void ZhuangBeiListLayer::setData(HeroType hero,int type,ZhuangBeiType zhuangtype) { UILayer*m_pUiLayer=UILayer::create(); addChild(m_pUiLayer,0); CCSize winSize =CCDirector::sharedDirector()->getWinSize(); UIImageView * imagebg=UIImageView::create(); setTouchEnabled(true); imagebg->setTexture("herobg.png"); imagebg->setPosition(ccp(winSize.width/2, winSize.height/2)); m_pUiLayer->addWidget(imagebg); UIScrollView*scrollView = UIScrollView::create(); scrollView->setTouchEnable(true); scrollView->setBounceEnabled(true); scrollView->setSize(CCSize(winSize.width,600)); scrollView->setPosition(ccp(0,winSize.height/2-360)); m_pUiLayer->addWidget(scrollView); vector<ZhuangBeiType> zhuangBeis=GameData::shareGameData()->getZhuangbei(); int j=0; for(int i=0;i<zhuangBeis.size();i++) { ZhuangBeiType zhuang=zhuangBeis[i]; int t=(type+3)*100; printf("zhuangtype==%d,%d,%d",zhuang.type,t,m_type); if((zhuang.type>=t&&zhuang.type<(t+100))||type==-1) { j++; UIImageView* imageView = UIImageView::create(); imageView->setTexture("cellbg.png"); int imageHeight=imageView->getRect().size.height; float innerWidth = scrollView->getRect().size.width; float innerHeight = scrollView->getRect().size.height +imageHeight*zhuangBeis.size(); scrollView->setInnerContainerSize(CCSizeMake(innerWidth, innerHeight)); imageView->setPosition(ccp(innerWidth / 2,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/2)); scrollView->addChild(imageView); UIImageView* imagebg= UIImageView::create(); imagebg->setTexture("addbutton.png"); imagebg->setPosition(ccp(120,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/2)); scrollView->addChild(imagebg); UIImageView* imageHead = UIImageView::create(); imageHead->setTexture(zhuang.textureName.c_str()); imageHead->setPosition(ccp(120,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/2)); scrollView->addChild(imageHead); UILabel *label=UILabel::create(); char strlevel[32]; sprintf(strlevel,"Lv:%d",zhuang.level); label->setFontSize(24); label->setText(strlevel); label->setColor(ccBLUE); label->setPosition(ccp(winSize.width/2-100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight-60)); scrollView->addChild(label); UILabel *namelabel=UILabel::create(); namelabel->setFontSize(24); namelabel->setText(zhuang.name.c_str()); namelabel->setColor(ccBLUE); namelabel->setPosition(ccp(winSize.width/2,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight-60)); scrollView->addChild(namelabel); if(zhuang.hp>0) { UIImageView* imageattack = UIImageView::create(); imageattack->setTexture("heart.png"); imageattack->setPosition(ccp(winSize.width/2-100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(imageattack); UILabel *label=UILabel::create(); label->setPosition(ccp(winSize.width/2-40,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(label); char str[32]; int hp=zhuang.hp+(40+10*zhuang.star)*zhuang.level; sprintf(str,"%d",hp); label->setFontSize(24); label->setColor(ccBLACK); label->setText(str); } if(zhuang.ap>0) { UIImageView* imageattack = UIImageView::create(); imageattack->setTexture("swordicon.png"); imageattack->setPosition(ccp(winSize.width/2+40,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(imageattack); UILabel *label=UILabel::create(); label->setPosition(ccp(winSize.width/2+100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(label); char str[32]; int ap=zhuang.ap+(10+2*zhuang.star)*zhuang.level; sprintf(str,"%d",ap); label->setColor(ccBLACK); label->setFontSize(24); label->setText(str); } if(zhuang.defender>0) { UIImageView* imageattack = UIImageView::create(); imageattack->setTexture("fang.png"); imageattack->setPosition(ccp(winSize.width/2-100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(imageattack); UILabel *label=UILabel::create(); label->setPosition(ccp(winSize.width/2-40,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(label); char str[32]; int defender=zhuang.defender+(6+1*zhuang.star)*zhuang.level; sprintf(str,"%d",defender); label->setColor(ccBLACK); label->setFontSize(24); label->setText(str); } if(zhuang.magicdefender>0) { UIImageView* imageattack = UIImageView::create(); imageattack->setTexture("mofang.png"); imageattack->setPosition(ccp(winSize.width/2+40,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(imageattack); UILabel *label=UILabel::create(); label->setPosition(ccp(winSize.width/2+100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(label); char str[32]; int magicdefender=zhuang.magicdefender+(6+1*zhuang.star)*zhuang.level; sprintf(str,"%d",magicdefender); label->setFontSize(24); label->setColor(ccBLACK); label->setText(str); } for(int