コード例 #1
0
template<class Vec> void testOperatorMultiply()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

// *
	auto vec3 = vec2 * 2;
	for (unsigned int i = 0; i < vec3.getDimension(); i++)
		ASSERT(vec3[i] == vec2[i] * 2);
	float dotProd = 0;
	for (unsigned int i = 0; i < vec3.getDimension(); i++)
		dotProd += vec2[i] * vec[i];
	ASSERT(vec2 * vec == dotProd);
// *=
	Vec copy { vec2 };
	vec2 *= 0.5;
	for (unsigned int i = 0; i < vec2.getDimension(); i++)
		ASSERT(vec2[i] == copy[i] * 0.5);
	copy = vec;
	vec *= vec2;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT(vec[i] == copy[i] * vec2[i]);
}
コード例 #2
0
template<class Vec> void testCoordinates()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT_EQ(vec[i], numbers[i]);
}
コード例 #3
0
template<class Vec> void testGetDataPointer()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT(vec.getDataPointer()[i] == vec[i]);
}
コード例 #4
0
template<class Vec> void testLength()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
// getSquaredLength()
	auto sqLen = 0.0;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		sqLen += vec[i] * vec[i];
	ASSERT(dbgl::isSimilar(vec.getSquaredLength(), (float )sqLen));
// getLength()
	ASSERT(dbgl::isSimilar(vec.getLength(), (float )std::sqrt(sqLen)));
}
コード例 #5
0
template<class Vec> void testOperatorComparison()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

// ==
	auto vec3 = vec2;
	ASSERT(vec2 == vec3);
// !=
	ASSERT(vec != vec2);
}
コード例 #6
0
template<class Vec> void testConstructor()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT_EQ(vec[i], 0);
	Vec2f vec2 { 42, 23 };
	Vec vecFromSmaller { vec2 };
	ASSERT_EQ(vecFromSmaller[0], 42);
	ASSERT_EQ(vecFromSmaller[1], 23);
	Vec copy { vec };
	ASSERT_EQ(copy, vec);
	Vec init { 1, -3.7f };
	ASSERT_EQ(init[0], 1);
	ASSERT_EQ(init[1], -3.7f);
	for (unsigned int i = 2; i < Vec::getDimension(); i++)
		ASSERT_EQ(init[i], 0);
	bool tooManyArguments = true;
	try
	{
		Vec error { -1.5f, 1.0f, 0.256f, 25.0f, -100.38585f, 0.00001f, 42.1337f, 571, 43.495f };
	}
	catch (...)
	{
		tooManyArguments = false;
	}
	ASSERT_EQ(tooManyArguments, false);
}
コード例 #7
0
template<class Vec> void testOperatorAdd()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];
// +
	auto vec3 = vec + vec2;
	for (unsigned int i = 0; i < vec3.getDimension(); i++)
		ASSERT(vec3[i] == vec[i] + vec2[i]);
// +=
	Vec copy { vec };
	vec += vec3;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT(vec[i] == copy[i] + vec3[i]);
}
コード例 #8
0
template<class Vec> void testOperatorDivide()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

// /
	auto vec3 = vec2 / 2;
	for (unsigned int i = 0; i < vec3.getDimension(); i++)
		ASSERT(vec3[i] == vec2[i] / 2);
// /=
	Vec copy { vec2 };
	vec2 /= 0.5;
	for (unsigned int i = 0; i < vec2.getDimension(); i++)
		ASSERT(vec2[i] == copy[i] / 0.5);
}
コード例 #9
0
template<class Vec> void testOperatorAssign()
{
	Vec vec;
	Vec vec2;
	for (unsigned int i = 0; i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

	vec = vec2;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT_EQ(vec[i], vec2[i]);
}
コード例 #10
0
template<class Vec> void testNormalize()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];

// getNormalized
	auto temp = vec.getNormalized();
	ASSERT(dbgl::isSimilar(temp.getLength(), 1.0f));
// normalize
	vec.normalize();
	ASSERT(dbgl::isSimilar(vec.getLength(), 1.0f));
}
コード例 #11
0
template<class Vec> void testCross()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

	auto temp = vec.cross(vec2);
	ASSERT_EQ(temp.getDimension(), vec.getDimension());
	for (unsigned int i = 0; i < temp.getDimension(); i++)
	{
		unsigned int i1 = i + 1;
		unsigned int i2 = i + 2;
		if (i2 >= temp.getDimension())
			i2 -= temp.getDimension();
		if (i1 >= temp.getDimension())
			i1 -= temp.getDimension();
		ASSERT(dbgl::isSimilar(temp[i], vec[i1] * vec2[i2] - vec[i2] * vec2[i1]));
	}
}
コード例 #12
0
template<class Vec> void testOperatorSubtract()
{
	Vec vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		vec[i] = numbers[i];
	Vec vec2;
	for (unsigned int i = vec.getDimension(); i < vec2.getDimension(); i++)
		vec2[i] = numbers[i];

// -
	auto vec3 = vec - vec2;
	for (unsigned int i = 0; i < vec3.getDimension(); i++)
		ASSERT(vec3[i] == vec[i] - vec2[i]);
// -=
	Vec copy { vec };
	vec -= vec3;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT(vec[i] == copy[i] - vec3[i]);
// -(unary)
	copy = vec;
	vec = -vec;
	for (unsigned int i = 0; i < vec.getDimension(); i++)
		ASSERT(vec[i] == -copy[i]);
}