コード例 #1
0
ファイル: LayerChatWindow.cpp プロジェクト: mrktj/iCasino_v2
void LayerChatWindow::OnEmoClick( CCObject* pSender, TouchEventType type )
{
	UIButton* btn = dynamic_cast<UIButton*>(pSender);
	if( type == TOUCH_EVENT_ENDED ){
		CCLOG("OnEmoClick button tag: %d", btn->getTag());
		txtChat->setText( CCString::createWithFormat("%s(%d)", txtChat->getStringValue(), btn->getTag())->getCString() );
	}
}
コード例 #2
0
void Scene_GameItem::itemBtnCallBack(cocos2d::CCObject *object)
{
    UIButton* btn = (UIButton*)object;
    UIImageView* img;
    
    //通过游戏的道具信息获取道具价钱.
    sItemData* itemData = CGameInfoMan::sharedInstance().getItemDate(GameShare_Global::shareGlobal()->gameType, btn->getTag());

    UILabel* itemInfo = dynamic_cast<UILabel*>(ul->getWidgetByName("Label_591"));
    
    
    switch (btn->getTag()) {
        case Btn_1:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_1"));
            break;
        case Btn_2:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_2"));
            break;
        case Btn_3:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_3"));
            break;
        case Btn_4:
            img = dynamic_cast<UIImageView*>(ul->getWidgetByName("IsSelectImg_4"));
            break;
        default:
            break;
    }
    
    if (img->isVisible()) {
        
        img->setVisible(false);

        if (itemData) {
            CCString infoStr;
            infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
            itemInfo->setText(infoStr.getCString());
            needGold -= itemData->CurrencyValue;
        }
    }else{
        img->setVisible(true);
        if (itemData) {
            CCString infoStr;
            infoStr.initWithFormat("%s:%s",itemData->ItemName.c_str(),itemData->ItemDetail.c_str());
            itemInfo->setText(infoStr.getCString());
            needGold += itemData->CurrencyValue;
            if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney < needGold) {
                GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
                needGold -= itemData->CurrencyValue;
                alertUl->setText(GET_STRING_CSV(1010000021));
                this->addChild(alertUl,1);
                img->setVisible(false);
            }
        }
        
    }
    this->setItemByTag(btn->getTag());
}
コード例 #3
0
void GameLayer_GoldMarket::sureBuyCallback(cocos2d::CCObject *pSender)
{
    UIButton* btn = (UIButton*)pSender;
    switch (btn->getTag()) {
        case Buy_0:
        {
            CPlayerInfoMan::sharedInstance().RequestDiamondToGold(DiamondToGold_1);
           // GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
           // alertUl->setText(GET_STRING_CSV(1010000016));
           // this->addChild(alertUl);
        }
            break;
        case Buy_1:
        {
            CPlayerInfoMan::sharedInstance().RequestDiamondToGold(DiamondToGold_2);
          //  GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
          //  alertUl->setText(GET_STRING_CSV(1010000016));
           // this->addChild(alertUl);
        }
            break;
        case Buy_2:
        {
            CPlayerInfoMan::sharedInstance().RequestDiamondToGold(DiamondToGold_3);
           // GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
           // alertUl->setText(GET_STRING_CSV(1010000016));
           // this->addChild(alertUl);
        }
            break;
        case Buy_3:
        {
            CPlayerInfoMan::sharedInstance().RequestDiamondToGold(DiamondToGold_4);
          //  GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
           // alertUl->setText(GET_STRING_CSV(1010000016));
           // this->addChild(alertUl);
        }
            break;
        case Buy_4:
        {
            CPlayerInfoMan::sharedInstance().RequestDiamondToGold(DiamondToGold_5);
          //  GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
          //  alertUl->setText(GET_STRING_CSV(1010000016));
          //  this->addChild(alertUl);
        }
            break;
        default:
            break;
    }
	sureBuyCallEffect(btn->getTag(),1);
}
コード例 #4
0
void LayerBaCayAvatar::vaoBanChoi(CCObject *obj,TouchEventType type)
{
	UIButton *abc = (UIButton*)obj;
	int tag=abc->getTag();
    if(type==TOUCH_EVENT_ENDED)
		if(tag==1)
		{
            //yêu cầu làm khách
            boost::shared_ptr<IRequest> request (new PlayerToSpectatorRequest());
            GameServer::getSingleton().getSmartFox()->Send(request);
            btn_vaochoi->setEnabled(true);
            btn_dungday->setEnabled(false);
            //yêu cầu rời game
            boost::shared_ptr<ISFSObject> params (new SFSObject());
            boost::shared_ptr<Room> lastRoom = GameServer::getSingleton().getSmartFox()->LastJoinedRoom();
            boost::shared_ptr<IRequest> req (new ExtensionRequest("rqlg", params, lastRoom));
            GameServer::getSingleton().getSmartFox()->Send(req);

