コード例 #1
0
uint GWAskUserDataHandler::Execute( GWAskUserData* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	USER* pUser = g_pOnlineUser->FindUser( pPacket->GetGUID() ) ;

	PlayerID_t OldPlayerID = INVALID_ID;
	USER* pOldUser = g_pOnlineUser->FindUserByAccountName( pPacket->GetAccount() ) ;
	if( pOldUser && pOldUser != pUser )
	{
		OldPlayerID = pOldUser->GetPlayerID();
	}

	if( pUser==NULL )
	{//没有发现在“在线用户列表”里对应此GUID的用户
		
		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X not find!", 
			pPacket->GetGUID() ) ;

		if( g_Config.m_WorldInfo.m_EnableShareMem )
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;

			return PACKET_EXE_CONTINUE ;
		}

//
//测试数据
		pUser = g_pOnlineUser->LoadUser( pPacket->GetGUID() ) ;

		if( pUser )
		{
			_HUMAN_DB_LOAD* pDBHuman = &(pUser->GetFullUserData()->m_Human);

			//临时测试数据
			strncpy( pDBHuman->m_Name, pPacket->GetAccount(), MAX_ACCOUNT ) ;
			pDBHuman->m_Sex = (BOOL)(pPacket->GetGender()) ;
			pUser->SetKey( pPacket->GetKey() );
			//临时测试数据

			g_pOnlineUser->OnUserLogin( pUser ) ;


			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;
			Msg.SetPlayerAge( pUser->GetUserAge() );


			//回收数据块, 设置用户状态
			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ;
			pUser->SetFullUserData( NULL );
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			//将用户所在服务器的PlayerID记录到用户数据里
			pUser->SetPlayerID( pPacket->GetPlayerID() );

			pServerPlayer->SendPacket( &Msg ) ;

			Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Load GUID=%X OK!", 
				pPacket->GetGUID() ) ;
		}
		else
		{
			Log::SaveLog( WORLD_LOGFILE, "ERROR:GWAskUserDataHandler...Load GUID=%X false!", 
				pPacket->GetGUID() ) ;
		}
//测试数据
//

		return PACKET_EXE_CONTINUE ;
	}

	int iUserStatus = pUser->UserStatus() ;

	if( pUser->GetKey() != pPacket->GetKey() )
	{//验证码错误,警报,也许受到攻击
		WGRetUserData Msg ;
		Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
		Msg.SetReturn( UDR_KEYERROR ) ;

		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler.Key Error..User GUID=%X Status=%d", 
			pPacket->GetGUID(), iUserStatus ) ;

		return PACKET_EXE_CONTINUE ;
	}

	//将用户所在服务器的PlayerID记录到用户数据里
	pUser->SetPlayerID( pPacket->GetPlayerID() );

	switch( iUserStatus )
	{
	case US_NONE:
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	case US_HOLDUSERDATA:
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;
			Msg.SetPlayerAge( pUser->GetUserAge() );

			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ;//回收数据块
			pUser->SetFullUserData( NULL );
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			pServerPlayer->SendPacket( &Msg ) ;

			if( OldPlayerID != INVALID_ID )
			{
				WGNotifyUser MsgNotify ;
				MsgNotify.SetGUID( pOldUser->GetGUID() ) ;
				MsgNotify.SetStatus( WGNotifyUser::NUS_REMOVE ) ;
				pServerPlayer->SendPacket( &MsgNotify ) ;
			}
		}
		break ;
	case US_CHANGESCENE:
		{
			BOOL KickPlayerFromOldServer = FALSE;
			SceneID_t nOldSceneID = pUser->GetOldSceneID();
			ID_t nOldServerID;
			if( nOldSceneID != INVALID_ID && nOldSceneID < (SceneID_t)g_Config.m_SceneInfo.m_SceneCount )
			{
				nOldServerID = g_Config.m_SceneInfo.m_pScene[nOldSceneID].m_ServerID;
				ServerPlayer* pOldServerPlayer = g_pServerManager->GetServerPlayer( nOldServerID );
				if( pOldServerPlayer )
				{
					WGNotifyUser MsgNotify ;
					MsgNotify.SetGUID( pUser->GetGUID() ) ;
					MsgNotify.SetStatus( WGNotifyUser::NUS_REMOVE ) ;
					pOldServerPlayer->SendPacket( &MsgNotify ) ;
					KickPlayerFromOldServer = TRUE;
				}
			}
			if( KickPlayerFromOldServer )
				Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Kick OldPlayer GUID=%X OldScene=%d OldServer=%d Success", pUser->GetGUID(), nOldSceneID, nOldServerID ) ;
			else
				Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Kick OldPlayer GUID=%X OldScene=%d OldServer=%d Faild!!", pUser->GetGUID(), nOldSceneID, nOldServerID ) ;

