コード例 #1
0
ファイル: K2Node_InputKey.cpp プロジェクト: Codermay/Unreal4
bool UK2Node_InputKey::IsCompatibleWithGraph(UEdGraph const* Graph) const
{
	UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);

	UEdGraphSchema_K2 const* K2Schema = Cast<UEdGraphSchema_K2>(Graph->GetSchema());
	bool const bIsConstructionScript = (K2Schema != nullptr) ? K2Schema->IsConstructionScript(Graph) : false;

	return (Blueprint != nullptr) && Blueprint->SupportsInputEvents() && !bIsConstructionScript && Super::IsCompatibleWithGraph(Graph);
}
コード例 #2
0
bool UK2Node_InputAction::IsCompatibleWithGraph(UEdGraph const* Graph) const
{
	// This node expands into event nodes and must be placed in a Ubergraph
	EGraphType const GraphType = Graph->GetSchema()->GetGraphType(Graph);
	bool bIsCompatible = (GraphType == EGraphType::GT_Ubergraph);

	if (bIsCompatible)
	{
		UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);

		UEdGraphSchema_K2 const* K2Schema = Cast<UEdGraphSchema_K2>(Graph->GetSchema());
		bool const bIsConstructionScript = (K2Schema != nullptr) ? K2Schema->IsConstructionScript(Graph) : false;

		bIsCompatible = (Blueprint != nullptr) && Blueprint->SupportsInputEvents() && !bIsConstructionScript && Super::IsCompatibleWithGraph(Graph);
	}
	return bIsCompatible;
}
コード例 #3
0
bool UK2Node_InputAxisKeyEvent::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
{
	// By default, to be safe, we don't allow events to be pasted, except under special circumstances (see below)
	bool bIsCompatible = false;
	
	// Find the Blueprint that owns the target graph
	UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph);
	if (Blueprint != nullptr)
	{
		bIsCompatible = FBlueprintEditorUtils::IsActorBased(Blueprint) && Blueprint->SupportsInputEvents();
	}

	UEdGraphSchema_K2 const* K2Schema = Cast<UEdGraphSchema_K2>(TargetGraph->GetSchema());
	bool const bIsConstructionScript = (K2Schema != nullptr) ? K2Schema->IsConstructionScript(TargetGraph) : false;
	bIsCompatible &= !bIsConstructionScript;

	return bIsCompatible && Super::IsCompatibleWithGraph(TargetGraph);
}