			
		}///
        else{
            //yêu cầu vào chơi
         boost::shared_ptr<IRequest> request (new SpectatorToPlayerRequest());
			GameServer::getSingleton().getSmartFox()->Send(request);
			CCLog("da vao");
			btn_vaochoi->setEnabled(false);
			btn_dungday->setEnabled(true);
            //yêu cầu join game
            boost::shared_ptr<ISFSObject> params (new SFSObject());
            boost::shared_ptr<Room> lastRoom = GameServer::getSingleton().getSmartFox()->LastJoinedRoom();
            boost::shared_ptr<IRequest> req2 (new ExtensionRequest("rqjg", params, lastRoom));
            GameServer::getSingleton().getSmartFox()->Send(req2);

				}
}
コード例 #5
0
ファイル: PromptBox.cpp プロジェクト: joyfish/Zombie
void PromptBox::buttonClicked(CCObject *pSender, TouchEventType eType)
{

	if (eType != TOUCH_EVENT_ENDED)
	{
		return;
	}
	
	::playSound("music/click.ogg");

	UIButton *button = dynamic_cast<UIButton*>(pSender) ;
	int tag = button->getTag() ;

	switch (tag)
	{
	case ButtonTag_Cancel:
		{
			removeFromParent();
		}
		
		break;
	case ButtonTag_Confirm:
		{
			CCDirector::sharedDirector()->end();
		}
		break;

	default:
		break;
	}
	
}
コード例 #6
0
ファイル: CallBack.cpp プロジェクト: LeapTable/API
void	OnButtonClick_1(void *sender, void*args)
{
	UIButton *button = static_cast<UIButton*>(sender);

	std::cout << "OnButtonClick_1 : " << button->getTag() << std::endl;

	button->setPosX(button->getPosX() + 10);
}
コード例 #7
0
void Scene_GameItem::equipSuperCallBack(cocos2d::CCObject *object)
{
    UIButton* btn = (UIButton*)object;
    if (gameLayer_Strong) {
        gameLayer_Strong = NULL;
    }
    gameLayer_Strong = GameLayer_ItemStrong::create();
    
    gameLayer_Strong->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipBtnCallBack));
    
    CCString equipName = "";
    int equipLv = 0;
    CCString equipValue = "";
    CCString equipDetail = "";
    CCString equipImg = "";
    //获取玩家的这款游戏的强化信息.
    sMGameStrengthen mStrength;
    if (int temp = CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, btn->getTag(),mStrength)) {
        equipLv = mStrength.strengthenlv;
        equipValue.initWithFormat("x%d", mStrength.currencyValue);
        equipName.initWithFormat("./CocoStudioResources/GameItemName/%d.png",mStrength.strengthenImg);
        equipDetail = mStrength.strengthenDetail;
        equipImg.initWithFormat("./CocoStudioResources/GameStrengthen/%d.png",mStrength.strengthenImg);
        if (temp == 2) {
            equipValue = GET_STRING_CSV(1010000025);
            gameLayer_Strong->setBtnUnClick();
        }
    }
    
