コード例 #1
0
UINT GWChannelCreateHandler::Execute( GWChannelCreate* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	GUID_t Guid = pPacket->GetGUID() ;

	USER* pUser = g_pOnlineUser->FindUser( Guid ) ;
	if( pUser==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWChannelCreateHandler...User GUID=%X not find!", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	if( pUser->GetChannelID() != INVALID_ID )
	{//此用户已经创建了一个聊天频道
		WGChannelError Msg ;

		Msg.SetPlayerID( pUser->GetPlayerID() ) ;
		Msg.SetGUID( pUser->GetGUID() );
		Msg.SetErrorCode( CHANNEL_ERROR_HASCHANNEL ) ;
		
		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWChannelCreateHandler...GUID=%X has channel! cannot create!", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	ChannelID_t cid = g_pChatCenter->CreateChatChannel() ;
	if( cid==INVALID_ID )
	{
		WGChannelError Msg ;

		Msg.SetPlayerID( pUser->GetPlayerID() ) ;
		Msg.SetGUID( pUser->GetGUID() );
		Msg.SetErrorCode( CHANNEL_ERROR_CHANNELFULL ) ;
		
		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWChannelCreateHandler...GUID=%X create fail !", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	//设置自建聊天频道信息
	pUser->SetChannelID( cid );

	//发送结果
	WGChannelResult Msg ;
	Msg.SetPlayerID( pUser->GetPlayerID() ) ;
	Msg.SetReturn( CHANNEL_RESULT_CREATE ) ;
	Msg.SetChannelID( pUser->GetChannelID() ) ;
	
	pServerPlayer->SendPacket( &Msg ) ;

	Log::SaveLog( WORLD_LOGFILE, "GWChannelCreateHandler...GUID=%X ChannelID=%d!", 
		Guid, cid ) ;


	return PACKET_EXE_CONTINUE ;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR ;
}
コード例 #2
0
uint GWChannelDismissHandler::Execute( GWChannelDismiss* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	GUID_t Guid = pPacket->GetGUID() ;

	USER* pUser = g_pOnlineUser->FindUser( Guid ) ;
	if( pUser==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWChannelDismissHandler...User GUID=%X not find!", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	if( pUser->GetChannelID() == INVALID_ID )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWChannelDismissHandler...User GUID=%X not channel!", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	ChatChannel* pChannel = g_pChatCenter->GetChatChannel( pUser->GetChannelID() ) ;
	if( pChannel==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWChannelDismissHandler...User GUID=%X cannot find channel!", 
			Guid ) ;

		return PACKET_EXE_CONTINUE ;
	}

	WGChannelResult Msg ;
	Msg.SetReturn( CHANNEL_RESULT_DISMISS ) ;
	Msg.SetChannelID( pUser->GetChannelID() ) ;

    //通知所有频道内的玩家
	for( int i=0; i<pChannel->MemberCount(); i++ )
	{
		GUID_t guid = pChannel->Member( i ) ;
		if( guid==INVALID_ID )
		{
			Assert(FALSE) ;
			continue ;
		}

		USER* pUser = g_pOnlineUser->FindUser( guid ) ;
		if( pUser==NULL )
		{//如果队员离线,则用户数据是空
			continue ;
		}
		
		ID_t ServerID = pUser->GetServerID() ;
		ServerPlayer* pServerPlayer = g_pServerManager->GetServerPlayer( ServerID ) ;
		if( pServerPlayer==NULL )
		{
			Assert(FALSE) ;
			continue ;
		}

		Msg.SetPlayerID( pUser->GetPlayerID() ) ;

		pServerPlayer->SendPacket( &Msg ) ;
	}

	//清除自建聊天频道信息
	g_pChatCenter->DestoryChatChannel( pUser->GetChannelID() ) ;

	//清除用户数据
	pUser->SetChannelID( INVALID_ID );

	Log::SaveLog( WORLD_LOGFILE, "GWChannelDismissHandler...User GUID=%X ChatChannel Dismiss!", 
		Guid ) ;

	return PACKET_EXE_CONTINUE ;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR ;
}