コード例 #1
0
FText UK2Node_AddComponent::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	FText CachedAssetTitle;
	FText CachedNodeTitle;
	UEdGraphPin* TemplateNamePin = GetTemplateNamePin();
	if (TemplateNamePin != nullptr)
	{
		FString TemplateName = TemplateNamePin->DefaultValue;
		UBlueprint* Blueprint = GetBlueprint();

		if (UActorComponent* SourceTemplate = Blueprint->FindTemplateByName(FName(*TemplateName)))
		{
			{
				FFormatNamedArguments Args;
				Args.Add(TEXT("ComponentType"), SourceTemplate->GetClass()->GetDisplayNameText());
				CachedNodeTitle = FText::Format(LOCTEXT("AddClass", "Add {ComponentType}"), Args);
			}

			UChildActorComponent* SubActorComp = Cast<UChildActorComponent>(SourceTemplate);

			if (const UObject* AssociatedAsset = SourceTemplate->AdditionalStatObject())
			{
				FFormatNamedArguments Args;
				Args.Add(TEXT("AssetType"), AssociatedAsset->GetClass()->GetDisplayNameText());
				Args.Add(TEXT("AssetName"), FText::FromString(AssociatedAsset->GetName()));
				CachedAssetTitle = FText::Format(LOCTEXT("AddComponentAssetDescription", "{AssetType} {AssetName}"), Args);
			}
			else if ((SubActorComp != nullptr) && (SubActorComp->GetChildActorClass() != nullptr))
			{
				FFormatNamedArguments Args;
				Args.Add(TEXT("ComponentClassName"), SubActorComp->GetChildActorClass()->GetDisplayNameText());
				CachedAssetTitle = FText::Format(LOCTEXT("AddChildActorComponent", "Actor Class {ComponentClassName}"), Args);
			}
			else
			{
				CachedAssetTitle = FText::GetEmpty();
			}
		}
	}

	if (!CachedNodeTitle.IsEmpty())
	{
		if (TitleType == ENodeTitleType::FullTitle)
		{
			return FText::Format(LOCTEXT("FullAddComponentTitle", "{0}\n{1}"), CachedNodeTitle, CachedAssetTitle);
		}
		else if (!CachedAssetTitle.IsEmpty())
		{
			return FText::Format(LOCTEXT("ShortAddComponentTitle", "{0} [{1}]"), CachedNodeTitle, CachedAssetTitle);
		}
		else
		{
			return CachedNodeTitle;
		}
	}
	return Super::GetNodeTitle(TitleType);
}
コード例 #2
0
UActorComponent* UK2Node_AddComponent::GetTemplateFromNode() const
{
	UBlueprint* BlueprintObj = GetBlueprint();

	// Find the template name input pin, to get the name from
	UEdGraphPin* TemplateNamePin = GetTemplateNamePin();
	if (TemplateNamePin)
	{
		const FString& TemplateName = TemplateNamePin->DefaultValue;
		return BlueprintObj->FindTemplateByName(FName(*TemplateName));
	}

	return NULL;
}
コード例 #3
0
FString UK2Node_AddComponent::GetDocumentationExcerptName() const
{
	UEdGraphPin* TemplateNamePin = GetTemplateNamePin();
	UBlueprint* Blueprint = GetBlueprint();

	if ((TemplateNamePin != NULL) && (Blueprint != NULL))
	{
		FString TemplateName = TemplateNamePin->DefaultValue;
		UActorComponent* SourceTemplate = Blueprint->FindTemplateByName(FName(*TemplateName));

		if (SourceTemplate != NULL)
		{
			return SourceTemplate->GetClass()->GetName();
		}
	}

	return Super::GetDocumentationExcerptName();
}
コード例 #4
0
void UK2Node_AddComponent::PostPasteNode()
{
	Super::PostPasteNode();

	// There is a template associated with this node that should be unique, but after a node is pasted, it either points to a
	// template shared by the copied node, or to nothing (when pasting into a different blueprint)
	const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
	UBlueprint* Blueprint = GetBlueprint();

	// Find the template name and return type pins
	UEdGraphPin* TemplateNamePin = GetTemplateNamePin();
	UEdGraphPin* ReturnPin = GetReturnValuePin();
	if ((TemplateNamePin != NULL) && (ReturnPin != NULL))
	{
		// Find the current template if it exists
		FString TemplateName = TemplateNamePin->DefaultValue;
		UActorComponent* SourceTemplate = Blueprint->FindTemplateByName(FName(*TemplateName));

		// Determine the type of the component needed
		UClass* ComponentClass = Cast<UClass>(ReturnPin->PinType.PinSubCategoryObject.Get());
			
		if (ComponentClass)
		{
			ensure(NULL != Cast<UBlueprintGeneratedClass>(Blueprint->GeneratedClass));
			// Create a new template object and update the template pin to point to it
			UActorComponent* NewTemplate = NewObject<UActorComponent>(Blueprint->GeneratedClass, ComponentClass, NAME_None, RF_ArchetypeObject|RF_Public);
			Blueprint->ComponentTemplates.Add(NewTemplate);

			TemplateNamePin->DefaultValue = NewTemplate->GetName();

			// Copy the old template data over to the new template if it's compatible
			if ((SourceTemplate != NULL) && (SourceTemplate->GetClass()->IsChildOf(ComponentClass)))
			{
				TArray<uint8> SavedProperties;
				FObjectWriter Writer(SourceTemplate, SavedProperties);
				FObjectReader(NewTemplate, SavedProperties);
			}
			else if(TemplateBlueprint.Len() > 0)
			{
				// try to find/load our blueprint to copy the template
				UBlueprint* SourceBlueprint = FindObject<UBlueprint>(NULL, *TemplateBlueprint);
				if(SourceBlueprint != NULL)
				{
					SourceTemplate = SourceBlueprint->FindTemplateByName(FName(*TemplateName));
					if ((SourceTemplate != NULL) && (SourceTemplate->GetClass()->IsChildOf(ComponentClass)))
					{
						TArray<uint8> SavedProperties;
						FObjectWriter Writer(SourceTemplate, SavedProperties);
						FObjectReader(NewTemplate, SavedProperties);
					}
				}

				TemplateBlueprint.Empty();
			}
		}
		else
		{
			// Clear the template connection; can't resolve the type of the component to create
			ensure(false);
			TemplateNamePin->DefaultValue = TEXT("");
		}
	}
}