    CCString str;
    gameLayer_Strong->setItemInfo(equipDetail.getCString());
    gameLayer_Strong->setItemImg(equipImg.getCString());
    gameLayer_Strong->setItemLv(equipLv);
    gameLayer_Strong->setItemName(equipName.getCString());
    gameLayer_Strong->setItemCurrency(mStrength.currencyValue);
//    gameLayer_Strong->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipBtnCallBack));
    gameLayer_Strong->setSureBtnTag(btn->getTag());
    gameLayer_Strong->setTag(btn->getTag());
    this->addChild(gameLayer_Strong,1);
    
}
コード例 #8
0
ファイル: ShopMediator.cpp プロジェクト: Dream-Hat/mdsj
void ShopLayer::scroCallBack( CCObject* pSender )
{
	UIButton* tempPanel = dynamic_cast<UIButton*>(pSender);
	int temp = tempPanel->getTag();
	if (SHOP_LAYOUT_TAG_TEJIA == m_curTapMenu)
	{
		updateBuyLayout(pSender,true);
	}
	else
	{
		updateBuyLayout(pSender,false);
	}
	
	m_layerLayout->setTouchEnable(false,true);
	m_buyLayout->setVisible(true);
	m_buyLayout->setTouchEnable(true,true);
}
コード例 #9
0
ファイル: MailMediator.cpp プロジェクト: Dream-Hat/mdsj
void MailLayer::scroCallBack( CCObject* pSender )
{
	UIButton* tempPanel = dynamic_cast<UIButton*>(pSender);
	int temp = tempPanel->getTag();

// 	UIScrollView* scroV = dynamic_cast<UIScrollView*>(m_mailLayout->getChildByName("ScrollView"));
// 	UIButton* scroPanel[5];
// 	for (int i = 0; i < 5; i++)
// 	{
// 		scroPanel[i] = dynamic_cast<Layout*>(scroV->getChildByName(CCString::createWithFormat("Panel_%d", i)->getCString()));
// 		scroPanel[i]->setBackGroundColor(ccc3(150,200,255));
// 	}
// 	
// 	scroPanel[temp % 100]->setBackGroundColor(ccc3(255,20,255));

	layerNum = MAILLAYER_TAG_RECEIVE;
	updateLayer();
}
コード例 #10
0
ファイル: ChallengeLayer.cpp プロジェクト: joyfish/Zombie
void ChallengeLayer::buttonClicked(CCObject *pSender, TouchEventType eType)
{

	if (eType != TOUCH_EVENT_ENDED)
	{
		return;
	}

	::playSound("music/click.ogg");

	UIButton *button = dynamic_cast<UIButton*>(pSender) ;
	int tag = button->getTag() ;

	switch (tag)
	{
	case ButtonTagStrenthLevel:
		{
			CCLOG("nextLevel") ;
				CCDirector::sharedDirector()->pushScene(StrengthLevelup::scene());
			//CCDirector::sharedDirector()->replaceScene(BattleManage::scene(m_br.hero,((m_br.level + 1) > 12?12:(m_br.level + 1) ),false));  // 目前只写了三关的数据
		}
		
		break;
	case ButtonTagBackToMain:
		{
			CCLOG("backTomain") ;
			CCDirector::sharedDirector()->replaceScene(GameMainMenu::scene(false));
	
		}
		break;

	case ButtonTagReAgain:
		{
			 CCDirector::sharedDirector()->replaceScene(BattleManage::scene( currentHero,currentLevel,true));
			CCLOG("reagain!");
			
