コード例 #1
0
ファイル: texturestore.cpp プロジェクト: willzhou/appleseed
bool TextureStore::TileSwapper::unload(const TileKey& key, TileRecord& record)
{
    // Cannot unload tiles that are still in use.
    if (boost_atomic::atomic_read32(&record.m_owners) > 0)
        return false;

    // Track the amount of memory used by the tile cache.
    const size_t tile_memory_size = dynamic_sizeof(*record.m_tile);
    assert(m_memory_size >= tile_memory_size);
    m_memory_size -= tile_memory_size;

    // Fetch the texture container.
    const TextureContainer& textures =
        key.m_assembly_uid == ~0
            ? m_scene.textures()
            : m_scene.assemblies().get_by_uid(key.m_assembly_uid)->textures();

    // Fetch the texture.
    const size_t texture_index = key.get_texture_index();
    assert(texture_index < textures.size());
    Texture* texture = textures.get_by_index(texture_index);

#ifdef TRACK_TILE_UNLOADING
    RENDERER_LOG_DEBUG(
        "unloading tile (" FMT_SIZE_T ", " FMT_SIZE_T ") "
        "from texture \"%s\"...",
        key.get_tile_x(),
        key.get_tile_y(),
        texture->get_name());
#endif

    // Unload the tile.
    texture->unload_tile(key.get_tile_x(), key.get_tile_y(), record.m_tile);

    // Successfully unloaded the tile.
    return true;
}
コード例 #2
0
ファイル: texturestore.cpp プロジェクト: johnhaddon/appleseed
bool TextureStore::TileSwapper::unload(const TileKey& key, TileRecord& record)
{
    // Cannot unload tiles that are still in use.
    if (atomic_read(&record.m_owners) > 0)
        return false;

    // Track the amount of memory used by the tile cache.
    const size_t tile_memory_size = record.m_tile->get_memory_size();
    assert(m_memory_size >= tile_memory_size);
    m_memory_size -= tile_memory_size;

    // Fetch the texture container.
    const TextureContainer& textures =
        key.m_assembly_uid == UniqueID(~0)
            ? m_scene.textures()
            : m_assemblies[key.m_assembly_uid]->textures();

    // Fetch the texture.
    Texture* texture = textures.get_by_uid(key.m_texture_uid);

    if (m_params.m_track_tile_unloading)
    {
        RENDERER_LOG_DEBUG(
            "unloading tile (" FMT_SIZE_T ", " FMT_SIZE_T ") "
            "from texture \"%s\"...",
            key.get_tile_x(),
            key.get_tile_y(),
            texture->get_name());
    }

    // Unload the tile.
    texture->unload_tile(key.get_tile_x(), key.get_tile_y(), record.m_tile);

    // Successfully unloaded the tile.
    return true;
}
コード例 #3
0
ファイル: texturestore.cpp プロジェクト: johnhaddon/appleseed
void TextureStore::TileSwapper::load(const TileKey& key, TileRecord& record)
{
    // Fetch the texture container.
    const TextureContainer& textures =
        key.m_assembly_uid == UniqueID(~0)
            ? m_scene.textures()
            : m_assemblies[key.m_assembly_uid]->textures();

    // Fetch the texture.
    Texture* texture = textures.get_by_uid(key.m_texture_uid);

    if (m_params.m_track_tile_loading)
    {
        RENDERER_LOG_DEBUG(
            "loading tile (" FMT_SIZE_T ", " FMT_SIZE_T ") "
            "from texture \"%s\"...",
            key.get_tile_x(),
            key.get_tile_y(),
            texture->get_name());
    }

    // Load the tile.
    record.m_tile = texture->load_tile(key.get_tile_x(), key.get_tile_y());
    record.m_owners = 0;

    // Convert the tile to the linear RGB color space.
    switch (texture->get_color_space())
    {
      case ColorSpaceLinearRGB:
        break;

      case ColorSpaceSRGB:
        convert_tile_srgb_to_linear_rgb(*record.m_tile);
        break;

      case ColorSpaceCIEXYZ:
        convert_tile_ciexyz_to_linear_rgb(*record.m_tile);
        break;

      assert_otherwise;
    }

    // Track the amount of memory used by the tile cache.
    m_memory_size += record.m_tile->get_memory_size();
    m_peak_memory_size = max(m_peak_memory_size, m_memory_size);

    if (m_params.m_track_store_size)
    {
        if (m_memory_size > m_params.m_memory_limit)
        {
            RENDERER_LOG_DEBUG(
                "texture store size is %s, exceeding capacity %s by %s",
                pretty_size(m_memory_size).c_str(),
                pretty_size(m_params.m_memory_limit).c_str(),
                pretty_size(m_memory_size - m_params.m_memory_limit).c_str());
        }
        else
        {
            RENDERER_LOG_DEBUG(
                "texture store size is %s, below capacity %s by %s",
                pretty_size(m_memory_size).c_str(),
                pretty_size(m_params.m_memory_limit).c_str(),
                pretty_size(m_params.m_memory_limit - m_memory_size).c_str());
        }
    }
}
コード例 #4
0
ファイル: texturestore.cpp プロジェクト: willzhou/appleseed
void TextureStore::TileSwapper::load(const TileKey& key, TileRecord& record)
{
    // Fetch the texture container.
    const TextureContainer& textures =
        key.m_assembly_uid == ~0
            ? m_scene.textures()
            : m_scene.assemblies().get_by_uid(key.m_assembly_uid)->textures();

    // Fetch the texture.
    const size_t texture_index = key.get_texture_index();
    assert(texture_index < textures.size());
    Texture* texture = textures.get_by_index(texture_index);

#ifdef TRACK_TILE_LOADING
    RENDERER_LOG_DEBUG(
        "loading tile (" FMT_SIZE_T ", " FMT_SIZE_T ") "
        "from texture \"%s\"...",
        key.get_tile_x(),
        key.get_tile_y(),
        texture->get_name());
#endif

    // Load the tile.
    record.m_tile = texture->load_tile(key.get_tile_x(), key.get_tile_y());
    record.m_owners = 0;

    // Convert the tile to the linear RGB color space.
    switch (texture->get_color_space())
    {
      case ColorSpaceLinearRGB:
        break;

      case ColorSpaceSRGB:
        convert_tile_srgb_to_linear_rgb(*record.m_tile);
        break;

      case ColorSpaceCIEXYZ:
        convert_tile_ciexyz_to_linear_rgb(*record.m_tile);
        break;

      assert_otherwise;
    }

    // Track the amount of memory used by the tile cache.
    m_memory_size += dynamic_sizeof(*record.m_tile);
    m_max_memory_size = max(m_max_memory_size, m_memory_size);

#ifdef TRACK_CACHE_SIZE
    if (m_memory_size > m_memory_limit)
    {
        RENDERER_LOG_DEBUG(
            "texture store size is %s, exceeding capacity %s by %s",
            pretty_size(m_memory_size).c_str(),
            pretty_size(m_memory_limit).c_str(),
            pretty_size(m_memory_size - m_memory_limit).c_str());
    }
    else
    {
        RENDERER_LOG_DEBUG(
            "texture store size is %s, below capacity %s by %s",
            pretty_size(m_memory_size).c_str(),
            pretty_size(m_memory_limit).c_str(),
            pretty_size(m_memory_size - m_memory_limit).c_str());
    }
#endif
}