			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;
			Msg.SetPlayerAge( pUser->GetUserAge() );

			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ;//回收数据块
			pUser->SetFullUserData( NULL );
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break;
	case US_NORMAL:
	case US_OFFLINE:
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATALIVING ) ;


			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	case US_CRASH_DOWN://取消对这种情况处理,由其他方式保证这种情况不会出现
		{
			Assert(FALSE);
			/*
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERSERVERCRASH ) ;
			pServerPlayer->SendPacket( &Msg ) ;
			*/
		}
		break;
	case US_WAIT_SHUTDOWN:
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERSERVERCRASH ) ;
			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	default :
		{
			Assert(FALSE) ;
		}
		break ;
	};


	Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X Status=%d", 
		pPacket->GetGUID(), iUserStatus ) ;

	return PACKET_EXE_CONTINUE ;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR ;
}
コード例 #2
0
uint GWAskUserDataHandler::Execute( GWAskUserData* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	USER* pUser = g_pOnlineUser->FindUser( pPacket->GetGUID() ) ;
	WGRetUserData Msg ;
	if( pUser==NULL )
	{//没有发现在“在线用户列表”里对应此GUID的用户
		
		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X not find!", 
			pPacket->GetGUID() ) ;
		//如果是完整的Login 模式
		if( g_Config.m_WorldInfo.m_EnableShareMem )
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;

			return PACKET_EXE_CONTINUE ;
		}

		//不是完整的login 模式
		//测试数据
		pUser = g_pOnlineUser->LoadUser( pPacket->GetGUID(), pPacket->GetCountry(), pPacket->GetProfession(),pPacket->GetAccount()) ;

		if( pUser )
		{
			_HUMAN_DB_LOAD* pDBHuman = &(pUser->GetFullUserData()->m_Human);

			pUser->SetTeamID( pUser->GetFullUserData()->m_Human.m_TeamID );

			//临时测试数据
			strncpy( pDBHuman->m_Name, pPacket->GetAccount(), MAX_CHARACTER_NAME-1 ) ;
			pDBHuman->m_Sex		= (BOOL)(pPacket->GetGender()) ;
			pDBHuman->m_nCountry = pPacket->GetCountry();
			pDBHuman->m_MenPai   = pPacket->GetProfession();
			pDBHuman->m_FaceModel = pPacket->GetFaceModel();
			pUser->SetKey( pPacket->GetKey() );
			//临时测试数据

			g_pOnlineUser->OnUserLogin( pUser ) ;
            g_pCountryManager->AddCountryUser((COUNTRY_ATTRIBUTE)pUser->GetCountry(), pUser->GetGUID());

			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;


			//回收数据块, 设置用户状态
			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ; //modified by wuwenbin
			pUser->SetFullUserData( NULL );	//为什么置空,随后FindUser时造成FULLUSERDATA结构为空
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			//将用户所在服务器的PlayerID记录到用户数据里
			pUser->SetPlayerID( pPacket->GetPlayerID() );

			pServerPlayer->SendPacket( &Msg ) ;

			Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Load GUID=%X OK!", 
				pPacket->GetGUID() ) ;
		}
		else
		{
			Log::SaveLog( WORLD_LOGFILE, "ERROR:GWAskUserDataHandler...Load GUID=%X false!", 
				pPacket->GetGUID() ) ;
		}
//测试数据
//

		return PACKET_EXE_CONTINUE ;
	}

	int iUserStatus = pUser->UserStatus() ;

	if( pUser->GetKey() != pPacket->GetKey() )
	{//验证码错误,警报,也许受到攻击
		Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
		Msg.SetReturn( UDR_KEYERROR ) ;

		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler.Key Error..User GUID=%X Status=%d", 
			pPacket->GetGUID(), iUserStatus ) ;

		return PACKET_EXE_CONTINUE ;
	}

	//将用户所在服务器的PlayerID记录到用户数据里
	pUser->SetPlayerID( pPacket->GetPlayerID() );

	switch( iUserStatus )
	{
	case US_NONE:
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	case US_HOLDUSERDATA:
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;

			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ;//回收数据块 // modified by wuwenbin
			pUser->SetFullUserData( NULL );	//为什么置空,随后FindUser时造成FULLUSERDATA结构为空
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	case US_NORMAL:
	case US_OFFLINE:
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATALIVING ) ;


			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	case US_CRASH_DOWN://取消对这种情况处理,由其他方式保证这种情况不会出现
		{
			Assert(FALSE);
			/*
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERSERVERCRASH ) ;
			pServerPlayer->SendPacket( &Msg ) ;
			*/
		}
		break;
	case US_WAIT_SHUTDOWN:
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERSERVERCRASH ) ;
			pServerPlayer->SendPacket( &Msg ) ;
		}
		break ;
	default :
		{
			Assert(FALSE) ;
		}
		break ;
	};


	Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X Status=%d", 
		pPacket->GetGUID(), iUserStatus ) ;

	return PACKET_EXE_CONTINUE ;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR ;
}
コード例 #3
0
UINT LWAskCharLoginHandler::Execute(LWAskCharLogin* pPacket, Player* pPlayer )
{
    __ENTER_FUNCTION
    
    Assert(pPacket);
    
    ASK_LOGINSTATUS    AskStatus  = pPacket->GetAskStatus();
    ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;
    Assert(pServerPlayer);

    USER* pUser;

    GUID_t    CharGuid = pPacket->GetPlayerGUID();

    if(AskStatus == ALS_ASKSTATUS)
    {
        
        WLRetCharLogin Msg;
        pUser = g_pOnlineUser->FindUser( CharGuid ) ;
        if(pUser) //用户存在,直接返回成功消息
        {
            UINT uUserStatus = pUser->UserStatus();

            switch (uUserStatus)
            {
            case US_CRASH_DOWN:
            case US_WAIT_SHUTDOWN://服务器Crash
                {
                    Msg.SetResult(ASKCHARLOGIN_SERVER_STOP);
                    Msg.SetAccount(pPacket->GetAccount());
                    Msg.SetPlayerID(pPacket->GetPlayerID());
                    Msg.SetPlayerGUID(CharGuid);
                    Msg.SetHoldStatus(TRUE);
                    Msg.SetPlayerServerID(pUser->GetServerID());
                    pServerPlayer->SendPacket(&Msg);

                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...User Hold,CharGUID = %X",CharGuid) ;
                    return PACKET_EXE_CONTINUE;
                }
                break;
            case US_NONE:
            case US_NORMAL:
            case US_OFFLINE:
            case US_CHANGESCENE:
            case US_HOLDUSERDATA:
                {
                    pUser->SetKey( pPacket->GetUserKey() );
                    Msg.SetResult(ASKCHARLOGIN_SUCCESS);
                    Msg.SetAccount(pPacket->GetAccount());
                    Msg.SetPlayerID(pPacket->GetPlayerID());
                    Msg.SetPlayerGUID(CharGuid);
                    Msg.SetHoldStatus(TRUE);
                    Msg.SetPlayerServerID(pUser->GetServerID());
                    pServerPlayer->SendPacket(&Msg);
                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...User Hold,CharGUID = %X",CharGuid) ;
                    return PACKET_EXE_CONTINUE;
                }
                break;
            default:
                {
                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...UNKNOW ERROR,CharGUID = %X, Status=%d",CharGuid,uUserStatus) ;
                    return PACKET_EXE_ERROR;    
                }
                break;
            }
        }
        else //用户不存在
        {
            Msg.SetResult(ASKCHARLOGIN_LOADDB_ERROR);
            Msg.SetAccount(pPacket->GetAccount());
            Msg.SetPlayerID(pPacket->GetPlayerID());
            Msg.SetPlayerGUID(CharGuid);
            Msg.SetHoldStatus(FALSE);
            pServerPlayer->SendPacket(&Msg);
            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...No User,CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;    
            