		}
		break;

	default:
		break;
	}
	
}
コード例 #11
0
void Scene_GameItem::equipBtnCallBack(cocos2d::CCObject *object)
{
    UIButton* btn = (UIButton*)object;
    //获取游戏的强化信息.
     sMGameStrengthen mStrength;
    if (CPlayerInfoMan::sharedInstance().getMStrengthenByGameTag(GameShare_Global::shareGlobal()->gameType, btn->getTag(),mStrength)) {
        int tempGold = CPlayerInfoMan::sharedInstance().getPlayerInfo().nMoney;
        tempGold = tempGold - mStrength.currencyValue - needGold;
        if (tempGold < 0) {
            GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
            alertUl->setText(GET_STRING_CSV(1010000021));
            alertUl->setSureCallbackFunc(this, callfuncO_selector(Scene_GameItem::equipSuperBtnCanBenClick));
            this->addChild(alertUl, 10);
            return;
        }
        CStrengthenMan::sharedInstance().RequestStrengthenLvUp(mStrength.strengthenId, GameShare_Global::shareGlobal()->gameType);
    }
}
コード例 #12
0
ファイル: CallBack.cpp プロジェクト: LeapTable/API
void		OnClickTest(void *sender, void *arg)
{
	UIButton *button = static_cast<UIButton*>(sender);

	std::cout << "on ClickText : " << button->getTag() << std::endl;
}
コード例 #13
0
void GameLayer_GoldMarket::buyBtnCallback(cocos2d::CCObject *pSender)
{
    UIButton* button = (UIButton*)pSender;
    GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_Noraml);
    
    alertUl->setSureCallbackFunc(this, callfuncO_selector(GameLayer_GoldMarket::sureBuyCallback));
    alertUl->setSureBtnTag(button->getTag());
    
    SMoneySysChgTempData* pData;
    
    switch (button->getTag()) {
        case Buy_0:
        {
            pData = CMoneyMan::sharedInstance().getChgTempData(DiamondToGold_1);
			if (pData)
			{
                CCString str;
                str.initWithFormat(GET_STRING_CSV(101000001), pData->ExchangeFromValue,pData->ExchangeToValue);
                alertUl->setText(str.getCString());
			}

        }
            break;
        case Buy_1:
            //alertUl->setText("确定要用10宝石兑换4500金币吗?");
        {
            pData = CMoneyMan::sharedInstance().getChgTempData(DiamondToGold_2);
			if (pData)
			{
                CCString str;
                str.initWithFormat(GET_STRING_CSV(101000002), pData->ExchangeFromValue,pData->ExchangeToValue);
                alertUl->setText(str.getCString());
			}
            
        }
            break;
        case Buy_2:
            //alertUl->setText("确定要用50宝石兑换1200金币吗?");
        {
            pData = CMoneyMan::sharedInstance().getChgTempData(DiamondToGold_3);
			if (pData)
			{
                CCString str;
                str.initWithFormat(GET_STRING_CSV(101000003), pData->ExchangeFromValue,pData->ExchangeToValue);
                alertUl->setText(str.getCString());
			}
            
        }
            break;
        case Buy_3:
            //alertUl->setText("确定要用100宝石兑换10000金币吗?");
        {
            pData = CMoneyMan::sharedInstance().getChgTempData(DiamondToGold_4);
			if (pData)
			{
                CCString str;
                str.initWithFormat(GET_STRING_CSV(101000004), pData->ExchangeFromValue,pData->ExchangeToValue);
                alertUl->setText(str.getCString());
			}
            
        }
            break;
        case Buy_4:
            //alertUl->setText("确定要用500宝石兑换60000金币吗?");
        {
            pData = CMoneyMan::sharedInstance().getChgTempData(DiamondToGold_5);
			if (pData)
			{
                CCString str;
                str.initWithFormat(GET_STRING_CSV(101000005), pData->ExchangeFromValue,pData->ExchangeToValue);
                alertUl->setText(str.getCString());
			}
            
        }
            break;
            
        default:
            break;
    }
    if (CPlayerInfoMan::sharedInstance().getPlayerInfo().nGem-pData->ExchangeFromValue < 0) {
       // GameLayer_Alert *alertUl = GameLayer_Alert::creatWithOnlySure(Type_OnlySure);
        //alertUl->setText(GET_STRING_CSV(1010000022));
        //this->addChild(alertUl);
        return;
    }
    this->addChild(alertUl);
}
コード例 #14
0
ファイル: shopping_page.cpp プロジェクト: joyfish/Zombie
void ShoppingLayer::buttonClicked(CCObject *pSender, TouchEventType eType)
{

	if (eType != TOUCH_EVENT_ENDED)
	{
		return;
	}

	::playSound("music/click.ogg");

