void UserInterface::processHover(const glm::vec2 &pnt) { UIElement *hoveredElem; hoveredElem = findElem(pnt); if (hoveredElem == lastHovered) return; if (lastHovered != nullptr) { lastHovered->executeHoverOutAnimation(); lastHovered = 0; } if (hoveredElem != nullptr) { hoveredElem->executeHoverOnAnimation(); lastHovered = hoveredElem; } }