コード例 #1
0
ファイル: tilesetdock.cpp プロジェクト: AbelS95/tiled
void TilesetDock::removeTiles()
{
    TilesetView *view = currentTilesetView();
    if (!view)
        return;
    if (!view->selectionModel()->hasSelection())
        return;

    const QModelIndexList indexes = view->selectionModel()->selectedIndexes();
    const TilesetModel *model = view->tilesetModel();
    QList<Tile*> tiles;

    for (const QModelIndex &index : indexes)
        if (Tile *tile = model->tileAt(index))
            tiles.append(tile);

    auto matchesAnyTile = [&tiles] (const Cell &cell) {
        if (Tile *tile = cell.tile)
            return tiles.contains(tile);
        return false;
    };
    const bool inUse = hasTileReferences(mMapDocument, matchesAnyTile);

    // If the tileset is in use, warn the user and confirm removal
    if (inUse) {
        QMessageBox warning(QMessageBox::Warning,
                            tr("Remove Tiles"),
                            tr("One or more of the tiles to be removed are "
                               "still in use by the map!"),
                            QMessageBox::Yes | QMessageBox::No,
                            this);
        warning.setDefaultButton(QMessageBox::Yes);
        warning.setInformativeText(tr("Remove all references to these tiles?"));

        if (warning.exec() != QMessageBox::Yes)
            return;
    }

    QUndoStack *undoStack = mMapDocument->undoStack();
    undoStack->beginMacro(tr("Remove Tiles"));

    if (inUse)
        removeTileReferences(mMapDocument, matchesAnyTile);

    Tileset *tileset = view->tilesetModel()->tileset();
    undoStack->push(new RemoveTiles(mMapDocument, tileset, tiles));

    undoStack->endMacro();

    // Clear the current tiles, will be referencing the removed tiles
    setCurrentTiles(nullptr);
    setCurrentTile(nullptr);
}
コード例 #2
0
ファイル: tileseteditor.cpp プロジェクト: zilluss/tiled
void TilesetEditor::removeTiles()
{
    TilesetView *view = currentTilesetView();
    if (!view)
        return;
    if (!view->selectionModel()->hasSelection())
        return;

    const QModelIndexList indexes = view->selectionModel()->selectedIndexes();
    const TilesetModel *model = view->tilesetModel();
    QList<Tile*> tiles;

    for (const QModelIndex &index : indexes)
        if (Tile *tile = model->tileAt(index))
            tiles.append(tile);

    auto matchesAnyTile = [&tiles] (const Cell &cell) {
        if (Tile *tile = cell.tile())
            return tiles.contains(tile);
        return false;
    };

    QList<MapDocument *> mapsUsingTiles;
    for (MapDocument *mapDocument : mCurrentTilesetDocument->mapDocuments())
        if (hasTileReferences(mapDocument, matchesAnyTile))
            mapsUsingTiles.append(mapDocument);

    // If the tileset is in use, warn the user and confirm removal
    if (!mapsUsingTiles.isEmpty()) {
        QMessageBox warning(QMessageBox::Warning,
                            tr("Remove Tiles"),
                            tr("Tiles to be removed are in use by open maps!"),
                            QMessageBox::Yes | QMessageBox::No,
                            mMainWindow->window());
        warning.setDefaultButton(QMessageBox::Yes);
        warning.setInformativeText(tr("Remove all references to these tiles?"));

        if (warning.exec() != QMessageBox::Yes)
            return;
    }

    for (MapDocument *mapDocument : mapsUsingTiles)
        removeTileReferences(mapDocument, matchesAnyTile);

    mCurrentTilesetDocument->undoStack()->push(new RemoveTiles(mCurrentTilesetDocument, tiles));

    // todo: make sure any current brushes are no longer referring to removed tiles
    setCurrentTile(nullptr);
}
コード例 #3
0
ファイル: tilesetdock.cpp プロジェクト: AbelS95/tiled
/**
 * Synchronizes the selection with the given stamp. Ignored when the stamp is
 * changing because of a selection change in the TilesetDock.
 */
void TilesetDock::selectTilesInStamp(const TileStamp &stamp)
{
    if (mEmittingStampCaptured)
        return;

    QSet<Tile*> processed;
    QMap<QItemSelectionModel*, QItemSelection> selections;

    for (const TileStampVariation &variation : stamp.variations()) {
        const TileLayer &tileLayer = *variation.tileLayer();
        for (const Cell &cell : tileLayer) {
            if (Tile *tile = cell.tile) {
                if (processed.contains(tile))
                    continue;

                processed.insert(tile); // avoid spending time on duplicates

                Tileset *tileset = tile->tileset();
                int tilesetIndex = mTilesets.indexOf(tileset->sharedPointer());
                if (tilesetIndex != -1) {
                    TilesetView *view = tilesetViewAt(tilesetIndex);
                    if (!view->model()) // Lazily set up the model
                        setupTilesetModel(view, tileset);

                    const TilesetModel *model = view->tilesetModel();
                    const QModelIndex modelIndex = model->tileIndex(tile);
                    QItemSelectionModel *selectionModel = view->selectionModel();
                    selections[selectionModel].select(modelIndex, modelIndex);
                }
            }
        }
    }

    if (!selections.isEmpty()) {
        mSynchronizingSelection = true;