	UIButton *button = dynamic_cast<UIButton*>(pSender) ;
	int tag = button->getTag() ;

	switch (tag)
	{
	case ButtonTag_Buy:
		{
//#if(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32/* || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID*/)

// 			successCallBack(true);
// 			return;
//#endif




			int index = RunningData::getInstance()->getShopping().getIndex();
			int catlog = RunningData::getInstance()->getShopping().getCatalog();
//#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)			
			// 缺少升至满级的计费点
			if(catlog == 1) // 技能
			{
				//savePaycode("4");
				//savePaycode("30000852696003");
				//savePaycode("30000842303704");
				//payID = "004";
				// 技能升级

				payCode(k_pay_fulllevel, this, Sel_Pay_Event(&ShoppingLayer::successCallBack));
			}
			else if (catlog == 2) // 角色
			{
				if (index == 1) // 黑寡妇
				{
					savePaycode("5");
					//savePaycode("30000852696004");
					//savePaycode("30000842303705");
					payID = "005";
				}
				else if (index == 2) // 擎天柱
				{
					savePaycode("6");
					//savePaycode("30000852696005");
					//savePaycode("30000842303706");
					payID = "006";
				}
				else
				{//金币补给
					savePaycode("2");
					//savePaycode("30000852696001");
					//savePaycode("30000842303702");
				}
					
			}
			else if (catlog == 3) // 补给
			{
				if (index == 0)
				{//金币补给
					payCode(k_pay_gold10000, this, Sel_Pay_Event(&ShoppingLayer::successCallBack));
				}
				else if (index == 1)//必杀
				{
				
					payCode(k_pay_bisha, this, Sel_Pay_Event(&ShoppingLayer::successCallBack));
			
				}
				else if(index == 2)//护盾
				{
					payCode(k_pay_hudun, this, Sel_Pay_Event(&ShoppingLayer::successCallBack));
				}
				else if(index == 3)//立即复活
				{  
					payCode(k_pay_revieve, this, Sel_Pay_Event(&ShoppingLayer::successCallBack));
				
				}
				else if(index == 4)
				{
					savePaycode("1");
					//savePaycode("30000842303701");
					payID = "001";
				}
				else if(index == 5)
				{//土豪金礼包
					savePaycode("9");
					//激战僵尸
					//savePaycode("30000852696008");
					//第一版计费
					//savePaycode("30000842303709");
					payID = "009";
				}
				else if(index == 6)
				{
					savePaycode("10");
					//savePaycode("30000852696009");
					//savePaycode("30000842303710");
					payID = "010";
				}
				else
				{
					savePaycode("2");
					//savePaycode("30000852696001");
					//savePaycode("30000842303702");
					payID = "002";
				}
			}
			else
			{
				// 默认情况下
				savePaycode("2");
				//savePaycode("30000852696001");
				//savePaycode("30000842303702");
				payID = "002";
			}
		//	payForProduct(ShoppingLayer::successCallBack);
//#endif	
		}

		break;
	case ButtonTag_Cancel:
		{
			// 失败
			::playSound("music/operationfail.ogg");
			CCLOG("ButtonTag_Cancel start!");
			
			int index = RunningData::getInstance()->getShopping().getIndex();
			int catlog = RunningData::getInstance()->getShopping().getCatalog();
			//if((index == k_rebirth || index == k_unique_kill || index == k_shield)
			//	&& catlog == k_supply)
			//{
			//	m_failFun();
			//}
			sInstance->showShoppingTip(false);
			m_failFun();
			
			removeFromParent();
		
		}

		break;

	default:
		break;
	}
	CCLog("222222222");
}