コード例 #1
0
ファイル: tileseteditor.cpp プロジェクト: zilluss/tiled
void TilesetEditor::addDocument(Document *document)
{
    TilesetDocument *tilesetDocument = qobject_cast<TilesetDocument*>(document);
    Q_ASSERT(tilesetDocument);

    TilesetView *view = new TilesetView(mWidgetStack);
    view->setTilesetDocument(tilesetDocument);

    Tileset *tileset = tilesetDocument->tileset().data();

    QString path = QLatin1String("TilesetEditor/TilesetScale/") + tileset->name();
    qreal scale = Preferences::instance()->settings()->value(path, 1).toReal();
    view->zoomable()->setScale(scale);

    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);

    TilesetModel *tilesetModel = new TilesetModel(tileset, view);
    view->setModel(tilesetModel);

    connect(tilesetDocument, &TilesetDocument::tileTerrainChanged,
            tilesetModel, &TilesetModel::tilesChanged);
    connect(tilesetDocument, &TilesetDocument::tileWangSetChanged,
            tilesetModel, &TilesetModel::tilesChanged);
    connect(tilesetDocument, &TilesetDocument::tileImageSourceChanged,
            tilesetModel, &TilesetModel::tileChanged);
    connect(tilesetDocument, &TilesetDocument::tileAnimationChanged,
            tilesetModel, &TilesetModel::tileChanged);

    connect(tilesetDocument, &TilesetDocument::tilesetChanged,
            this, &TilesetEditor::tilesetChanged);

    connect(view, &TilesetView::createNewTerrain, this, &TilesetEditor::addTerrainType);
    connect(view, &TilesetView::terrainImageSelected, this, &TilesetEditor::setTerrainImage);

    connect(view, &TilesetView::wangSetImageSelected, this, &TilesetEditor::setWangSetImage);
    connect(view, &TilesetView::wangColorImageSelected, this, &TilesetEditor::setWangColorImage);
    connect(view, &TilesetView::wangIdUsedChanged, mWangDock, &WangDock::onWangIdUsedChanged);
    connect(view, &TilesetView::currentWangIdChanged, mWangDock, &WangDock::onCurrentWangIdChanged);

    QItemSelectionModel *s = view->selectionModel();
    connect(s, &QItemSelectionModel::selectionChanged, this, &TilesetEditor::selectionChanged);
    connect(s, &QItemSelectionModel::currentChanged, this, &TilesetEditor::currentChanged);
    connect(view, &TilesetView::pressed, this, &TilesetEditor::indexPressed);

    mViewForTileset.insert(tilesetDocument, view);
    mWidgetStack->addWidget(view);
}
コード例 #2
0
ファイル: tilesetdock.cpp プロジェクト: Shorttail/tiled
void TilesetDock::createTilesetView(int index, TilesetDocument *tilesetDocument)
{
    auto tileset = tilesetDocument->tileset();

    mTilesets.insert(index, tileset);
    mTilesetDocuments.insert(index, tilesetDocument);

    TilesetView *view = new TilesetView;

    // Insert view before the tab to make sure it is there when the tab index
    // changes (happens when first tab is inserted).
    mViewStack->insertWidget(index, view);
    mTabBar->insertTab(index, tileset->name());
    mTabBar->setTabToolTip(index, tileset->fileName());

    QString path = QLatin1String("TilesetDock/TilesetScale/") + tileset->name();
    qreal scale = Preferences::instance()->settings()->value(path, 1).toReal();
    view->zoomable()->setScale(scale);

    connect(tilesetDocument, &TilesetDocument::tilesetNameChanged,
            this, &TilesetDock::tilesetNameChanged);
    connect(tilesetDocument, &TilesetDocument::fileNameChanged,
            this, &TilesetDock::tilesetFileNameChanged);
    connect(tilesetDocument, &TilesetDocument::tilesetChanged,
            this, &TilesetDock::tilesetChanged);
    connect(tilesetDocument, &TilesetDocument::tileImageSourceChanged,
            this, &TilesetDock::tileImageSourceChanged);
    connect(tilesetDocument, &TilesetDocument::tileAnimationChanged,
            this, &TilesetDock::tileAnimationChanged);

    connect(view, &TilesetView::clicked,
            this, &TilesetDock::updateCurrentTiles);
    connect(view, &TilesetView::swapTilesRequested,
            this, &TilesetDock::swapTiles);
    connect(view, &TilesetView::changeSelectedMapObjectsTileRequested,
            this, &TilesetDock::changeSelectedMapObjectsTile);
}
コード例 #3
0
ファイル: tileseteditor.cpp プロジェクト: zilluss/tiled
void TilesetEditor::setCurrentDocument(Document *document)
{
    TilesetDocument *tilesetDocument = qobject_cast<TilesetDocument*>(document);
    Q_ASSERT(tilesetDocument || !document);

    if (mCurrentTilesetDocument == tilesetDocument)
        return;

    TilesetView *tilesetView = nullptr;

    if (document) {
        tilesetView = mViewForTileset.value(tilesetDocument);
        Q_ASSERT(tilesetView);

        mWidgetStack->setCurrentWidget(tilesetView);
        tilesetView->setEditTerrain(mTerrainDock->isVisible());
        tilesetView->setEditWangSet(mWangDock->isVisible());
        tilesetView->zoomable()->setComboBox(mZoomComboBox);
    }

    mPropertiesDock->setDocument(document);
    mUndoDock->setStack(document ? document->undoStack() : nullptr);
    mTileAnimationEditor->setTilesetDocument(tilesetDocument);
    mTileCollisionDock->setTilesetDocument(tilesetDocument);
    mTerrainDock->setDocument(document);
    mWangDock->setDocument(document);

    mCurrentTilesetDocument = tilesetDocument;

    if (tilesetDocument) {
        currentChanged(tilesetView->currentIndex());
        selectionChanged();
    }

    updateAddRemoveActions();
}