FVector FSpriteEditorViewportClient::TextureSpaceToWorldSpace(const FVector2D& SourcePoint) const
{
	UPaperSprite* Sprite = GetSpriteBeingEdited();
	return Sprite->ConvertTextureSpaceToWorldSpace(SourcePoint);
}
FVector FSpriteEditorViewportClient::SourceTextureSpaceToWorldSpace(const FVector2D& SourcePoint) const
{
	UPaperSprite* Sprite = SourceTextureViewComponent->GetSprite();
	return Sprite->ConvertTextureSpaceToWorldSpace(SourcePoint);
}