void KeyedArchive::SetFloat(const String & key, float32 value) { DeleteKey(key); VariantType *variantValue = new VariantType(); variantValue->SetFloat(value); objectMap[key] = variantValue; }
void KeyedArchiver::EncodeFloat(const String & key, float32 value) { VariantType keyMT; keyMT.SetString(key); keyMT.Write(archive); VariantType valueMT; valueMT.SetFloat(value); valueMT.Write(archive); }
void KeyedArchive::SetFloat(const String & key, float32 value) { VariantType variantValue; variantValue.SetFloat(value); objectMap[key] = variantValue; }