float ACharacter::GetDefaultHalfHeight() const { UCapsuleComponent* DefaultCapsule = GetClass()->GetDefaultObject<ACharacter>()->CapsuleComponent; if (DefaultCapsule) { return DefaultCapsule->GetScaledCapsuleHalfHeight(); } else { return Super::GetDefaultHalfHeight(); } }
void UNavMovementComponent::UpdateNavAgent(const UCapsuleComponent& CapsuleComponent) { if (ShouldUpdateNavAgentWithOwnersCollision() == false) { return; } // initialize properties from navigation system UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(GetWorld()); if (NavSys != nullptr) { NavAgentProps.NavWalkingSearchHeightScale = NavSys->GetDefaultSupportedAgentConfig().NavWalkingSearchHeightScale; } NavAgentProps.AgentRadius = CapsuleComponent.GetScaledCapsuleRadius(); NavAgentProps.AgentHeight = CapsuleComponent.GetScaledCapsuleHalfHeight() * 2.f; }