コード例 #1
0
void Background::DrawBackground() const {
    TextureLoader* textureLoader = TextureLoader::Instance();
    int texBackground = textureLoader->Load("stars.png");

    glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, texBackground);
    glBegin(GL_QUADS);
        glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
        glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f, -1.0f);
        glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 1.0f);
        glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, 1.0f);
    glEnd();
    glDisable(GL_TEXTURE_2D);
}
コード例 #2
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectImplemented::ReloadResources( const EFK_CHAR* materialPath )
{
	UnloadResources();

	const EFK_CHAR* matPath = materialPath != NULL ? materialPath : m_materialPath.c_str();
	
	Setting* loader = GetSetting();

	{
		TextureLoader* textureLoader = loader->GetTextureLoader();
		if( textureLoader != NULL )
		{
			for( int32_t ind = 0; ind < m_ImageCount; ind++ )
			{
				EFK_CHAR fullPath[512];
				PathCombine( fullPath, matPath, m_ImagePaths[ ind ] );
				m_pImages[ind] = textureLoader->Load( fullPath, TextureType::Color );
			}
		}
	}

	{
		TextureLoader* textureLoader = loader->GetTextureLoader();
		if (textureLoader != NULL)
		{
			for (int32_t ind = 0; ind < m_normalImageCount; ind++)
			{
				EFK_CHAR fullPath[512];
				PathCombine(fullPath, matPath, m_normalImagePaths[ind]);
				m_normalImages[ind] = textureLoader->Load(fullPath, TextureType::Normal);
			}
		}

	}
		{
			TextureLoader* textureLoader = loader->GetTextureLoader();
			if (textureLoader != NULL)
			{
				for (int32_t ind = 0; ind < m_distortionImageCount; ind++)
				{
					EFK_CHAR fullPath[512];
					PathCombine(fullPath, matPath, m_distortionImagePaths[ind]);
					m_distortionImages[ind] = textureLoader->Load(fullPath, TextureType::Distortion);
				}
			}
		}

	

	{
		SoundLoader* soundLoader = loader->GetSoundLoader();
		if( soundLoader != NULL )
		{
			for( int32_t ind = 0; ind < m_WaveCount; ind++ )
			{
				EFK_CHAR fullPath[512];
				PathCombine( fullPath, matPath, m_WavePaths[ ind ] );
				m_pWaves[ind] = soundLoader->Load( fullPath );
			}
		}
	}

	{
		ModelLoader* modelLoader = loader->GetModelLoader();
		
		if( modelLoader != NULL )
		{
			for( int32_t ind = 0; ind < m_modelCount; ind++ )
			{
				EFK_CHAR fullPath[512];
				PathCombine( fullPath, matPath, m_modelPaths[ ind ] );
				m_pModels[ind] = modelLoader->Load( fullPath );
			}
		}
	}
}