i=0;i<zhuang.star;i++) { UIImageView* imageattack = UIImageView::create(); imageattack->setTexture("star.png"); imageattack->setPosition(ccp(winSize.width/2+i*20+100,scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight-60)); scrollView->addChild(imageattack); } UIButton* button = UIButton::create(); button->setTouchEnable(true); button->setTag(zhuang.index); //string texturename=zhuang.textureName; if(type==-1) { button->loadTextures("heroup1.png", "heroup2.png", ""); button->addReleaseEvent(this, coco_releaseselector(ZhuangBeiListLayer::Shengji)); } else { button->loadTextures("zhuangbei1.png", "zhuangbei2.png", ""); button->addReleaseEvent(this, coco_releaseselector(ZhuangBeiListLayer::menuPauseCallback)); } button->setPosition(ccp(winSize.width-120, scrollView->getInnerContainerSize().height-imageHeight*j+imageHeight/3)); scrollView->addChild(button); } } UIButton * btn= UIButton::create(); btn->setTouchEnable(true); btn->addReleaseEvent(this, coco_releaseselector(ZhuangBeiListLayer::close)); btn->setTextures("close1.png","close2.png","close2.png"); btn->setPosition(ccp(winSize.width-60, winSize.height/2+300)); m_pUiLayer->addWidget(btn); }
// on "init" you need to initialize your instance bool LayerChatWindow::init() { ////////////////////////////// // 1. super init first if ( !CCLayer::init() ) { return false; } lstStringMessage.clear(); lstStringMessage.push_back("Nhanh lên nào (14)!"); lstStringMessage.push_back("Mạng lag quá (9)!"); lstStringMessage.push_back("Bài xấu quá (3)!"); lstStringMessage.push_back("Hehe, lên nóc nhà\nmà bắt con gà (6)"); lstStringMessage.push_back("Nhất rồi, haha (1)"); lstStringMessage.push_back("Đánh gà thế (11)!"); lstStringMessage.push_back("Đỏ vãi lúa (13)!"); lstStringMessage.push_back("Nhọ như chó mực (5)!"); //return true; CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); _count = 100; layerButton = UILayer::create(); layerButton->addWidget(GUIReader::shareReader()->widgetFromJsonFile("LayerChatWindow_1.ExportJson")); this->addChild(layerButton); layerButton->setTouchPriority(-128); this->setTouchEnabled(true); //Get all chat button for( int i = 1; i <= 8; i++ ){ UIButton* btnChat = dynamic_cast<UIButton*>(layerButton->getWidgetByName( CCString::createWithFormat("btnChat%d", i)->getCString() )); btnChat->setTitleText( lstStringMessage.at(i-1).c_str() ); btnChat->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonChats); } UIButton* btnClose = dynamic_cast<UIButton*>(layerButton->getWidgetByName("btnClose")); btnClose->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonClose); // UIButton* btnSend = dynamic_cast<UIButton*>(layerButton->getWidgetByName("btnSend")); btnSend->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonSend); txtChat = dynamic_cast<UITextField*>(layerButton->getWidgetByName("txtChat")); txtChat->setText(""); txtChat->setPlaceHolder("Noi dung"); txtChat->setTextHorizontalAlignment(kCCTextAlignmentCenter); txtChat->setTextVerticalAlignment(kCCVerticalTextAlignmentCenter); txtChat->addEventListenerTextField(this, textfieldeventselector(LayerChatWindow::textFieldEvent)); UIPanel* pEmo = dynamic_cast<UIPanel*>(layerButton->getWidgetByName("pEmo")); UIImageView* pImg = dynamic_cast<UIImageView*>(layerButton->getWidgetByName("Image_25_0")); //Add all emo to this int i = 1; // CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo(CCString::createWithFormat("onion%d.ExportJson", 1)->getCString()); // CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(CCString::createWithFormat("onion%d.ExportJson", 1)->getCString()); int row=-1, col = 1; int widthOfPage = 580; int numOfCols = 9; int space = 10; int widthOfImage = 50; int startPosX = widthOfPage/2 - (widthOfImage+space)*numOfCols/2 - 300; int startPosY = space - 100; lstEmo.clear(); for( int i = 1; i<=16; i++ ){ CCArmature *armature = CCArmature::create(CCString::createWithFormat("onion%d", 1)->getCString()); armature->getAnimation()->playByIndex(i-1); RichElementCustomNode* recustom = RichElementCustomNode::create(1, ccWHITE, 255, armature); RichText* _richText = RichText::create(); _richText->setContentSize( armature->getContentSize() ); _richText->pushBackElement(recustom); if( col> numOfCols ){ row++; col = 1; } _richText->setAnchorPoint(ccp(0, 1)); _richText->setPosition(ccp( startPosX + 60*(col-1) , -1*row*50 - startPosY - (row+1)*space )); _richText->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::OnEmoClick); lstEmo.push_back( armature ); UIButton* b = UIButton::create(); b->setPosition(ccp( startPosX + 60*(col-1) , -1*row*50 - startPosY - (row+1)*space )); b->setAnchorPoint(ccp(0, 1)); b->setContentSize( armature->getContentSize() ); b->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::OnEmoClick); b->loadTextures("emo_blank.png", "", ""); b->setTag(i); pImg->addChild( _richText ); pImg->addChild( b ); //CCLOG("button w: %lf h: %lf", b->getContentSize().width, b->getContentSize().height); col++; } return true; }