        // Mark captured tiles as selected
        for (auto i = selections.constBegin(); i != selections.constEnd(); ++i) {
            QItemSelectionModel *selectionModel = i.key();
            const QItemSelection &selection = i.value();
            selectionModel->select(selection, QItemSelectionModel::SelectCurrent);
        }

        // Show/edit properties of all captured tiles
        mMapDocument->setSelectedTiles(processed.toList());

        // Update the current tile (useful for animation and collision editors)
        auto first = selections.begin();
        QItemSelectionModel *selectionModel = first.key();
        const QItemSelection &selection = first.value();
        const QModelIndex currentIndex = selection.first().topLeft();
        if (selectionModel->currentIndex() != currentIndex)
            selectionModel->setCurrentIndex(currentIndex, QItemSelectionModel::NoUpdate);
        else
            currentChanged(currentIndex);

        mSynchronizingSelection = false;
    }
}
コード例 #4
0
ファイル: tilesetdock.cpp プロジェクト: Bananattack/tiled
void TilesetDock::insertTilesetView(int index, Tileset *tileset)
{
    TilesetView *view = new TilesetView(mMapDocument);
    view->setModel(new TilesetModel(tileset, view));

    connect(view->selectionModel(),
            SIGNAL(selectionChanged(QItemSelection,QItemSelection)),
            SLOT(updateCurrentTiles()));

    mTabBar->insertTab(index, tileset->name());
    mViewStack->insertWidget(index, view);
}
コード例 #5
0
ファイル: tilesetdock.cpp プロジェクト: ChicoTeam/tiled
void TilesetDock::insertTilesetView(int index, Tileset *tileset)
{
    TilesetView *view = new TilesetView(mMapDocument);
    view->setModel(new TilesetModel(tileset, view));

    connect(view->selectionModel(),
            SIGNAL(selectionChanged(QItemSelection,QItemSelection)),
            SLOT(updateCurrentTiles()));

    mViewStack->insertWidget(index, view);
    QVariant userdata = QVariant::fromValue(view);
    mDropDown->addItem(tileset->name(), userdata);
    mDropDown->model()->sort(0);
    mDropDown->setCurrentIndex(mDropDown->findData(userdata));
}
コード例 #6
0
ファイル: tilesetdock.cpp プロジェクト: Zeitmaus/tiled
void TilesetDock::insertTilesetView(int index, Tileset *tileset)
{
    TilesetView *view = new TilesetView(mMapDocument);
    view->setModel(new TilesetModel(tileset, view));

    connect(view->selectionModel(),
            SIGNAL(selectionChanged(QItemSelection,QItemSelection)),
            SLOT(updateCurrentTiles()));
    connect(view, SIGNAL(deleteRequested(TilesetView*)),
            SLOT(deleteRequested(TilesetView*)));

    mViewStack->insertWidget(index, view);
    mDropDown->insertItem(index, QIcon(), tileset->name());
    mDropDown->setCurrentIndex(index);
}
コード例 #7
0
ファイル: tileseteditor.cpp プロジェクト: zilluss/tiled
void TilesetEditor::addDocument(Document *document)
{
    TilesetDocument *tilesetDocument = qobject_cast<TilesetDocument*>(document);
    Q_ASSERT(tilesetDocument);

    TilesetView *view = new TilesetView(mWidgetStack);
    view->setTilesetDocument(tilesetDocument);

    Tileset *tileset = tilesetDocument->tileset().data();

    QString path = QLatin1String("TilesetEditor/TilesetScale/") + tileset->name();
    qreal scale = Preferences::instance()->settings()->value(path, 1).toReal();
    view->zoomable()->setScale(scale);

    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);

