Enemy::Enemy(TextureLoader& tl, Vector2f position) { type = 'n'; _sprite = (tl.getSprite("player")); _sprite.setColor(Color::Red); middleOrigin(); _sprite.setPosition(position); }
Bullet::Bullet(Vector2f pos, float rotation, TextureLoader tl, float velocity) { _sprite = (tl.getSprite("bullet")); _sprite.setPosition(pos); _sprite.scale(1.5f,1.0f); _rotation = rotation; //_boundaries = _sprite.getGlobalBounds(); _sprite.setRotation(_rotation+90); _velocity = velocity; }