bool JiangLiLayer::init() { if(!CCLayer::init()){ return false; } int mlevel=GameData::shareGameData()->mlevel; CCSize winSize =CCDirector::sharedDirector()->getWinSize(); UILayer *m_pUiLayer=UILayer::create(); addChild(m_pUiLayer,1); UIImageView* imagehead= UIImageView::create(); imagehead->setTexture("menubg.png"); imagehead->setPosition(ccp(winSize.width/2,winSize.height/2)); m_pUiLayer->addWidget(imagehead); UIScrollView* scrollView = UIScrollView::create(); scrollView->setTouchEnable(true); scrollView->setBounceEnabled(true); scrollView->setSize(CCSize(winSize.width,600)); scrollView->setPosition(ccp(0,winSize.height/2-360)); m_pUiLayer->addWidget(scrollView); UIButton * btn= UIButton::create(); btn->setTouchEnable(true); btn->addReleaseEvent(this, coco_releaseselector(JiangLiLayer::close)); btn->setTextures("close1.png","close2.png","close2.png"); btn->setPosition(ccp(winSize.width-60, winSize.height/2+300)); m_pUiLayer->addWidget(btn); mlevel=GameData::shareGameData()->mlevel; bool support=CCUserDefault::sharedUserDefault()->getBoolForKey("support",false); bool level[9]; for(int i=0;i<9;i++) { char str[64]; sprintf(str,"level%d",i); level[i]=CCUserDefault::sharedUserDefault()->getBoolForKey(str,false); } CCUserDefault::sharedUserDefault()->flush(); int number=10; if(support) number=9; for(int i=0;i<number;i++) { UIImageView* imageView = UIImageView::create(); imageView->setTexture("cellbg.png"); float innerWidth = scrollView->getRect().size.width; float innerHeight =(imageView->getRect().size.height)*number; scrollView->setInnerContainerSize(CCSizeMake(innerWidth, innerHeight)); int imageHeight=imageView->getRect().size.height; imageView->setPosition(ccp(winSize.width/2,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); scrollView->addChild(imageView); UIImageView* imagehead= UIImageView::create(); imagehead->setTexture("yuanbao.png"); imagehead->setPosition(ccp(winSize.width/2-140,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); scrollView->addChild(imagehead); char str[64]; if(i<9) { sprintf(str,"%d",(i+1)*20000); } else { sprintf(str,"%d",50000); } UILabel *moneyLabel=UILabel::create(); moneyLabel->setText(str); moneyLabel->setColor(ccBLACK); moneyLabel->setFontSize(32); moneyLabel->setPosition(ccp(winSize.width/2+100,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); scrollView->addChild(moneyLabel); if(i<9) { sprintf(str,"%d级\n礼包",10*(i+1)); } else { sprintf(str,"5星评论"); } UILabel *label=UILabel::create(); label->setFontSize(32); label->setText(str); label->setColor(ccBLUE); scrollView->addChild(label); label->setPosition(ccp(100,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); // UIImageView* imagecoin= UIImageView::create(); // imagecoin->setTexture("dollar.png"); // imagecoin->setPosition(ccp(350,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); // scrollView->addChild(imagecoin); if(i<9) { sprintf(str,"%d",(i+1)*100); } else { sprintf(str,"%d",500); } UILabel *coinLabel=UILabel::create(); coinLabel->setText(str); coinLabel->setFontSize(32); coinLabel->setColor(ccBLACK); coinLabel->setPosition(ccp(winSize.width/2-70,scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); scrollView->addChild(coinLabel); UIButton* button = UIButton::create(); // if(level[i])//已经领取 // { // button->setTouchEnable(false); // button->loadTextures("fight1.png", "fight1.png", ""); // button->addReleaseEvent(this, coco_releaseselector(JiangLiLayer::menuCallback)); // } if(mlevel>=10*(i+1))//等级满足 { button->setTouchEnable(true); button->loadTextures("getmoney2.png", "getmoney1.png", ""); button->addReleaseEvent(this, coco_releaseselector(JiangLiLayer::menuPauseCallback)); } else//等级不满足 { button->setTouchEnable(false); button->loadTextures("getmoney1.png", "getmoney2.png", ""); button->addReleaseEvent(this, coco_releaseselector(JiangLiLayer::menuCallback)); } if(i==9)//等级满足 { button->setTouchEnable(true); button->loadTextures("getmoney2.png", "getmoney1.png", ""); button->addReleaseEvent(this, coco_releaseselector(JiangLiLayer::menuPauseCallback)); } button->setPosition(ccp(winSize.width-100, scrollView->getInnerContainerSize().height-imageHeight*i-imageHeight/2)); button->setTag(i); scrollView->addChild(button); } return true; }