object->getObjBox(); F32 minSide = getMin(oBox.len_x(), oBox.len_y()); if (minSide > 85.0f) continue; const Box3F& rBox = object->getWorldBox(); Point3F ul(rBox.minExtents.x, rBox.minExtents.y, rBox.maxExtents.z); Point3F ur(rBox.minExtents.x, rBox.maxExtents.y, rBox.maxExtents.z); Point3F ll(rBox.maxExtents.x, rBox.minExtents.y, rBox.maxExtents.z); Point3F lr(rBox.maxExtents.x, rBox.maxExtents.y, rBox.maxExtents.z); terrWorldTransform.mulP(ul); terrWorldTransform.mulP(ur); terrWorldTransform.mulP(ll); terrWorldTransform.mulP(lr); Point3F xBaseL0_s = ul - localCamPos; Point3F xBaseL0_e = lr - localCamPos; Point3F xBaseL1_s = ur - localCamPos; Point3F xBaseL1_e = ll - localCamPos; static F32 checkPoints[3] = {0.75, 0.5, 0.25}; RayInfo rinfo; for( U32 i = 0; i < 3; i ++ ) { Point3F start = (xBaseL0_s * checkPoints[i]) + localCamPos; Point3F end = (xBaseL0_e * checkPoints[i]) + localCamPos; if (terrain->castRay(start, end, &rinfo)) continue; terrain->getHeight(Point2F(start.x, start.y), &height); if ((height <= start.z) == aboveTerrain) continue; start = (xBaseL1_s * checkPoints[i]) + localCamPos; end = (xBaseL1_e * checkPoints[i]) + localCamPos; if (terrain->castRay(start, end, &rinfo)) continue; Point3F test = (start + end) * 0.5; if (terrain->castRay(localCamPos, test, &rinfo) == false) continue; return true; } } return false; }
void EditTSCtrl::onRightMouseDown(const GuiEvent & event) { // always process the right mouse event first... mRightMouseDown = true; mLastBorderMoveTime = 0; make3DMouseEvent(mLastEvent, event); on3DRightMouseDown(mLastEvent); if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus) { GuiCanvas *pCanvas = getRoot(); if( !pCanvas ) return; PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow(); if( !pWindow ) return; PlatformCursorController *pController = pWindow->getCursorController(); if( !pController ) return; // ok, gotta disable the mouse // script functions are lockMouse(true); Canvas.cursorOff(); pWindow->setMouseLocked(true); pCanvas->setCursorON( false ); if(mDisplayType != DisplayTypePerspective) { mouseLock(); mLastMousePos = event.mousePoint; pCanvas->setForceMouseToGUI(true); mLastMouseClamping = pCanvas->getClampTorqueCursor(); pCanvas->setClampTorqueCursor(false); } if(mDisplayType == DisplayTypeIsometric) { // Store the screen center point on the terrain for a possible rotation TerrainBlock* activeTerrain = getActiveTerrain(); if( activeTerrain ) { F32 extx, exty; if(event.modifier & SI_SHIFT) { extx = F32(event.mousePoint.x); exty = F32(event.mousePoint.y); } else { extx = getExtent().x * 0.5; exty = getExtent().y * 0.5; } Point3F sp(extx, exty, 0.0f); // Near plane projection Point3F start; unproject(sp, &start); Point3F end = start + mLastEvent.vec * 4000.0f; Point3F tStartPnt, tEndPnt; activeTerrain->getTransform().mulP(start, &tStartPnt); activeTerrain->getTransform().mulP(end, &tEndPnt); RayInfo info; bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info); if(result) { info.point.interpolate(start, end, info.t); mIsoCamRotCenter = info.point; } else { mIsoCamRotCenter = start; } } else { F32 extx = getExtent().x * 0.5; F32 exty = getExtent().y * 0.5; Point3F sp(extx, exty, 0.0f); // Near plane projection unproject(sp, &mIsoCamRotCenter); } } setFirstResponder(); } }