        }
    }
    else if(AskStatus == ALS_SENDDATA)
    {
        pUser = g_pOnlineUser->FindUser( CharGuid ) ;
        if( pUser )
        {//如果此用户存在
            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...Char Exist! CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;
        }

        ID_t    ServerID = g_Config.SceneID2ServerID(pPacket->GetUserData()->m_Human.m_StartScene);

        ServerPlayer* pFindPlayer = g_pServerManager->GetServerPlayer( ServerID ) ;
        if( pFindPlayer==NULL ) //服务器维护
        {
            WLRetCharLogin Msg;
            Msg.SetResult(ASKCHARLOGIN_SERVER_STOP);
            Msg.SetAccount(pPacket->GetAccount());
            Msg.SetPlayerID(pPacket->GetPlayerID());
            Msg.SetPlayerGUID(CharGuid);
            Msg.SetHoldStatus(FALSE);
            pServerPlayer->SendPacket(&Msg);
            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...Server Stop CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;
        }    


        pUser     = g_pOnlineUser->NewUser();

        if(!pUser) //满了
        {
            WLRetCharLogin Msg;
            Msg.SetResult(ASKCHARLIST_WORLD_FULL);
            Msg.SetAccount(pPacket->GetAccount());
            Msg.SetPlayerID(pPacket->GetPlayerID());
            Msg.SetPlayerGUID(CharGuid);
            Msg.SetHoldStatus(FALSE);
            pServerPlayer->SendPacket(&Msg);

            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...World Full CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;
        }

        pUser->CleanUp();

        FULLUSERDATA* pFullUserData = g_pOnlineUser->NewData();
        Assert(pFullUserData);
        memcpy(pFullUserData,pPacket->GetUserData(),sizeof(FULLUSERDATA));
        pUser->SetFullUserData( pFullUserData );
        pUser->SetKey( pPacket->GetUserKey() );
        pUser->SetUserStatus( US_HOLDUSERDATA );
        pUser->ResetKickTime() ;
        pUser->SetGUID( CharGuid );
        pUser->SetAccount( pPacket->GetAccount() );
        pUser->SetUserAge( pPacket->GetUserAge() );
        g_pOnlineUser->OnUserLogin( pUser ) ;

        Assert(pFullUserData->m_Human.m_StartScene!=INVALID_ID);
        Assert(pFullUserData->m_Human.m_StartScene<(INT)g_Config.m_SceneInfo.m_SceneCount);
        pUser->SetSceneID( pFullUserData->m_Human.m_StartScene );


        WLRetCharLogin Msg;
        Msg.SetResult(ASKCHARLOGIN_SUCCESS);
        Msg.SetAccount(pPacket->GetAccount());
        Msg.SetPlayerID(pPacket->GetPlayerID());
        Msg.SetPlayerGUID(CharGuid);
        Msg.SetHoldStatus(TRUE);
        Msg.SetPlayerServerID(pUser->GetServerID());
        pServerPlayer->SendPacket(&Msg);

        Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...ALSCENDDATA GUID=%X", CharGuid) ;
        return PACKET_EXE_CONTINUE;
    }

    
    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler::Execute()...GUID=%X OK",CharGuid) ;

    return PACKET_EXE_CONTINUE;

    __LEAVE_FUNCTION

    return PACKET_EXE_ERROR;
}