    TilesetModel *tilesetModel = new TilesetModel(tileset, view);
    view->setModel(tilesetModel);

    connect(tilesetDocument, &TilesetDocument::tileTerrainChanged,
            tilesetModel, &TilesetModel::tilesChanged);
    connect(tilesetDocument, &TilesetDocument::tileWangSetChanged,
            tilesetModel, &TilesetModel::tilesChanged);
    connect(tilesetDocument, &TilesetDocument::tileImageSourceChanged,
            tilesetModel, &TilesetModel::tileChanged);
    connect(tilesetDocument, &TilesetDocument::tileAnimationChanged,
            tilesetModel, &TilesetModel::tileChanged);

    connect(tilesetDocument, &TilesetDocument::tilesetChanged,
            this, &TilesetEditor::tilesetChanged);

    connect(view, &TilesetView::createNewTerrain, this, &TilesetEditor::addTerrainType);
    connect(view, &TilesetView::terrainImageSelected, this, &TilesetEditor::setTerrainImage);

    connect(view, &TilesetView::wangSetImageSelected, this, &TilesetEditor::setWangSetImage);
    connect(view, &TilesetView::wangColorImageSelected, this, &TilesetEditor::setWangColorImage);
    connect(view, &TilesetView::wangIdUsedChanged, mWangDock, &WangDock::onWangIdUsedChanged);
    connect(view, &TilesetView::currentWangIdChanged, mWangDock, &WangDock::onCurrentWangIdChanged);

    QItemSelectionModel *s = view->selectionModel();
    connect(s, &QItemSelectionModel::selectionChanged, this, &TilesetEditor::selectionChanged);
    connect(s, &QItemSelectionModel::currentChanged, this, &TilesetEditor::currentChanged);
    connect(view, &TilesetView::pressed, this, &TilesetEditor::indexPressed);

    mViewForTileset.insert(tilesetDocument, view);
    mWidgetStack->addWidget(view);
}
コード例 #8
0
ファイル: tilesetdock.cpp プロジェクト: AbelS95/tiled
void TilesetDock::updateCurrentTiles()
{
    TilesetView *view = currentTilesetView();
    if (!view)
        return;

    const QItemSelectionModel *s = view->selectionModel();
    if (!s)
        return;

    const QModelIndexList indexes = s->selection().indexes();
    if (indexes.isEmpty())
        return;

    const QModelIndex &first = indexes.first();
    int minX = first.column();
    int maxX = first.column();
    int minY = first.row();
    int maxY = first.row();

    for (const QModelIndex &index : indexes) {
        if (minX > index.column()) minX = index.column();
        if (maxX < index.column()) maxX = index.column();
        if (minY > index.row()) minY = index.row();
        if (maxY < index.row()) maxY = index.row();
    }

    // Create a tile layer from the current selection
    TileLayer *tileLayer = new TileLayer(QString(), 0, 0,
                                         maxX - minX + 1,
                                         maxY - minY + 1);

    const TilesetModel *model = view->tilesetModel();
    for (const QModelIndex &index : indexes) {
        tileLayer->setCell(index.column() - minX,
                           index.row() - minY,
                           Cell(model->tileAt(index)));
    }

    setCurrentTiles(tileLayer);
}
コード例 #9
0
ファイル: tileseteditor.cpp プロジェクト: zilluss/tiled
void TilesetEditor::selectionChanged()
{
    TilesetView *view = currentTilesetView();
    if (!view)
        return;

    updateAddRemoveActions();

    const QItemSelectionModel *s = view->selectionModel();
    const QModelIndexList indexes = s->selection().indexes();
    if (indexes.isEmpty())
        return;

    const TilesetModel *model = view->tilesetModel();
    QList<Tile*> selectedTiles;

    for (const QModelIndex &index : indexes)
        if (Tile *tile = model->tileAt(index))
            selectedTiles.append(tile);

    mCurrentTilesetDocument->setSelectedTiles(selectedTiles);
}
コード例 #10
0
ファイル: tilesetdock.cpp プロジェクト: AbelS95/tiled
void TilesetDock::updateActions()
{
    bool external = false;
    bool isCollection = false;
    bool hasSelection = false;
    TilesetView *view = nullptr;
    const int index = mTabBar->currentIndex();

    if (index > -1) {
        view = tilesetViewAt(index);
        if (view) {
            Tileset *tileset = mTilesets.at(index).data();

            if (!view->model()) // Lazily set up the model
                setupTilesetModel(view, tileset);

            mViewStack->setCurrentIndex(index);
            external = tileset->isExternal();
            isCollection = tileset->isCollection();
            hasSelection = view->selectionModel()->hasSelection();
        }
    }

    const bool tilesetIsDisplayed = view != nullptr;
    const bool mapIsDisplayed = mMapDocument != nullptr;

    mNewTileset->setEnabled(mapIsDisplayed);
    mImportTileset->setEnabled(tilesetIsDisplayed && external);
    mExportTileset->setEnabled(tilesetIsDisplayed && !external);
    mPropertiesTileset->setEnabled(tilesetIsDisplayed);
    mDeleteTileset->setEnabled(tilesetIsDisplayed);
    mEditTerrain->setEnabled(tilesetIsDisplayed && !external);
    mAddTiles->setEnabled(tilesetIsDisplayed && isCollection && !external);
    mRemoveTiles->setEnabled(tilesetIsDisplayed && isCollection
                             && hasSelection && !external);
}