FVector FSpriteEditorViewportClient::TextureSpaceToWorldSpace(const FVector2D& SourcePoint) const { UPaperSprite* Sprite = GetSpriteBeingEdited(); return Sprite->ConvertTextureSpaceToWorldSpace(SourcePoint); }
FVector FSpriteEditorViewportClient::SourceTextureSpaceToWorldSpace(const FVector2D& SourcePoint) const { UPaperSprite* Sprite = SourceTextureViewComponent->GetSprite(); return Sprite->ConvertTextureSpaceToWorldSpace(SourcePoint); }