コード例 #1
0
ファイル: material.cpp プロジェクト: olldray/residualvm
void MaterialData::initEMI(Common::SeekableReadStream *data) {
    Common::Array<Common::String> texFileNames;
    char readFileName[64];

    if (_fname.hasSuffix(".sur")) {  // This expects that we want all the materials in the sur-file
        TextSplitter *ts = new TextSplitter(data);
        ts->setLineNumber(2); // Skip copyright-line
        ts->expectString("version\t1.0");
        if (ts->checkString("name:"))
            ts->scanString("name:%s", 1, readFileName);

        while(!ts->checkString("END_OF_SECTION")) {
            ts->scanString("tex:%s", 1, readFileName);
            Common::String mFileName(readFileName);
            texFileNames.push_back(mFileName);
        }
        Common::SeekableReadStream *texData;
        _textures = new Texture[texFileNames.size()];
        for (uint i = 0; i < texFileNames.size(); i++) {
            warning("SUR-file texture: %s", texFileNames[i].c_str());
            texData = g_resourceloader->openNewStreamFile(texFileNames[i].c_str(), true);
            if (!texData) {
                warning("Couldn't find tex-file: %s", texFileNames[i].c_str());
                _textures[i]._width = 0;
                _textures[i]._height = 0;
                _textures[i]._texture = new int(1); // HACK to avoid initializing.
                continue;
            }
            loadTGA(texData, _textures + i);
            delete texData;
        }
        _numImages = texFileNames.size();
        delete ts;
        return;
    } else if(_fname.hasSuffix(".tga")) {
        _numImages = 1;
        _textures = new Texture();
        loadTGA(data, _textures);
        //	texFileNames.push_back(filename);
        return;

    } else {
        warning("Unknown material-format: %s", _fname.c_str());
    }
}
コード例 #2
0
void Set::loadText(TextSplitter &ts){
	char tempBuf[256];

	ts.expectString("section: colormaps");
	ts.scanString(" numcolormaps %d", 1, &_numCmaps);
	_cmaps = new ObjectPtr<CMap>[_numCmaps];
	char cmap_name[256];
	for (int i = 0; i < _numCmaps; i++) {
		ts.scanString(" colormap %256s", 1, cmap_name);
		_cmaps[i] = g_resourceloader->getColormap(cmap_name);
	}

	if (ts.checkString("section: objectstates") || ts.checkString("sections: object_states")) {
		ts.nextLine();
		ts.scanString(" tot_objects %d", 1, &_numObjectStates);
		char object_name[256];
		for (int l = 0; l < _numObjectStates; l++) {
			ts.scanString(" object %256s", 1, object_name);
		}
	} else {
		_numObjectStates = 0;
	}

	ts.expectString("section: setups");
	ts.scanString(" numsetups %d", 1, &_numSetups);
	_setups = new Setup[_numSetups];
	for (int i = 0; i < _numSetups; i++)
		_setups[i].load(ts);
	_currSetup = _setups;

	_lightsConfigured = false;
	_numSectors = -1;
	_numLights = -1;
	_lights = NULL;
	_sectors = NULL;

	_minVolume = 0;
	_maxVolume = 0;

	// Lights are optional
	if (ts.isEof())
		return;

	ts.expectString("section: lights");
	ts.scanString(" numlights %d", 1, &_numLights);
	_lights = new Light[_numLights];
	for (int i = 0; i < _numLights; i++)
		_lights[i].load(ts);

	// Calculate the number of sectors
	ts.expectString("section: sectors");
	if (ts.isEof())	// Sectors are optional, but section: doesn't seem to be
		return;

	int sectorStart = ts.getLineNumber();
	_numSectors = 0;
	// Find the number of sectors (while the sectors usually
	// count down from the highest number there are a few
	// cases where they count up, see hh.set for example)
	while (!ts.isEof()) {
		ts.scanString(" %s", 1, tempBuf);
		if (!scumm_stricmp(tempBuf, "sector"))
			_numSectors++;
	}
	// Allocate and fill an array of sector info
	_sectors = new Sector*[_numSectors];
	ts.setLineNumber(sectorStart);
	for (int i = 0; i < _numSectors; i++) {
		// Use the ids as index for the sector in the array.
		// This way when looping they are checked from the id 0 sto the last,
		// which seems important for sets with overlapping camera sectors, like ga.set.
		Sector *s = new Sector();
		s->load(ts);
		_sectors[s->getSectorId()] = s;
	}
}